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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef WINDOW_H
#define WINDOW_H
#include <QWindow>
#include "engine.h"
QT_BEGIN_NAMESPACE
class QQuickRenderControl;
class QQuickWindow;
class QQuickItem;
class QQmlEngine;
class QQmlComponent;
QT_END_NAMESPACE
class Window : public QWindow
{
public:
Window(Engine *engine);
~Window();
protected:
void exposeEvent(QExposeEvent *e) override;
void mousePressEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
void keyPressEvent(QKeyEvent *e) override;
void keyReleaseEvent(QKeyEvent *e) override;
bool event(QEvent *e) override;
private:
void render();
bool initResources();
void releaseResources();
void updateQuick();
Engine *m_engine;
QQuickRenderControl *m_renderControl;
QQuickWindow *m_quickWindow;
QQmlEngine *m_qmlEngine;
QQmlComponent *m_qmlComponent;
QQuickItem *m_rootItem;
bool m_quickInitialized = false;
bool m_quickDirty = true;
Swapchain m_swapchain = {};
struct {
bool valid = false;
ID3D11VertexShader *vertexShader = nullptr;
ID3D11PixelShader *pixelShader = nullptr;
ID3D11Texture2D *texture = nullptr;
ID3D11Texture2D *resolveTexture = nullptr;
ID3D11ShaderResourceView *textureSrv = nullptr;
ID3D11SamplerState *sampler = nullptr;
} m_res;
};
#endif
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