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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
//! [1]
import MetalTextureImport
//! [1]
Rectangle {
gradient: Gradient {
GradientStop { position: 0; color: "steelblue" }
GradientStop { position: 1; color: "black" }
}
//! [2]
CustomTextureItem {
id: renderer
anchors.fill: parent
anchors.margins: 10
SequentialAnimation on t {
NumberAnimation { to: 1; duration: 2500; easing.type: Easing.InQuad }
NumberAnimation { to: 0; duration: 2500; easing.type: Easing.OutQuad }
loops: Animation.Infinite
running: true
}
//! [2]
transform: [
Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: renderer.width / 2; origin.y: renderer.height / 2; },
Translate { id: txOut; x: -renderer.width / 2; y: -renderer.height / 2 },
Scale { id: scale; },
Translate { id: txIn; x: renderer.width / 2; y: renderer.height / 2 }
]
}
SequentialAnimation {
PauseAnimation { duration: 5000 }
ParallelAnimation {
NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
}
NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic }
NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic }
NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic }
NumberAnimation { target: renderer; property: "opacity"; to: 0.1; duration: 1000; easing.type: Easing.InOutCubic }
PauseAnimation { duration: 1000 }
NumberAnimation { target: renderer; property: "opacity"; to: 1.0; duration: 1000; easing.type: Easing.InOutCubic }
ParallelAnimation {
NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
}
running: true
loops: Animation.Infinite
}
Rectangle {
id: labelFrame
anchors.margins: -10
radius: 5
color: "white"
border.color: "black"
opacity: 0.5
anchors.fill: label
}
Text {
id: label
anchors.bottom: renderer.bottom
anchors.left: renderer.left
anchors.right: renderer.right
anchors.margins: 20
wrapMode: Text.WordWrap
text: "The squircle, using rendering code borrowed from the metalunderqml example, is rendered into a texture directly with Metal. The MTLTexture is then imported and used in a custom Qt Quick item."
}
}
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