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path: root/examples/quick/scenegraph/rendernode/shader_frag.cso
blob: 686c6af3fcdb185f027e74d8ea9b425f1ec944bc (plain)
ofshex dumpascii
0000 44 58 42 43 1c b3 18 2b 26 89 be 4b 08 cb 9f fa b2 4b 92 20 01 00 00 00 8c 03 00 00 05 00 00 00 DXBC...+&..K.....K..............
0020 34 00 00 00 d8 01 00 00 2c 02 00 00 60 02 00 00 f0 02 00 00 52 44 45 46 9c 01 00 00 01 00 00 00 4.......,...`.......RDEF........
0040 6c 00 00 00 01 00 00 00 3c 00 00 00 00 05 ff ff 00 01 00 00 74 01 00 00 52 44 31 31 3c 00 00 00 l.......<...........t...RD11<...
0060 18 00 00 00 20 00 00 00 28 00 00 00 24 00 00 00 0c 00 00 00 00 00 00 00 5c 00 00 00 00 00 00 00 ........(...$...........\.......
0080 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 43 6f 6e 73 74 61 6e 74 ........................Constant
00a0 42 75 66 66 65 72 00 ab 5c 00 00 00 03 00 00 00 84 00 00 00 90 00 00 00 00 00 00 00 00 00 00 00 Buffer..\.......................
00c0 fc 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 10 01 00 00 00 00 00 00 ff ff ff ff 00 00 00 00 ........@.......................
00e0 ff ff ff ff 00 00 00 00 34 01 00 00 40 00 00 00 40 00 00 00 00 00 00 00 10 01 00 00 00 00 00 00 ........4...@...@...............
0100 ff ff ff ff 00 00 00 00 ff ff ff ff 00 00 00 00 3f 01 00 00 80 00 00 00 04 00 00 00 02 00 00 00 ................?...............
0120 50 01 00 00 00 00 00 00 ff ff ff ff 00 00 00 00 ff ff ff ff 00 00 00 00 6d 6f 64 65 6c 76 69 65 P.......................modelvie
0140 77 00 66 6c 6f 61 74 34 78 34 00 ab 03 00 03 00 04 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 w.float4x4......................
0160 00 00 00 00 00 00 00 00 00 00 00 00 06 01 00 00 70 72 6f 6a 65 63 74 69 6f 6e 00 6f 70 61 63 69 ................projection.opaci
0180 74 79 00 66 6c 6f 61 74 00 ab ab ab 00 00 03 00 01 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 ty.float........................
01a0 00 00 00 00 00 00 00 00 00 00 00 00 47 01 00 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 48 4c ............G...Microsoft.(R).HL
01c0 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 31 30 2e 31 00 49 53 47 4e 4c 00 00 00 SL.Shader.Compiler.10.1.ISGNL...
01e0 02 00 00 00 08 00 00 00 38 00 00 00 00 00 00 00 01 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 ........8.......................
0200 44 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 01 00 00 00 07 07 00 00 53 56 5f 50 4f 53 49 54 D.......................SV_POSIT
0220 49 4f 4e 00 43 4f 4c 4f 52 00 ab ab 4f 53 47 4e 2c 00 00 00 01 00 00 00 08 00 00 00 20 00 00 00 ION.COLOR...OSGN,...............
0240 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 53 56 5f 54 41 52 47 45 54 00 ab ab ....................SV_TARGET...
0260 53 48 45 58 88 00 00 00 50 00 00 00 22 00 00 00 6a 08 00 01 59 00 00 04 46 8e 20 00 00 00 00 00 SHEX....P..."...j...Y...F.......
0280 09 00 00 00 62 10 00 03 72 10 10 00 01 00 00 00 65 00 00 03 f2 20 10 00 00 00 00 00 68 00 00 02 ....b...r.......e...........h...
02a0 01 00 00 00 36 00 00 05 72 00 10 00 00 00 00 00 46 12 10 00 01 00 00 00 36 00 00 05 82 00 10 00 ....6...r.......F.......6.......
02c0 00 00 00 00 01 40 00 00 00 00 80 3f 38 00 00 08 f2 20 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 .....@.....?8...........F.......
02e0 06 80 20 00 00 00 00 00 08 00 00 00 3e 00 00 01 53 54 41 54 94 00 00 00 04 00 00 00 01 00 00 00 ............>...STAT............
0300 00 00 00 00 02 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ................................
0320 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
0340 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
0360 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
0380 00 00 00 00 00 00 00 00 00 00 00 00 ............