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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef FRICTIONAFFECTOR_H
#define FRICTIONAFFECTOR_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquickparticleaffector_p.h"
QT_BEGIN_NAMESPACE
class Q_QUICKPARTICLES_EXPORT QQuickFrictionAffector : public QQuickParticleAffector
{
Q_OBJECT
Q_PROPERTY(qreal factor READ factor WRITE setFactor NOTIFY factorChanged)
Q_PROPERTY(qreal threshold READ threshold WRITE setThreshold NOTIFY thresholdChanged)
QML_NAMED_ELEMENT(Friction)
QML_ADDED_IN_VERSION(2, 0)
public:
explicit QQuickFrictionAffector(QQuickItem *parent = nullptr);
qreal factor() const
{
return m_factor;
}
qreal threshold() const
{
return m_threshold;
}
protected:
bool affectParticle(QQuickParticleData *d, qreal dt) override;
Q_SIGNALS:
void factorChanged(qreal arg);
void thresholdChanged(qreal arg);
public Q_SLOTS:
void setFactor(qreal arg)
{
if (m_factor != arg) {
m_factor = arg;
Q_EMIT factorChanged(arg);
}
}
void setThreshold(qreal arg)
{
if (m_threshold != arg) {
m_threshold = arg;
Q_EMIT thresholdChanged(arg);
}
}
private:
qreal m_factor;
qreal m_threshold;
};
QT_END_NAMESPACE
#endif // FRICTIONAFFECTOR_H
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