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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef GROUPGOALAFFECTOR_H
#define GROUPGOALAFFECTOR_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquickparticleaffector_p.h"
QT_BEGIN_NAMESPACE
class QQuickStochasticEngine;
class QQuickGroupGoalAffector : public QQuickParticleAffector
{
Q_OBJECT
Q_PROPERTY(QString goalState READ goalState WRITE setGoalState NOTIFY goalStateChanged)
Q_PROPERTY(bool jump READ jump WRITE setJump NOTIFY jumpChanged)
QML_NAMED_ELEMENT(GroupGoal)
QML_ADDED_IN_VERSION(2, 0)
public:
explicit QQuickGroupGoalAffector(QQuickItem *parent = nullptr);
QString goalState() const
{
return m_goalState;
}
bool jump() const
{
return m_jump;
}
protected:
bool affectParticle(QQuickParticleData *d, qreal dt) override;
Q_SIGNALS:
void goalStateChanged(const QString &arg);
void jumpChanged(bool arg);
public Q_SLOTS:
void setGoalState(const QString &arg);
void setJump(bool arg)
{
if (m_jump != arg) {
m_jump = arg;
Q_EMIT jumpChanged(arg);
}
}
private:
QString m_goalState;
bool m_jump;
};
QT_END_NAMESPACE
#endif // GROUPGOALAFFECTOR_H
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