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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQuickV8PARTICLEDATA_H
#define QQuickV8PARTICLEDATA_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qquickparticlesystem_p.h>
#include <QtQml/qqml.h>
QT_BEGIN_NAMESPACE
class QQuickV4ParticleData
{
Q_GADGET
QML_VALUE_TYPE(particle)
QML_ADDED_IN_VERSION(6, 7)
#define Q_QUICK_PARTICLE_ACCESSOR(TYPE, VARIABLE, NAME) \
Q_PROPERTY(TYPE NAME READ NAME WRITE set_ ## NAME FINAL) \
TYPE NAME() const { return datum ? datum->VARIABLE : TYPE(); } \
void set_ ## NAME(TYPE a) { if (datum) datum->VARIABLE = a; }
Q_QUICK_PARTICLE_ACCESSOR(float, x, initialX)
Q_QUICK_PARTICLE_ACCESSOR(float, vx, initialVX)
Q_QUICK_PARTICLE_ACCESSOR(float, ax, initialAX)
Q_QUICK_PARTICLE_ACCESSOR(float, y, initialY)
Q_QUICK_PARTICLE_ACCESSOR(float, vy, initialVY)
Q_QUICK_PARTICLE_ACCESSOR(float, ay, initialAY)
Q_QUICK_PARTICLE_ACCESSOR(float, t, t)
Q_QUICK_PARTICLE_ACCESSOR(float, size, startSize)
Q_QUICK_PARTICLE_ACCESSOR(float, endSize, endSize)
Q_QUICK_PARTICLE_ACCESSOR(float, lifeSpan, lifeSpan)
Q_QUICK_PARTICLE_ACCESSOR(float, rotation, rotation)
Q_QUICK_PARTICLE_ACCESSOR(float, rotationVelocity, rotationVelocity)
Q_QUICK_PARTICLE_ACCESSOR(bool, autoRotate, autoRotate)
Q_QUICK_PARTICLE_ACCESSOR(bool, update, update)
Q_QUICK_PARTICLE_ACCESSOR(float, xx, xDeformationVectorX)
Q_QUICK_PARTICLE_ACCESSOR(float, yx, yDeformationVectorX)
Q_QUICK_PARTICLE_ACCESSOR(float, xy, xDeformationVectorY)
Q_QUICK_PARTICLE_ACCESSOR(float, yy, yDeformationVectorY)
// Undocumented?
Q_QUICK_PARTICLE_ACCESSOR(float, animIdx, animationIndex)
Q_QUICK_PARTICLE_ACCESSOR(float, frameDuration, frameDuration)
Q_QUICK_PARTICLE_ACCESSOR(float, frameAt, frameAt)
Q_QUICK_PARTICLE_ACCESSOR(float, frameCount, frameCount)
Q_QUICK_PARTICLE_ACCESSOR(float, animT, animationT)
#undef Q_QUICK_PARTICLE_ACCESSOR
#define Q_QUICK_PARTICLE_SYSTEM_ACCESSOR(GETTER, SETTER, NAME) \
Q_PROPERTY(float NAME READ NAME WRITE set_ ## NAME) \
float NAME() const { return (datum && particleSystem) ? datum->GETTER(particleSystem) : 0; } \
void set_ ## NAME(float a) { if (datum && particleSystem) datum->SETTER(a, particleSystem); }
Q_QUICK_PARTICLE_SYSTEM_ACCESSOR(curX, setInstantaneousX, x)
Q_QUICK_PARTICLE_SYSTEM_ACCESSOR(curVX, setInstantaneousVX, vx)
Q_QUICK_PARTICLE_SYSTEM_ACCESSOR(curAX, setInstantaneousAX, ax)
Q_QUICK_PARTICLE_SYSTEM_ACCESSOR(curY, setInstantaneousY, y)
Q_QUICK_PARTICLE_SYSTEM_ACCESSOR(curVY, setInstantaneousVY, vy)
Q_QUICK_PARTICLE_SYSTEM_ACCESSOR(curAY, setInstantaneousAY, ay)
#undef Q_QUICK_PARTICLE_SYSTEM_ACCESSOR
#define Q_QUICK_PARTICLE_COLOR_ACCESSOR(VAR, NAME) \
Q_PROPERTY(float NAME READ NAME WRITE set_ ## NAME) \
float NAME() const { return datum ? datum->color.VAR / 255.0 : 0.0; } \
void set_ ## NAME(float a)\
{\
if (datum)\
datum->color.VAR = qMin(255, qMax(0, (int)::floor(a * 255.0)));\
}
Q_QUICK_PARTICLE_COLOR_ACCESSOR(r, red)
Q_QUICK_PARTICLE_COLOR_ACCESSOR(g, green)
Q_QUICK_PARTICLE_COLOR_ACCESSOR(b, blue)
Q_QUICK_PARTICLE_COLOR_ACCESSOR(a, alpha)
#undef Q_QUICK_PARTICLE_COLOR_ACCESSOR
Q_PROPERTY(float lifeLeft READ lifeLeft)
Q_PROPERTY(float currentSize READ currentSize)
public:
QQuickV4ParticleData() = default;
QQuickV4ParticleData(QQuickParticleData *datum, QQuickParticleSystem *system)
: datum(datum)
, particleSystem(system)
{}
Q_INVOKABLE void discard()
{
if (datum)
datum->lifeSpan = 0;
}
float lifeLeft() const
{
return (datum && particleSystem) ? datum->lifeLeft(particleSystem) : 0.0;
}
float currentSize() const
{
return (datum && particleSystem) ? datum->curSize(particleSystem) : 0.0;
}
private:
QQuickParticleData *datum = nullptr;
QQuickParticleSystem *particleSystem = nullptr;
};
QT_END_NAMESPACE
#endif
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