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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QSGOPENVGSPRITENODE_H
#define QSGOPENVGSPRITENODE_H
#include <private/qsgadaptationlayer_p.h>
#include "qsgopenvgrenderable.h"
QT_REQUIRE_CONFIG(quick_sprite);
QT_BEGIN_NAMESPACE
class QSGOpenVGTexture;
class QSGOpenVGSpriteNode : public QSGSpriteNode, public QSGOpenVGRenderable
{
public:
QSGOpenVGSpriteNode();
~QSGOpenVGSpriteNode();
void setTexture(QSGTexture *texture) override;
void setTime(float time) override;
void setSourceA(const QPoint &source) override;
void setSourceB(const QPoint &source) override;
void setSpriteSize(const QSize &size) override;
void setSheetSize(const QSize &size) override;
void setSize(const QSizeF &size) override;
void setFiltering(QSGTexture::Filtering filtering) override;
void update() override;
void render() override;
private:
QSGOpenVGTexture *m_texture = nullptr;
float m_time;
QPoint m_sourceA;
QPoint m_sourceB;
QSize m_spriteSize;
QSize m_sheetSize;
QSizeF m_size;
};
QT_END_NAMESPACE
#endif // QSGOPENVGSPRITENODE_H
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