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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQUICKRENDERTARGET_P_H
#define QQUICKRENDERTARGET_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/private/qtquickglobal_p.h>
#include "qquickrendertarget.h"
#include <QAtomicInt>
QT_BEGIN_NAMESPACE
class QRhi;
struct QQuickWindowRenderTarget;
class Q_QUICK_EXPORT QQuickRenderTargetPrivate
{
public:
static QQuickRenderTargetPrivate *get(QQuickRenderTarget *rt) { return rt->d; }
static const QQuickRenderTargetPrivate *get(const QQuickRenderTarget *rt) { return rt->d; }
QQuickRenderTargetPrivate();
QQuickRenderTargetPrivate(const QQuickRenderTargetPrivate &other);
bool resolve(QRhi *rhi, QQuickWindowRenderTarget *dst);
enum class Type {
Null,
NativeTexture,
NativeTextureArray,
NativeRenderbuffer,
RhiRenderTarget,
PaintDevice
};
QAtomicInt ref;
Type type = Type::Null;
QSize pixelSize;
qreal devicePixelRatio = 1.0;
int sampleCount = 1;
struct NativeTexture {
quint64 object;
int layoutOrState;
uint rhiFormat;
uint rhiFormatFlags;
uint rhiViewFormat;
uint rhiViewFormatFlags;
};
struct NativeTextureArray {
quint64 object;
int layoutOrState;
int arraySize;
uint rhiFormat;
uint rhiFormatFlags;
uint rhiViewFormat;
uint rhiViewFormatFlags;
};
union {
NativeTexture nativeTexture;
NativeTextureArray nativeTextureArray;
quint64 nativeRenderbufferObject;
QRhiRenderTarget *rhiRt;
QPaintDevice *paintDevice;
} u;
QRhiTexture *customDepthTexture = nullptr;
bool mirrorVertically = false;
bool multisampleResolve = false;
};
QT_END_NAMESPACE
#endif // QQUICKRENDERTARGET_P_H
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