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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQUICKSHADEREFFECT_P_H
#define QQUICKSHADEREFFECT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtquickglobal_p.h>
QT_REQUIRE_CONFIG(quick_shadereffect);
#include <QtQuick/qquickitem.h>
#include <private/qtquickglobal_p.h>
#include <private/qsgadaptationlayer_p.h>
QT_BEGIN_NAMESPACE
class QQuickShaderEffectPrivate;
class Q_QUICK_EXPORT QQuickShaderEffect : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(QUrl fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
Q_PROPERTY(QUrl vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged)
Q_PROPERTY(QVariant mesh READ mesh WRITE setMesh NOTIFY meshChanged)
Q_PROPERTY(CullMode cullMode READ cullMode WRITE setCullMode NOTIFY cullModeChanged)
Q_PROPERTY(QString log READ log NOTIFY logChanged)
Q_PROPERTY(Status status READ status NOTIFY statusChanged)
Q_PROPERTY(bool supportsAtlasTextures READ supportsAtlasTextures WRITE setSupportsAtlasTextures NOTIFY supportsAtlasTexturesChanged REVISION(2, 4))
QML_NAMED_ELEMENT(ShaderEffect)
QML_ADDED_IN_VERSION(2, 0)
public:
enum CullMode {
NoCulling,
BackFaceCulling,
FrontFaceCulling
};
Q_ENUM(CullMode)
enum Status {
Compiled,
Uncompiled,
Error
};
Q_ENUM(Status)
QQuickShaderEffect(QQuickItem *parent = nullptr);
~QQuickShaderEffect() override;
QUrl fragmentShader() const;
void setFragmentShader(const QUrl &fileUrl);
QUrl vertexShader() const;
void setVertexShader(const QUrl &fileUrl);
bool blending() const;
void setBlending(bool enable);
QVariant mesh() const;
void setMesh(const QVariant &mesh);
CullMode cullMode() const;
void setCullMode(CullMode face);
bool supportsAtlasTextures() const;
void setSupportsAtlasTextures(bool supports);
QString log() const;
Status status() const;
bool isComponentComplete() const;
bool updateUniformValue(const QByteArray &name, const QVariant &value);
Q_SIGNALS:
void fragmentShaderChanged();
void vertexShaderChanged();
void blendingChanged();
void meshChanged();
void cullModeChanged();
void logChanged();
void statusChanged();
void supportsAtlasTexturesChanged();
protected:
bool event(QEvent *e) override;
void geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry) override;
QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData) override;
void componentComplete() override;
void itemChange(ItemChange change, const ItemChangeData &value) override;
private:
Q_DECLARE_PRIVATE(QQuickShaderEffect)
};
QT_END_NAMESPACE
#endif // QQUICKSHADEREFFECT_P_H
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