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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQUICKSPRITESEQUENCE_P_P_H
#define QQUICKSPRITESEQUENCE_P_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtquickglobal_p.h>
QT_REQUIRE_CONFIG(quick_sprite);
#include "qquickitem_p.h"
#include "qquicksprite_p.h"
#include <QElapsedTimer>
QT_BEGIN_NAMESPACE
class QQuickSpriteSequence;
class QQuickSpriteSequencePrivate :public QQuickItemPrivate
{
Q_DECLARE_PUBLIC(QQuickSpriteSequence)
public:
QQuickSpriteSequencePrivate()
: m_spriteEngine(nullptr)
, m_curFrame(0)
, m_pleaseReset(false)
, m_running(true)
, m_interpolate(true)
, m_curStateIdx(0)
{
}
QList<QQuickSprite*> m_sprites;
QQuickSpriteEngine* m_spriteEngine;
QElapsedTimer m_timestamp;
int m_curFrame;
bool m_pleaseReset;
bool m_running;
bool m_interpolate;
QString m_goalState;
QString m_curState;
int m_curStateIdx;
QSize m_sheetSize;
};
QT_END_NAMESPACE
#endif // QQUICKSPRITESEQUENCE_P_P_H
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