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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QSGSOFTWARERENDERLOOP_H
#define QSGSOFTWARERENDERLOOP_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qsgrenderloop_p.h>
QT_BEGIN_NAMESPACE
class QBackingStore;
class QSGSoftwareRenderLoop : public QSGRenderLoop
{
Q_OBJECT
public:
QSGSoftwareRenderLoop();
~QSGSoftwareRenderLoop();
void show(QQuickWindow *window) override;
void hide(QQuickWindow *window) override;
void windowDestroyed(QQuickWindow *window) override;
void renderWindow(QQuickWindow *window, bool isNewExpose = false);
void exposureChanged(QQuickWindow *window) override;
QImage grab(QQuickWindow *window) override;
void maybeUpdate(QQuickWindow *window) override;
void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation.
void handleUpdateRequest(QQuickWindow *) override;
void releaseResources(QQuickWindow *) override { }
QSurface::SurfaceType windowSurfaceType() const override;
QAnimationDriver *animationDriver() const override { return 0; }
QSGContext *sceneGraphContext() const override;
QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; }
struct WindowData {
bool updatePending : 1;
bool grabOnly : 1;
};
QHash<QQuickWindow *, WindowData> m_windows;
QHash<QQuickWindow *, QBackingStore *> m_backingStores;
QSGContext *sg;
QSGRenderContext *rc;
QImage grabContent;
};
QT_END_NAMESPACE
#endif // QSGSOFTWARERENDERLOOP_H
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