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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QSGMATERIAL_H
#define QSGMATERIAL_H
#include <QtQuick/qtquickglobal.h>
#include <QtQuick/qsgmaterialshader.h>
#include <QtQuick/qsgmaterialtype.h>
#include <QtQuick/qsgrendererinterface.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_EXPORT QSGMaterial
{
public:
enum Flag {
Blending = 0x0001,
RequiresDeterminant = 0x0002, // Allow precalculated translation and 2D rotation
RequiresFullMatrixExceptTranslate = 0x0004 | RequiresDeterminant, // Allow precalculated translation
RequiresFullMatrix = 0x0008 | RequiresFullMatrixExceptTranslate,
NoBatching = 0x0010,
MultiView2 = 0x10000,
MultiView3 = 0x20000,
MultiView4 = 0x40000,
#if QT_DEPRECATED_SINCE(6, 3)
CustomCompileStep Q_DECL_ENUMERATOR_DEPRECATED_X(
"Qt 6 does not have custom shader compilation support. If the intention is to just disable batching, use NoBatching instead."
) = NoBatching
#endif
};
Q_DECLARE_FLAGS(Flags, Flag)
QSGMaterial();
virtual ~QSGMaterial();
virtual QSGMaterialType *type() const = 0;
virtual QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const = 0;
virtual int compare(const QSGMaterial *other) const;
QSGMaterial::Flags flags() const { return m_flags; }
void setFlag(Flags flags, bool on = true);
int viewCount() const;
private:
Flags m_flags;
void *m_reserved;
Q_DISABLE_COPY(QSGMaterial)
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterial::Flags)
QT_END_NAMESPACE
#endif
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