aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/coreapi/qsgrenderer_p.h
blob: 28654521c955e72623564297d3e1024c615b7ed6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only

#ifndef QSGRENDERER_P_H
#define QSGRENDERER_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "qsgabstractrenderer_p_p.h"
#include "qsgnode.h"
#include "qsgmaterial.h"

#include <QtQuick/private/qsgcontext_p.h>

QT_BEGIN_NAMESPACE

class QSGNodeUpdater;
class QRhiRenderTarget;
class QRhiCommandBuffer;
class QRhiRenderPassDescriptor;
class QRhiResourceUpdateBatch;

Q_QUICK_EXPORT bool qsg_test_and_clear_fatal_render_error();
Q_QUICK_EXPORT void qsg_set_fatal_renderer_error();

class Q_QUICK_EXPORT QSGRenderTarget
{
public:
    QSGRenderTarget() { }

    QSGRenderTarget(QRhiRenderTarget *rt,
                    QRhiRenderPassDescriptor *rpDesc,
                    QRhiCommandBuffer *cb)
        : rt(rt), rpDesc(rpDesc), cb(cb) { }

    explicit QSGRenderTarget(QPaintDevice *paintDevice)
        : paintDevice(paintDevice) { }

    QRhiRenderTarget *rt = nullptr;
    // Store the rp descriptor obj separately, it can (even if often it won't)
    // be different from rt->renderPassDescriptor(); e.g. one user is the 2D
    // integration in Quick 3D which will use a different, but compatible rp.
    QRhiRenderPassDescriptor *rpDesc = nullptr;
    QRhiCommandBuffer *cb = nullptr;

    QPaintDevice *paintDevice = nullptr;

    int multiViewCount = 0;
};

class Q_QUICK_EXPORT QSGRenderer : public QSGAbstractRenderer
{
public:
    QSGRenderer(QSGRenderContext *context);
    virtual ~QSGRenderer();

    // Accessed by QSGMaterial[Rhi]Shader::RenderState.
    QMatrix4x4 currentProjectionMatrix(int index) const { return m_current_projection_matrix[index]; }
    QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; }
    QMatrix4x4 currentCombinedMatrix(int index) const { return m_current_projection_matrix[index] * m_current_model_view_matrix; }
    qreal currentOpacity() const { return m_current_opacity; }
    qreal determinant() const { return m_current_determinant; }

    void setDevicePixelRatio(qreal ratio) { m_device_pixel_ratio = ratio; }
    qreal devicePixelRatio() const { return m_device_pixel_ratio; }
    QSGRenderContext *context() const { return m_context; }

    bool isMirrored() const;
    void renderScene() override;
    void prepareSceneInline() override;
    void renderSceneInline() override;
    void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override;

    QSGNodeUpdater *nodeUpdater() const;
    void setNodeUpdater(QSGNodeUpdater *updater);
    inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const;
    virtual void setVisualizationMode(const QByteArray &) { }
    virtual bool hasVisualizationModeWithContinuousUpdate() const { return false; }
    virtual void releaseCachedResources() { }

    void clearChangedFlag() { m_changed_emitted = false; }

    // Accessed by QSGMaterialShader::RenderState.
    QByteArray *currentUniformData() const { return m_current_uniform_data; }
    QRhiResourceUpdateBatch *currentResourceUpdateBatch() const { return m_current_resource_update_batch; }
    QRhi *currentRhi() const { return m_rhi; }

    void setRenderTarget(const QSGRenderTarget &rt) { m_rt = rt; }
    const QSGRenderTarget &renderTarget() const { return m_rt; }

    void setRenderPassRecordingCallbacks(QSGRenderContext::RenderPassCallback start,
                                         QSGRenderContext::RenderPassCallback end,
                                         void *userData)
    {
        m_renderPassRecordingCallbacks.start = start;
        m_renderPassRecordingCallbacks.end = end;
        m_renderPassRecordingCallbacks.userData = userData;
    }

protected:
    virtual void render() = 0;

    virtual void prepareInline();
    virtual void renderInline();

    virtual void preprocess();

    void addNodesToPreprocess(QSGNode *node);
    void removeNodesToPreprocess(QSGNode *node);

    QVarLengthArray<QMatrix4x4, 1> m_current_projection_matrix; // includes adjustment, where applicable, so can be treated as Y up in NDC always
    QVarLengthArray<QMatrix4x4, 1> m_current_projection_matrix_native_ndc; // Vulkan has Y down in normalized device coordinates, others Y up...
    QMatrix4x4 m_current_model_view_matrix;
    qreal m_current_opacity;
    qreal m_current_determinant;
    qreal m_device_pixel_ratio;

    QSGRenderContext *m_context;

    QByteArray *m_current_uniform_data;
    QRhiResourceUpdateBatch *m_current_resource_update_batch;
    QRhi *m_rhi;
    QSGRenderTarget m_rt;
    struct {
        QSGRenderContext::RenderPassCallback start = nullptr;
        QSGRenderContext::RenderPassCallback end = nullptr;
        void *userData = nullptr;
    } m_renderPassRecordingCallbacks;

private:
    QSGNodeUpdater *m_node_updater;

    QSet<QSGNode *> m_nodes_to_preprocess;
    QSet<QSGNode *> m_nodes_dont_preprocess;

    uint m_changed_emitted : 1;
    uint m_is_rendering : 1;
    uint m_is_preprocessing : 1;
};

QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const
{
    QSGMaterialShader::RenderState s;
    s.m_dirty = dirty;
    s.m_data = this;
    return s;
}


class Q_QUICK_EXPORT QSGNodeDumper : public QSGNodeVisitor {

public:
    static void dump(QSGNode *n);

    QSGNodeDumper() {}
    void visitNode(QSGNode *n) override;
    void visitChildren(QSGNode *n) override;

private:
    int m_indent = 0;
};

QT_END_NAMESPACE

#endif