aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/coreapi/qsgtexture.cpp
blob: 94c25a5fc71063f58f9afcbab05ce6e3ce00b978 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qsgtexture_p.h"
#include "qsgtexture_platform.h"
#include <private/qqmlglobal_p.h>
#include <private/qsgmaterialshader_p.h>
#include <private/qquickitem_p.h> // qquickwindow_p.h cannot be included on its own due to template nonsense
#include <private/qquickwindow_p.h>
#include <QtGui/private/qrhi_p.h>

#if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID) && defined(__GLIBC__)
#define CAN_BACKTRACE_EXECINFO
#endif

#if defined(Q_OS_MAC)
#define CAN_BACKTRACE_EXECINFO
#endif

#if defined(QT_NO_DEBUG)
#undef CAN_BACKTRACE_EXECINFO
#endif

#if defined(CAN_BACKTRACE_EXECINFO)
#include <execinfo.h>
#include <QHash>
#endif

#ifndef QT_NO_DEBUG
Q_GLOBAL_STATIC(QSet<QSGTexture *>, qsg_valid_texture_set)
Q_GLOBAL_STATIC(QMutex, qsg_valid_texture_mutex)
static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK");
#endif

QT_BEGIN_NAMESPACE

bool operator==(const QSGSamplerDescription &a, const QSGSamplerDescription &b) noexcept
{
    return a.filtering == b.filtering
            && a.mipmapFiltering == b.mipmapFiltering
            && a.horizontalWrap == b.horizontalWrap
            && a.verticalWrap == b.verticalWrap
            && a.anisotropylevel == b.anisotropylevel;
}

bool operator!=(const QSGSamplerDescription &a, const QSGSamplerDescription &b) noexcept
{
    return !(a == b);
}

size_t qHash(const QSGSamplerDescription &s, size_t seed) noexcept
{
    const int f = s.filtering;
    const int m = s.mipmapFiltering;
    const int w = s.horizontalWrap;
    const int a = s.anisotropylevel;
    return (((f & 7) << 24) | ((m & 7) << 16) | ((w & 7) << 8) | (a & 7)) ^ seed;
}

QSGSamplerDescription QSGSamplerDescription::fromTexture(QSGTexture *t)
{
    QSGSamplerDescription s;
    s.filtering = t->filtering();
    s.mipmapFiltering = t->mipmapFiltering();
    s.horizontalWrap = t->horizontalWrapMode();
    s.verticalWrap = t->verticalWrapMode();
    s.anisotropylevel = t->anisotropyLevel();
    return s;
}

QSGTexturePrivate::QSGTexturePrivate(QSGTexture *t)
    : wrapChanged(false)
    , filteringChanged(false)
    , anisotropyChanged(false)
    , horizontalWrap(QSGTexture::ClampToEdge)
    , verticalWrap(QSGTexture::ClampToEdge)
    , mipmapMode(QSGTexture::None)
    , filterMode(QSGTexture::Nearest)
    , anisotropyLevel(QSGTexture::AnisotropyNone)
#if QT_CONFIG(opengl)
    , m_openglTextureAccessor(t)
#endif
#ifdef Q_OS_WIN
    , m_d3d11TextureAccessor(t)
#endif
#if defined(__OBJC__)
    , m_metalTextureAccessor(t)
#endif
#if QT_CONFIG(vulkan)
    , m_vulkanTextureAccessor(t)
#endif
{
}

#ifndef QT_NO_DEBUG

static int qt_debug_texture_count = 0;

#if (defined(Q_OS_LINUX) || defined (Q_OS_MAC)) && !defined(Q_OS_ANDROID)
DEFINE_BOOL_CONFIG_OPTION(qmlDebugLeakBacktrace, QML_DEBUG_LEAK_BACKTRACE)

#define BACKTRACE_SIZE 20
class SGTextureTraceItem
{
public:
    void *backTrace[BACKTRACE_SIZE];
    size_t backTraceSize;
};

static QHash<QSGTexture*, SGTextureTraceItem*> qt_debug_allocated_textures;
#endif

inline static void qt_debug_print_texture_count()
{
    qDebug("Number of leaked textures: %i", qt_debug_texture_count);
    qt_debug_texture_count = -1;

#if defined(CAN_BACKTRACE_EXECINFO)
    if (qmlDebugLeakBacktrace()) {
        while (!qt_debug_allocated_textures.isEmpty()) {
            QHash<QSGTexture*, SGTextureTraceItem*>::Iterator it = qt_debug_allocated_textures.begin();
            QSGTexture* texture = it.key();
            SGTextureTraceItem* item = it.value();

            qt_debug_allocated_textures.erase(it);

            qDebug() << "------";
            qDebug() << "Leaked" << texture << "backtrace:";

            char** symbols = backtrace_symbols(item->backTrace, item->backTraceSize);

            if (symbols) {
                for (int i=0; i<(int) item->backTraceSize; i++)
                    qDebug("Backtrace <%02d>: %s", i, symbols[i]);
                free(symbols);
            }

            qDebug() << "------";

            delete item;
        }
    }
#endif
}

inline static void qt_debug_add_texture(QSGTexture* texture)
{
#if defined(CAN_BACKTRACE_EXECINFO)
    if (qmlDebugLeakBacktrace()) {
        SGTextureTraceItem* item = new SGTextureTraceItem;
        item->backTraceSize = backtrace(item->backTrace, BACKTRACE_SIZE);
        qt_debug_allocated_textures.insert(texture, item);
    }
#else
    Q_UNUSED(texture);
#endif // Q_OS_LINUX

    ++qt_debug_texture_count;

    static bool atexit_registered = false;
    if (!atexit_registered) {
        atexit(qt_debug_print_texture_count);
        atexit_registered = true;
    }
}

static void qt_debug_remove_texture(QSGTexture* texture)
{
#if defined(CAN_BACKTRACE_EXECINFO)
    if (qmlDebugLeakBacktrace()) {
        SGTextureTraceItem* item = qt_debug_allocated_textures.value(texture, 0);
        if (item) {
            qt_debug_allocated_textures.remove(texture);
            delete item;
        }
    }
#else
    Q_UNUSED(texture);
#endif

    --qt_debug_texture_count;

    if (qt_debug_texture_count < 0)
        qDebug("Texture destroyed after qt_debug_print_texture_count() was called.");
}

#endif // QT_NO_DEBUG

/*!
    \class QSGTexture

    \inmodule QtQuick

    \brief The QSGTexture class is the base class for textures used in
    the scene graph.

    Users can freely implement their own texture classes to support arbitrary
    input textures, such as YUV video frames or 8 bit alpha masks. The scene
    graph provides a default implementation for RGBA textures.The default
    implementation is not instantiated directly, rather they are constructed
    via factory functions, such as QQuickWindow::createTextureFromImage().

    With the default implementation, each QSGTexture is backed by a
    QRhiTexture, which in turn contains a native texture object, such as an
    OpenGL texture or a Vulkan image.

    The size in pixels is given by textureSize(). hasAlphaChannel() reports if
    the texture contains opacity values and hasMipmaps() reports if the texture
    contains mipmap levels.

    \l{QSGMaterial}{Materials} that work with textures reimplement
    \l{QSGMaterialShader::updateSampledImage()}{updateSampledImage()} to
    provide logic that decides which QSGTexture's underlying native texture
    should be exposed at a given shader resource binding point.

    QSGTexture does not separate image (texture) and sampler objects. The
    parameters for filtering and wrapping can be specified with
    setMipmapFiltering(), setFiltering(), setHorizontalWrapMode() and
    setVerticalWrapMode(). The scene graph and Qt's graphics abstraction takes
    care of creating separate sampler objects, when applicable.

    \section1 Texture Atlases

    Some scene graph backends use texture atlasses, grouping multiple small
    textures into one large texture. If this is the case, the function
    isAtlasTexture() will return true. Atlases are used to aid the rendering
    algorithm to do better sorting which increases performance. Atlases are
    also essential for batching (merging together geometry to reduce the number
    of draw calls), because two instances of the same material using two
    different QSGTextures are not batchable, whereas if both QSGTextures refer
    to the same atlas, batching can happen, assuming the materials are
    otherwise compatible.

    The location of the texture inside the atlas is given with the
    normalizedTextureSubRect() function.

    If the texture is used in such a way that atlas is not preferable, the
    function removedFromAtlas() can be used to extract a non-atlased copy.

    \note All classes with QSG prefix should be used solely on the scene graph's
    rendering thread. See \l {Scene Graph and Rendering} for more information.

    \sa {Scene Graph - Rendering FBOs}
 */

/*!
    \enum QSGTexture::WrapMode

    Specifies how the sampler should treat texture coordinates.

    \value Repeat Only the fractional part of the texture coordinate is
    used, causing values above 1 and below 0 to repeat.

    \value ClampToEdge Values above 1 are clamped to 1 and values
    below 0 are clamped to 0.

    \value MirroredRepeat When the texture coordinate is even, only the
    fractional part is used. When odd, the texture coordinate is set to
    \c{1 - fractional part}. This value has been introduced in Qt 5.10.
 */

/*!
    \enum QSGTexture::Filtering

    Specifies how sampling of texels should filter when texture
    coordinates are not pixel aligned.

    \value None No filtering should occur. This value is only used
    together with setMipmapFiltering().

    \value Nearest Sampling returns the nearest texel.

    \value Linear Sampling returns a linear interpolation of the
    neighboring texels.
*/

/*!
    \enum QSGTexture::AnisotropyLevel

    Specifies the anisotropic filtering level to be used when
    the texture is not screen aligned.

    \value AnisotropyNone No anisotropic filtering.

    \value Anisotropy2x 2x anisotropic filtering.

    \value Anisotropy4x 4x anisotropic filtering.

    \value Anisotropy8x 8x anisotropic filtering.

    \value Anisotropy16x 16x anisotropic filtering.

    \since 5.9
*/

/*!
    Constructs the QSGTexture base class.
 */
QSGTexture::QSGTexture()
    : QObject(*(new QSGTexturePrivate(this)))
{
#ifndef QT_NO_DEBUG
    if (qsg_leak_check)
        qt_debug_add_texture(this);

    QMutexLocker locker(qsg_valid_texture_mutex());
    qsg_valid_texture_set()->insert(this);
#endif
}

/*!
    \internal
 */
QSGTexture::QSGTexture(QSGTexturePrivate &dd)
    : QObject(dd)
{
#ifndef QT_NO_DEBUG
    if (qsg_leak_check)
        qt_debug_add_texture(this);

    QMutexLocker locker(qsg_valid_texture_mutex());
    qsg_valid_texture_set()->insert(this);
#endif
}

/*!
    Destroys the QSGTexture.
 */
QSGTexture::~QSGTexture()
{
#ifndef QT_NO_DEBUG
    if (qsg_leak_check)
        qt_debug_remove_texture(this);

    QMutexLocker locker(qsg_valid_texture_mutex());
    qsg_valid_texture_set()->remove(this);
#endif
}

/*!
    \fn QRectF QSGTexture::convertToNormalizedSourceRect(const QRectF &rect) const

    Returns \a rect converted to normalized coordinates.

    \sa normalizedTextureSubRect()
 */

/*!
    This function returns a copy of the current texture which is removed
    from its atlas.

    The current texture remains unchanged, so texture coordinates do not
    need to be updated.

    Removing a texture from an atlas is primarily useful when passing
    it to a shader that operates on the texture coordinates 0-1 instead
    of the texture subrect inside the atlas.

    If the texture is not part of a texture atlas, this function returns 0.

    Implementations of this function are recommended to return the same instance
    for multiple calls to limit memory usage.

    \a resourceUpdates is an optional resource update batch, on which texture
    operations, if any, are enqueued. Materials can retrieve an instance from
    QSGMaterialShader::RenderState. When null, the removedFromAtlas()
    implementation creates its own batch and submit it right away. However,
    when a valid instance is specified, this function will not submit the
    update batch.

    \warning This function can only be called from the rendering thread.
 */

QSGTexture *QSGTexture::removedFromAtlas(QRhiResourceUpdateBatch *resourceUpdates) const
{
    Q_UNUSED(resourceUpdates);
    Q_ASSERT_X(!isAtlasTexture(), "QSGTexture::removedFromAtlas()", "Called on a non-atlas texture");
    return nullptr;
}

/*!
    Returns whether this texture is part of an atlas or not.

    The default implementation returns false.
 */
bool QSGTexture::isAtlasTexture() const
{
    return false;
}

/*!
    \fn qint64 QSGTexture::comparisonKey() const

    Returns a key suitable for comparing textures. Typically used in
    QSGMaterial::compare() implementations.

    Just comparing QSGTexture pointers is not always sufficient because two
    QSGTexture instances that refer to the same native texture object
    underneath should also be considered equal. Hence the need for this function.

    Implementations of this function are not expected to, and should not create
    any graphics resources (native texture objects) in case there are none yet.

    A QSGTexture that does not have a native texture object underneath is
    typically \b not equal to any other QSGTexture, so the return value has to
    be crafted accordingly. There are exceptions to this, in particular when
    atlasing is used (where multiple textures share the same atlas texture
    under the hood), that is then up to the subclass implementations to deal
    with as appropriate.

    \warning This function can only be called from the rendering thread.

    \since 5.14
 */

/*!
    \fn QSize QSGTexture::textureSize() const

    Returns the size of the texture.
 */

/*!
    Returns the rectangle inside textureSize() that this texture
    represents in normalized coordinates.

    The default implementation returns a rect at position (0, 0) with
    width and height of 1.
 */
QRectF QSGTexture::normalizedTextureSubRect() const
{
    return QRectF(0, 0, 1, 1);
}

/*!
    \fn bool QSGTexture::hasAlphaChannel() const

    Returns true if the texture data contains an alpha channel.
 */

/*!
    \fn bool QSGTexture::hasMipmaps() const

    Returns true if the texture data contains mipmap levels.
 */


/*!
    Sets the mipmap sampling mode to \a filter.

    Setting the mipmap filtering has no effect it the texture does not have mipmaps.

    \sa hasMipmaps()
 */
void QSGTexture::setMipmapFiltering(Filtering filter)
{
    Q_D(QSGTexture);
    if (d->mipmapMode != (uint) filter) {
        d->mipmapMode = filter;
        d->filteringChanged = true;
    }
}

/*!
    Returns whether mipmapping should be used when sampling from this texture.
 */
QSGTexture::Filtering QSGTexture::mipmapFiltering() const
{
    return (QSGTexture::Filtering) d_func()->mipmapMode;
}


/*!
    Sets the sampling mode to \a filter.
 */
void QSGTexture::setFiltering(QSGTexture::Filtering filter)
{
    Q_D(QSGTexture);
    if (d->filterMode != (uint) filter) {
        d->filterMode = filter;
        d->filteringChanged = true;
    }
}

/*!
    Returns the sampling mode to be used for this texture.
 */
QSGTexture::Filtering QSGTexture::filtering() const
{
    return (QSGTexture::Filtering) d_func()->filterMode;
}

/*!
    Sets the level of anisotropic filtering to \a level. The default value is
    QSGTexture::AnisotropyNone, which means no anisotropic filtering is
    enabled.

    \note The request may be ignored depending on the graphics API in use.
    There is no guarantee anisotropic filtering is supported at run time.

    \since 5.9
 */
void QSGTexture::setAnisotropyLevel(AnisotropyLevel level)
{
    Q_D(QSGTexture);
    if (d->anisotropyLevel != (uint) level) {
        d->anisotropyLevel = level;
        d->anisotropyChanged = true;
    }
}

/*!
    Returns the anisotropy level in use for filtering this texture.

    \since 5.9
 */
QSGTexture::AnisotropyLevel QSGTexture::anisotropyLevel() const
{
    return (QSGTexture::AnisotropyLevel) d_func()->anisotropyLevel;
}



/*!
    Sets the horizontal wrap mode to \a hwrap
 */

void QSGTexture::setHorizontalWrapMode(WrapMode hwrap)
{
    Q_D(QSGTexture);
    if ((uint) hwrap != d->horizontalWrap) {
        d->horizontalWrap = hwrap;
        d->wrapChanged = true;
    }
}

/*!
    Returns the horizontal wrap mode to be used for this texture.
 */
QSGTexture::WrapMode QSGTexture::horizontalWrapMode() const
{
    return (QSGTexture::WrapMode) d_func()->horizontalWrap;
}



/*!
    Sets the vertical wrap mode to \a vwrap
 */
void QSGTexture::setVerticalWrapMode(WrapMode vwrap)
{
    Q_D(QSGTexture);
    if ((uint) vwrap != d->verticalWrap) {
        d->verticalWrap = vwrap;
        d->wrapChanged = true;
    }
}

/*!
    Returns the vertical wrap mode to be used for this texture.
 */
QSGTexture::WrapMode QSGTexture::verticalWrapMode() const
{
    return (QSGTexture::WrapMode) d_func()->verticalWrap;
}

/*!
    \return the QRhiTexture for this QSGTexture or null if there is none (either
    because a valid texture has not been created internally yet, or because the
    concept is not applicable to the scenegraph backend in use).

    This function is not expected to create a new QRhiTexture in case there is
    none. It should return null in that case. The expectation towards the
    renderer is that a null texture leads to using a transparent, dummy texture
    instead.

    \warning This function can only be called from the rendering thread.

    \since 6.0

    \internal
 */
QRhiTexture *QSGTexture::rhiTexture() const
{
    return nullptr;
}

/*!
    Call this function to enqueue image upload operations to \a
    resourceUpdates, in case there are any pending ones. When there is no new
    data (for example, because there was no setImage() since the last call to
    this function), the function does nothing.

    Materials involving \a rhi textures are expected to call this function from
    their \l{QSGMaterialShader::updateSampledImage()}{updateSampledImage()}
    implementation, typically without any conditions, passing \c{state.rhi()}
    and \c{state.resourceUpdateBatch()} from the QSGMaterialShader::RenderState.

    \warning This function can only be called from the rendering thread.

    \since 6.0

    \internal
 */
void QSGTexture::commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates)
{
    Q_UNUSED(rhi);
    Q_UNUSED(resourceUpdates);
}

bool QSGTexturePrivate::hasDirtySamplerOptions() const
{
    return wrapChanged || filteringChanged || anisotropyChanged;
}

void QSGTexturePrivate::resetDirtySamplerOptions()
{
    wrapChanged = filteringChanged = anisotropyChanged = false;
}

/*!
    \class QSGDynamicTexture
    \brief The QSGDynamicTexture class serves as a baseclass for dynamically changing textures,
    such as content that is rendered to FBO's.
    \inmodule QtQuick

    To update the content of the texture, call updateTexture() explicitly.

    \note All classes with QSG prefix should be used solely on the scene graph's
    rendering thread. See \l {Scene Graph and Rendering} for more information.
 */


/*!
    \fn bool QSGDynamicTexture::updateTexture()

    Call this function to explicitly update the dynamic texture.

    The function returns true if the texture was changed as a resul of the update; otherwise
    returns false.

    \note This function is typically called from QQuickItem::updatePaintNode()
    or QSGNode::preprocess(), meaning during the \c{synchronization} or the
    \c{node preprocessing} phases of the scenegraph. Calling it at other times
    is discouraged and can lead to unexpected behavior.
 */

/*!
    \internal
 */
QSGDynamicTexture::QSGDynamicTexture(QSGTexturePrivate &dd)
    : QSGTexture(dd)
{
}

/*!
    \fn template <typename QNativeInterface> NativeInterface *QSGTexture::nativeInterface() const

    Returns a native interface of the given type for the texture.

    This function provides access to platform specific functionality of
    QSGTexture, as declared in the QNativeInterface namespace:

    \annotatedlist native-interfaces-qsgtexture

    This allows accessing the underlying native texture object, such as, the \c GLuint
    texture ID with OpenGL, or the \c VkImage handle with Vulkan.

    If the requested interface is not available a \nullptr is returned.
 */


#if QT_CONFIG(opengl) || defined(Q_CLANG_QDOC)
namespace QNativeInterface {
/*!
    \class QNativeInterface::QSGOpenGLTexture
    \inmodule QtQuick
    \ingroup native-interfaces
    \ingroup native-interfaces-qsgtexture
    \brief Provides access to and enables adopting OpenGL texture objects.
    \since 6.0
*/

/*!
    \fn VkImage QNativeInterface::QSGOpenGLTexture::nativeTexture() const
    \return the OpenGL texture ID.
 */

QT_DEFINE_NATIVE_INTERFACE(QSGOpenGLTexture);

/*!
    Creates a new QSGTexture wrapping an existing OpenGL texture object for
    \a window.

    The native object specified in \a textureId is wrapped, but not owned, by
    the resulting QSGTexture. The caller of the function is responsible for
    deleting the returned QSGTexture, but that will not destroy the underlying
    native object.

    This function is currently suitable for 2D RGBA textures only.

    \warning This function will return null if the scenegraph has not yet been
    initialized.

    Use \a options to customize the texture attributes. Only the
    TextureHasAlphaChannel and TextureHasMipmaps are taken into account here.

    \a size specifies the size in pixels.

    \note This function must be called on the scenegraph rendering thread.

    \sa QQuickWindow::sceneGraphInitialized(), QSGTexture,
    {Scene Graph - Metal Texture Import}, {Scene Graph - Vulkan Texture Import}

    \since 6.0
 */
QSGTexture *QSGOpenGLTexture::fromNative(GLuint textureId,
                                         QQuickWindow *window,
                                         const QSize &size,
                                         QQuickWindow::CreateTextureOptions options)
{
    return QQuickWindowPrivate::get(window)->createTextureFromNativeTexture(quint64(textureId), 0, size, options);
}
} // QNativeInterface

GLuint QSGTexturePlatformOpenGL::nativeTexture() const
{
    if (auto *tex = m_texture->rhiTexture())
        return GLuint(tex->nativeTexture().object);
    return 0;
}

template<> Q_QUICK_EXPORT
QNativeInterface::QSGOpenGLTexture *QSGTexture::nativeInterface<QNativeInterface::QSGOpenGLTexture>() const
{
    Q_D(const QSGTexture);
    return &const_cast<QSGTexturePrivate*>(d)->m_openglTextureAccessor;
}
#endif // opengl

#if defined(Q_OS_WIN) || defined(Q_CLANG_QDOC)
namespace QNativeInterface {
/*!
    \class QNativeInterface::QSGD3D11Texture
    \inmodule QtQuick
    \ingroup native-interfaces
    \ingroup native-interfaces-qsgtexture
    \brief Provides access to and enables adopting Direct3D 11 texture objects.
    \since 6.0
*/

/*!
    \fn void *QNativeInterface::QSGD3D11Texture::nativeTexture() const
    \return the ID3D11Texture2D object.
 */

QT_DEFINE_NATIVE_INTERFACE(QSGD3D11Texture);

/*!
    Creates a new QSGTexture wrapping an existing Direct 3D 11 \a texture object
    for \a window.

    The native object is wrapped, but not owned, by the resulting QSGTexture.
    The caller of the function is responsible for deleting the returned
    QSGTexture, but that will not destroy the underlying native object.

    This function is currently suitable for 2D RGBA textures only.

    \warning This function will return null if the scene graph has not yet been
    initialized.

    Use \a options to customize the texture attributes. Only the
    TextureHasAlphaChannel and TextureHasMipmaps are taken into account here.

    \a size specifies the size in pixels.

    \note This function must be called on the scene graph rendering thread.

    \sa QQuickWindow::sceneGraphInitialized(), QSGTexture,
    {Scene Graph - Metal Texture Import}, {Scene Graph - Vulkan Texture Import}

    \since 6.0
 */
QSGTexture *QSGD3D11Texture::fromNative(void *texture,
                                        QQuickWindow *window,
                                        const QSize &size,
                                        QQuickWindow::CreateTextureOptions options)
{
    return QQuickWindowPrivate::get(window)->createTextureFromNativeTexture(quint64(texture), 0, size, options);
}
} // QNativeInterface

void *QSGTexturePlatformD3D11::nativeTexture() const
{
    if (auto *tex = m_texture->rhiTexture())
        return reinterpret_cast<void *>(quintptr(tex->nativeTexture().object));
    return 0;
}

template<> Q_QUICK_EXPORT
QNativeInterface::QSGD3D11Texture *QSGTexture::nativeInterface<QNativeInterface::QSGD3D11Texture>() const
{
    Q_D(const QSGTexture);
    return &const_cast<QSGTexturePrivate*>(d)->m_d3d11TextureAccessor;
}
#endif // win

#if defined(__OBJC__) || defined(Q_CLANG_QDOC)
namespace QNativeInterface {
/*!
    \class QNativeInterface::QSGMetalTexture
    \inmodule QtQuick
    \ingroup native-interfaces
    \ingroup native-interfaces-qsgtexture
    \brief Provides access to and enables adopting Metal texture objects.
    \since 6.0
*/

/*!
    \fn id<MTLTexture> QNativeInterface::QSGMetalTexture::nativeTexture() const
    \return the Metal texture object.
 */

/*!
    \fn QSGTexture *QNativeInterface::QSGMetalTexture::fromNative(id<MTLTexture> texture, QQuickWindow *window, const QSize &size, QQuickWindow::CreateTextureOptions options)

    Creates a new QSGTexture wrapping an existing Metal \a texture object for
    \a window.

    The native object is wrapped, but not owned, by the resulting QSGTexture.
    The caller of the function is responsible for deleting the returned
    QSGTexture, but that will not destroy the underlying native object.

    This function is currently suitable for 2D RGBA textures only.

    \warning This function will return null if the scene graph has not yet been
    initialized.

    Use \a options to customize the texture attributes. Only the
    TextureHasAlphaChannel and TextureHasMipmaps are taken into account here.

    \a size specifies the size in pixels.

    \note This function must be called on the scene graph rendering thread.

    \sa QQuickWindow::sceneGraphInitialized(), QSGTexture,
    {Scene Graph - Metal Texture Import}, {Scene Graph - Vulkan Texture Import}

    \since 6.0
 */

} // QNativeInterface

template<> Q_QUICK_EXPORT
QNativeInterface::QSGMetalTexture *QSGTexture::nativeInterface<QNativeInterface::QSGMetalTexture>() const
{
    Q_D(const QSGTexture);
    return &const_cast<QSGTexturePrivate*>(d)->m_metalTextureAccessor;
}
#endif // win

#if QT_CONFIG(vulkan) || defined(Q_CLANG_QDOC)
namespace QNativeInterface {
/*!
    \class QNativeInterface::QSGVulkanTexture
    \inmodule QtQuick
    \ingroup native-interfaces
    \ingroup native-interfaces-qsgtexture
    \brief Provides access to and enables adopting Vulkan image objects.
    \since 6.0
*/

/*!
    \fn VkImage QNativeInterface::QSGVulkanTexture::nativeImage() const
    \return the VkImage handle.
 */

/*!
    \fn VkImageLayout QNativeInterface::QSGVulkanTexture::nativeImageLayout() const
    \return the image layout.
 */

QT_DEFINE_NATIVE_INTERFACE(QSGVulkanTexture);

/*!
    Creates a new QSGTexture wrapping an existing Vulkan \a image object for
    \a window.

    The native object is wrapped, but not owned, by the resulting QSGTexture.
    The caller of the function is responsible for deleting the returned
    QSGTexture, but that will not destroy the underlying native object.

    This function is currently suitable for 2D RGBA textures only.

    \warning This function will return null if the scene graph has not yet been
    initialized.

    \a layout must specify the current layout of the image.

    Use \a options to customize the texture attributes. Only the
    TextureHasAlphaChannel and TextureHasMipmaps are taken into account here.

    \a size specifies the size in pixels.

    \note This function must be called on the scene graph rendering thread.

    \sa QQuickWindow::sceneGraphInitialized(), QSGTexture,
    {Scene Graph - Metal Texture Import}, {Scene Graph - Vulkan Texture Import}

    \since 6.0
 */
QSGTexture *QSGVulkanTexture::fromNative(VkImage image,
                                         VkImageLayout layout,
                                         QQuickWindow *window,
                                         const QSize &size,
                                         QQuickWindow::CreateTextureOptions options)
{
    return QQuickWindowPrivate::get(window)->createTextureFromNativeTexture(quint64(image), layout, size, options);
}
} // QNativeInterface

VkImage QSGTexturePlatformVulkan::nativeImage() const
{
    if (auto *tex = m_texture->rhiTexture())
        return VkImage(tex->nativeTexture().object);
    return VK_NULL_HANDLE;
}

VkImageLayout QSGTexturePlatformVulkan::nativeImageLayout() const
{
    if (auto *tex = m_texture->rhiTexture())
        return VkImageLayout(tex->nativeTexture().layout);
    return VK_IMAGE_LAYOUT_UNDEFINED;
}

template<> Q_QUICK_EXPORT
QNativeInterface::QSGVulkanTexture *QSGTexture::nativeInterface<QNativeInterface::QSGVulkanTexture>() const
{
    Q_D(const QSGTexture);
    return &const_cast<QSGTexturePrivate*>(d)->m_vulkanTextureAccessor;
}
#endif // vulkan

QT_END_NAMESPACE

#include "moc_qsgtexture.cpp"