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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qsgbasicglyphnode_p.h"
#include <qsgmaterial.h> // just so that we can safely do delete m_material in the dtor
QT_BEGIN_NAMESPACE
QSGBasicGlyphNode::QSGBasicGlyphNode()
: m_style(QQuickText::Normal)
, m_material(nullptr)
, m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
{
m_geometry.setDrawingMode(QSGGeometry::DrawTriangles);
setGeometry(&m_geometry);
}
QSGBasicGlyphNode::~QSGBasicGlyphNode()
{
delete m_material;
}
void QSGBasicGlyphNode::setColor(const QColor &color)
{
m_color = color;
if (m_material != nullptr) {
setMaterialColor(color);
markDirty(DirtyMaterial);
}
}
void QSGBasicGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
{
if (m_material != nullptr)
delete m_material;
m_position = position;
m_glyphs = glyphs;
#ifdef QSG_RUNTIME_DESCRIPTION
qsgnode_set_description(this, QLatin1String("glyphs"));
#endif
}
void QSGBasicGlyphNode::setStyle(QQuickText::TextStyle style)
{
if (m_style == style)
return;
m_style = style;
}
void QSGBasicGlyphNode::setStyleColor(const QColor &color)
{
if (m_styleColor == color)
return;
m_styleColor = color;
}
QT_END_NAMESPACE
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