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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QSGDEFAULTINTERNALRECTANGLENODE_P_H
#define QSGDEFAULTINTERNALRECTANGLENODE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qsgadaptationlayer_p.h>
#include <private/qsgbasicinternalrectanglenode_p.h>
#include <QtQuick/qsgvertexcolormaterial.h>
QT_BEGIN_NAMESPACE
class QSGContext;
class Q_QUICK_PRIVATE_EXPORT QSGSmoothColorMaterial : public QSGMaterial
{
public:
QSGSmoothColorMaterial();
int compare(const QSGMaterial *other) const override;
protected:
QSGMaterialType *type() const override;
QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override;
};
class Q_QUICK_PRIVATE_EXPORT QSGDefaultInternalRectangleNode : public QSGBasicInternalRectangleNode
{
public:
QSGDefaultInternalRectangleNode();
private:
void updateMaterialAntialiasing() override;
void updateMaterialBlending(QSGNode::DirtyState *state) override;
QSGVertexColorMaterial m_material;
QSGSmoothColorMaterial m_smoothMaterial;
};
QT_END_NAMESPACE
#endif
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