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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QSGDEFAULTSPRITENODE_H
#define QSGDEFAULTSPRITENODE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtquickglobal_p.h>
QT_REQUIRE_CONFIG(quick_sprite);
#include <private/qsgadaptationlayer_p.h>
QT_BEGIN_NAMESPACE
class QQuickSpriteMaterial;
class QSGDefaultSpriteNode : public QSGSpriteNode
{
public:
QSGDefaultSpriteNode();
void setTexture(QSGTexture *texture) override;
void setTime(float time) override;
void setSourceA(const QPoint &source) override;
void setSourceB(const QPoint &source) override;
void setSpriteSize(const QSize &size) override;
void setSheetSize(const QSize &size) override;
void setSize(const QSizeF &size) override;
void setFiltering(QSGTexture::Filtering filtering) override;
void update() override;
private:
void updateGeometry();
QQuickSpriteMaterial *m_material;
QSGGeometry *m_geometry;
bool m_geometryDirty;
QPoint m_sourceA;
QPoint m_sourceB;
QSize m_spriteSize;
QSize m_sheetSize;
QSizeF m_size;
};
QT_END_NAMESPACE
#endif // QSGDEFAULTSPRITENODE_H
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