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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QSGRHILAYER_P_H
#define QSGRHILAYER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qsgadaptationlayer_p.h>
#include <private/qsgcontext_p.h>
#include <private/qsgtexture_p.h>
#include <rhi/qrhi.h>
QT_BEGIN_NAMESPACE
class QSGDefaultRenderContext;
class Q_QUICK_EXPORT QSGRhiLayer : public QSGLayer
{
Q_OBJECT
public:
QSGRhiLayer(QSGRenderContext *context);
~QSGRhiLayer();
bool updateTexture() override;
bool hasAlphaChannel() const override;
bool hasMipmaps() const override;
QSize textureSize() const override { return m_pixelSize; }
qint64 comparisonKey() const override;
QRhiTexture *rhiTexture() const override;
void commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) override;
void setItem(QSGNode *item) override;
void setRect(const QRectF &logicalRect) override;
void setSize(const QSize &pixelSize) override;
void setHasMipmaps(bool mipmap) override;
void setFormat(Format format) override;
void setLive(bool live) override;
void setRecursive(bool recursive) override;
void setDevicePixelRatio(qreal ratio) override { m_dpr = ratio; }
void setMirrorHorizontal(bool mirror) override;
void setMirrorVertical(bool mirror) override;
QRectF normalizedTextureSubRect() const override;
void setSamples(int samples) override { m_samples = samples; }
void scheduleUpdate() override;
QImage toImage() const override;
public Q_SLOTS:
void markDirtyTexture() override;
void invalidated() override;
private:
void grab();
void releaseResources();
QSGNode *m_item = nullptr;
QRectF m_logicalRect;
QSize m_pixelSize;
qreal m_dpr = 1;
QRhiTexture::Format m_format = QRhiTexture::RGBA8;
QSGRenderer *m_renderer = nullptr;
QRhiTexture *m_texture = nullptr;
QRhiRenderBuffer *m_ds = nullptr;
QRhiRenderBuffer *m_msaaColorBuffer = nullptr;
QRhiTexture *m_secondaryTexture = nullptr;
QRhiTextureRenderTarget *m_rt = nullptr;
QRhiRenderPassDescriptor *m_rtRp = nullptr;
QSGDefaultRenderContext *m_context = nullptr;
QRhi *m_rhi = nullptr;
int m_samples = 0;
uint m_mipmap : 1;
uint m_live : 1;
uint m_recursive : 1;
uint m_dirtyTexture : 1;
uint m_multisampling : 1;
uint m_grab : 1;
uint m_mirrorHorizontal : 1;
uint m_mirrorVertical : 1;
};
QT_END_NAMESPACE
#endif // QSGRHILAYER_P_H
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