blob: c522877bb36ae0fe83631bdf2b881bb126814b48 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#version 150 core
in vec4 vCoord;
in vec2 tCoord;
out vec2 sampleCoord;
out vec2 shiftedSampleCoord;
uniform mat4 matrix;
uniform vec2 textureScale;
uniform vec2 shift;
uniform float dpr;
void main()
{
sampleCoord = tCoord * textureScale;
shiftedSampleCoord = (tCoord - shift) * textureScale;
gl_Position = matrix * round(vCoord * dpr) / dpr;
}
|