blob: d9bdf6a2383efdf270130ad936a670052e57eb9d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#version 150 core
in vec2 qt_TexCoord;
out vec4 fragColor;
uniform sampler2D qt_Texture;
uniform float opacity;
void main()
{
fragColor = texture(qt_Texture, qt_TexCoord) * opacity;
}
|