aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a_fwidth.frag
blob: e7112929a7294934c9abb615014a7c56a39168da (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only

#version 440

layout(location = 0) in vec2 sampleCoord;
layout(location = 1) in vec2 shiftedSampleCoord;

layout(location = 0) out vec4 fragColor;

layout(binding = 1) uniform sampler2D _qt_texture;

layout(std140, binding = 0) uniform buf {
#if QSHADER_VIEW_COUNT >= 2
    mat4 matrix[QSHADER_VIEW_COUNT];
#else
    mat4 matrix;
#endif
    vec2 textureScale;
    vec4 color;
    float alphaMin;
    float alphaMax;
    // up to this point it must match distancefieldtext
    vec4 styleColor;
    vec2 shift;
};

void main()
{
    float distance = texture(_qt_texture, sampleCoord).a;
    float f = fwidth(distance);
    float a = smoothstep(0.5 - f, 0.5 + f, distance);

    float shiftedDistance = texture(_qt_texture, shiftedSampleCoord).a;
    float shiftedF = fwidth(shiftedDistance);
    float shiftedA = smoothstep(0.5 - shiftedF, 0.5 + shiftedF, shiftedDistance);

    vec4 shifted = styleColor * shiftedA;
    fragColor = mix(shifted, color, a);
}