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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#version 440
layout(location = 0) in vec2 pos;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
mat4 rotation;
vec4 color;
float pattern;
int projection;
} ubuf;
void main(void)
{
vec4 c = ubuf.color;
c.xyz += pow(max(sin(pos.x + pos.y), 0.0), 2.0) * ubuf.pattern * 0.25;
fragColor = c;
}
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