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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qsgninepatchnode.h"
QT_BEGIN_NAMESPACE
/*!
\class QSGNinePatchNode
\inmodule QtQuick
\since 5.8
\internal
*/
/*!
\fn void QSGNinePatchNode::setTexture(QSGTexture *texture)
\internal
*/
/*!
\fn void QSGNinePatchNode::setBounds(const QRectF &bounds)
\internal
*/
/*!
\fn void QSGNinePatchNode::setDevicePixelRatio(qreal ratio)
\internal
*/
/*!
\fn void QSGNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom)
\internal
*/
/*!
\fn void QSGNinePatchNode::update()
\internal
*/
void QSGNinePatchNode::rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding,
const QRectF &bounds, qreal dpr)
{
if (padding.x() <= 0 && padding.y() <= 0 && padding.z() <= 0 && padding.w() <= 0) {
geometry->allocate(4, 0);
QSGGeometry::updateTexturedRectGeometry(geometry, bounds, texture->normalizedTextureSubRect());
return;
}
QRectF tc = texture->normalizedTextureSubRect();
QSize ts = texture->textureSize();
ts.setHeight(ts.height() / dpr);
ts.setWidth(ts.width() / dpr);
qreal invtw = tc.width() / ts.width();
qreal invth = tc.height() / ts.height();
struct Coord { qreal p; qreal t; };
Coord cx[4] = { { bounds.left(), tc.left() },
{ bounds.left() + padding.x(), tc.left() + padding.x() * invtw },
{ bounds.right() - padding.z(), tc.right() - padding.z() * invtw },
{ bounds.right(), tc.right() }
};
Coord cy[4] = { { bounds.top(), tc.top() },
{ bounds.top() + padding.y(), tc.top() + padding.y() * invth },
{ bounds.bottom() - padding.w(), tc.bottom() - padding.w() * invth },
{ bounds.bottom(), tc.bottom() }
};
geometry->allocate(16, 28);
QSGGeometry::TexturedPoint2D *v = geometry->vertexDataAsTexturedPoint2D();
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
v->set(cx[x].p, cy[y].p, cx[x].t, cy[y].t);
++v;
}
}
quint16 *i = geometry->indexDataAsUShort();
for (int r = 0; r < 3; ++r) {
if (r > 0)
*i++ = 4 * r;
for (int c = 0; c < 4; ++c) {
i[0] = 4 * r + c;
i[1] = 4 * r + c + 4;
i += 2;
}
if (r < 2)
*i++ = 4 * r + 3 + 4;
}
}
QT_END_NAMESPACE
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