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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QSGNINEPATCHNODE_H
#define QSGNINEPATCHNODE_H
#include <QtQuick/qsgnode.h>
#include <QtQuick/qsgtexture.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_EXPORT QSGNinePatchNode : public QSGGeometryNode
{
public:
~QSGNinePatchNode() override = default;
virtual void setTexture(QSGTexture *texture) = 0;
virtual void setBounds(const QRectF &bounds) = 0;
virtual void setDevicePixelRatio(qreal ratio) = 0;
virtual void setPadding(qreal left, qreal top, qreal right, qreal bottom) = 0;
virtual void update() = 0;
static void rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry,
const QVector4D &padding,
const QRectF &bounds, qreal dpr);
};
QT_END_NAMESPACE
#endif // QSGNINEPATCHNODE_H
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