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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QSGTEXTUREMATERIAL_H
#define QSGTEXTUREMATERIAL_H
#include <QtQuick/qsgmaterial.h>
#include <QtQuick/qsgtexture.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
{
public:
QSGOpaqueTextureMaterial();
QSGMaterialType *type() const override;
QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override;
int compare(const QSGMaterial *other) const override;
void setTexture(QSGTexture *texture);
QSGTexture *texture() const { return m_texture; }
void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; }
QSGTexture::Filtering mipmapFiltering() const { return QSGTexture::Filtering(m_mipmap_filtering); }
void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; }
QSGTexture::Filtering filtering() const { return QSGTexture::Filtering(m_filtering); }
void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
QSGTexture::WrapMode horizontalWrapMode() const { return QSGTexture::WrapMode(m_horizontal_wrap); }
void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
QSGTexture::WrapMode verticalWrapMode() const { return QSGTexture::WrapMode(m_vertical_wrap); }
void setAnisotropyLevel(QSGTexture::AnisotropyLevel level) { m_anisotropy_level = level; }
QSGTexture::AnisotropyLevel anisotropyLevel() const { return QSGTexture::AnisotropyLevel(m_anisotropy_level); }
protected:
QSGTexture *m_texture;
uint m_filtering: 2;
uint m_mipmap_filtering: 2;
uint m_horizontal_wrap : 1;
uint m_vertical_wrap: 1;
uint m_anisotropy_level : 3;
uint m_reserved : 23;
};
class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
{
public:
QSGMaterialType *type() const override;
QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override;
};
QT_END_NAMESPACE
#endif
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