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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQUICKANIMATOR_P_P_H
#define QQUICKANIMATOR_P_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquickanimator_p.h"
#include "qquickanimation_p_p.h"
#include <QtQuick/qquickitem.h>
#include <QtCore/qpointer.h>
QT_BEGIN_NAMESPACE
class QQuickAnimatorJob;
class QQuickAnimatorPrivate : public QQuickAbstractAnimationPrivate
{
Q_DECLARE_PUBLIC(QQuickAnimator)
public:
QQuickAnimatorPrivate()
: target(0)
, duration(250)
, from(0)
, to(0)
, fromIsDefined(false)
, toIsDefined(false)
{
}
QPointer<QQuickItem> target;
int duration;
QEasingCurve easing;
qreal from;
qreal to;
uint fromIsDefined : 1;
uint toIsDefined : 1;
void apply(QQuickAnimatorJob *job, const QString &propertyName, QQuickStateActions &actions, QQmlProperties &modified, QObject *defaultTarget);
};
class QQuickRotationAnimatorPrivate : public QQuickAnimatorPrivate
{
public:
QQuickRotationAnimatorPrivate()
: direction(QQuickRotationAnimator::Numerical)
{
}
QQuickRotationAnimator::RotationDirection direction;
};
#if QT_CONFIG(quick_shadereffect)
class QQuickUniformAnimatorPrivate : public QQuickAnimatorPrivate
{
public:
QString uniform;
};
#endif
QT_END_NAMESPACE
#endif // QQUICKANIMATOR_P_P_H
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