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// Copyright (C) 2016 The Qt Company Ltd.
// Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org>
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQUICKANIMATORCONTROLLER_P_H
#define QQUICKANIMATORCONTROLLER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquickanimatorjob_p.h"
#include <QtQuick/qsgnode.h>
#include <QtQuick/qquickitem.h>
#include <QtCore/qmutex.h>
#include <QtCore/qthread.h>
QT_BEGIN_NAMESPACE
class Q_AUTOTEST_EXPORT QQuickAnimatorController : public QObject, public QAnimationJobChangeListener
{
Q_OBJECT
public:
QQuickAnimatorController(QQuickWindow *window);
~QQuickAnimatorController();
void advance();
void beforeNodeSync();
void afterNodeSync();
void animationFinished(QAbstractAnimationJob *job) override;
void animationStateChanged(QAbstractAnimationJob *job, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override;
void requestSync();
// These are called from the GUI thread (the proxy)
void start(const QSharedPointer<QAbstractAnimationJob> &job);
void cancel(const QSharedPointer<QAbstractAnimationJob> &job);
bool isPendingStart(const QSharedPointer<QAbstractAnimationJob> &job) const { return m_rootsPendingStart.contains(job); }
void lock() { m_mutex.lock(); }
void unlock() { m_mutex.unlock(); }
void windowNodesDestroyed();
QQuickWindow *window() const { return m_window; }
private:
friend class tst_Animators;
void start_helper(QAbstractAnimationJob *job);
void cancel_helper(QAbstractAnimationJob *job);
QSet<QQuickAnimatorJob * > m_runningAnimators;
QHash<QAbstractAnimationJob *, QSharedPointer<QAbstractAnimationJob> > m_animationRoots;
QSet<QSharedPointer<QAbstractAnimationJob> > m_rootsPendingStop;
QSet<QSharedPointer<QAbstractAnimationJob> > m_rootsPendingStart;
QQuickWindow *m_window;
QMutex m_mutex;
};
QT_END_NAMESPACE
#endif // QQUICKANIMATORCONTROLLER_P_H
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