blob: 39480d47c2c9d3e837fd9202172634a4a9dc8a0b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQUICKFRAMEANIMATION_H
#define QQUICKFRAMEANIMATION_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <qqml.h>
#include <QtCore/qobject.h>
#include <private/qtqmlglobal_p.h>
#include <private/qtquickglobal_p.h>
QT_BEGIN_NAMESPACE
class QQuickFrameAnimationPrivate;
class Q_QUICK_EXPORT QQuickFrameAnimation : public QObject, public QQmlParserStatus
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickFrameAnimation)
Q_INTERFACES(QQmlParserStatus)
Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged)
Q_PROPERTY(bool paused READ isPaused WRITE setPaused NOTIFY pausedChanged)
Q_PROPERTY(int currentFrame READ currentFrame NOTIFY currentFrameChanged)
Q_PROPERTY(qreal frameTime READ frameTime NOTIFY frameTimeChanged)
Q_PROPERTY(qreal smoothFrameTime READ smoothFrameTime NOTIFY smoothFrameTimeChanged)
Q_PROPERTY(qreal elapsedTime READ elapsedTime NOTIFY elapsedTimeChanged)
QML_NAMED_ELEMENT(FrameAnimation)
QML_ADDED_IN_VERSION(6, 4)
public:
QQuickFrameAnimation(QObject *parent = nullptr);
bool isRunning() const;
void setRunning(bool running);
bool isPaused() const;
void setPaused(bool paused);
int currentFrame() const;
qreal frameTime() const;
qreal smoothFrameTime() const;
qreal elapsedTime() const;
protected:
void classBegin() override;
void componentComplete() override;
public Q_SLOTS:
void start();
void stop();
void restart();
void pause();
void resume();
void reset();
Q_SIGNALS:
void triggered();
void runningChanged();
void pausedChanged();
void currentFrameChanged();
void frameTimeChanged();
void smoothFrameTimeChanged();
void elapsedTimeChanged();
private:
void setCurrentFrame(int frame);
void setElapsedTime(qreal elapsedTime);
};
QT_END_NAMESPACE
#endif
|