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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qquickstatechangescript_p.h"
#include <qqml.h>
#include <qqmlcontext.h>
#include <qqmlexpression.h>
#include <qqmlinfo.h>
#include <private/qqmlcontext_p.h>
#include <private/qqmlproperty_p.h>
#include <private/qqmlbinding_p.h>
#include "qquickstate_p_p.h"
#include <QtCore/qdebug.h>
#include <QtCore/qmath.h>
#include <private/qobject_p.h>
QT_BEGIN_NAMESPACE
class QQuickStateChangeScriptPrivate : public QQuickStateOperationPrivate
{
public:
QQuickStateChangeScriptPrivate() {}
QQmlScriptString script;
QString name;
};
/*!
\qmltype StateChangeScript
\instantiates QQuickStateChangeScript
\inqmlmodule QtQuick
\ingroup qtquick-states
\brief Specifies how to run a script in a state.
A StateChangeScript is run upon entering a state. You can optionally use
ScriptAction to specify the point in the transition at which
the StateChangeScript should be run.
\snippet qml/states/statechangescript.qml state and transition
\sa ScriptAction
*/
QQuickStateChangeScript::QQuickStateChangeScript(QObject *parent)
: QQuickStateOperation(*(new QQuickStateChangeScriptPrivate), parent)
{
}
/*!
\qmlproperty script QtQuick::StateChangeScript::script
This property holds the script to run when the state is current.
*/
QQmlScriptString QQuickStateChangeScript::script() const
{
Q_D(const QQuickStateChangeScript);
return d->script;
}
void QQuickStateChangeScript::setScript(const QQmlScriptString &s)
{
Q_D(QQuickStateChangeScript);
d->script = s;
}
/*!
\qmlproperty string QtQuick::StateChangeScript::name
This property holds the name of the script. This name can be used by a
ScriptAction to target a specific script.
\sa ScriptAction::scriptName
*/
QString QQuickStateChangeScript::name() const
{
Q_D(const QQuickStateChangeScript);
return d->name;
}
void QQuickStateChangeScript::setName(const QString &n)
{
Q_D(QQuickStateChangeScript);
d->name = n;
}
void QQuickStateChangeScript::execute()
{
Q_D(QQuickStateChangeScript);
if (!d->script.isEmpty()) {
QQmlExpression expr(d->script);
expr.evaluate();
if (expr.hasError())
qmlWarning(this, expr.error());
}
}
QQuickStateChangeScript::ActionList QQuickStateChangeScript::actions()
{
ActionList rv;
QQuickStateAction a;
a.event = this;
rv << a;
return rv;
}
QQuickStateActionEvent::EventType QQuickStateChangeScript::type() const
{
return Script;
}
QT_END_NAMESPACE
#include <moc_qquickstatechangescript_p.cpp>
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