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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQUICKANIMATEDNODE_P_H
#define QQUICKANIMATEDNODE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qobject.h>
#include <QtQuick/qsgnode.h>
#include <QtCore/qelapsedtimer.h>
#include <QtQuickControls2Impl/private/qtquickcontrols2implglobal_p.h>
QT_BEGIN_NAMESPACE
class QQuickItem;
class QQuickWindow;
class Q_QUICKCONTROLS2IMPL_EXPORT QQuickAnimatedNode : public QObject, public QSGTransformNode
{
Q_OBJECT
public:
explicit QQuickAnimatedNode(QQuickItem *target);
bool isRunning() const;
int currentTime() const;
void setCurrentTime(int time);
int duration() const;
void setDuration(int duration);
enum LoopCount { Infinite = -1 };
int loopCount() const;
void setLoopCount(int count);
virtual void sync(QQuickItem *target);
QQuickWindow *window() const;
// must be called from sync() or updatePaintNode()
void start(int duration = 0);
void restart();
void stop();
Q_SIGNALS:
void started();
void stopped();
protected:
virtual void updateCurrentTime(int time);
private Q_SLOTS:
void advance();
void update();
private:
bool m_running = false;
int m_duration = 0;
int m_loopCount = 1;
int m_currentTime = 0;
int m_currentLoop = 0;
QElapsedTimer m_timer;
QQuickWindow *m_window = nullptr;
};
QT_END_NAMESPACE
#endif // QQUICKANIMATEDNODE_P_H
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