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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQUICKSHAPESTROKENODE_P_P_H
#define QQUICKSHAPESTROKENODE_P_P_H
#include <QtQuick/qsgmaterial.h>
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of a number of Qt sources files. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
QT_BEGIN_NAMESPACE
class QQuickShapeStrokeNode;
class QQuickShapeStrokeMaterial;
class QQuickShapeStrokeMaterialShader : public QSGMaterialShader
{
public:
QQuickShapeStrokeMaterialShader()
{
setShaderFileName(VertexStage,
QStringLiteral(":/qt-project.org/shapes/shaders_ng/shapestroke.vert.qsb"));
setShaderFileName(FragmentStage,
QStringLiteral(":/qt-project.org/shapes/shaders_ng/shapestroke.frag.qsb"));
}
bool updateUniformData(RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
};
class QQuickShapeStrokeMaterial : public QSGMaterial
{
public:
QQuickShapeStrokeMaterial(QQuickShapeStrokeNode *node)
: m_node(node)
{
setFlag(Blending, true);
}
int compare(const QSGMaterial *other) const override;
QQuickShapeStrokeNode *node() const
{
return m_node;
}
protected:
QSGMaterialType *type() const override
{
static QSGMaterialType t;
return &t;
}
QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const override
{
return new QQuickShapeStrokeMaterialShader;
}
QQuickShapeStrokeNode *m_node;
};
QT_END_NAMESPACE
#endif // QQUICKSHAPESTROKENODE_P_P_H
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