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/* This file is licensed under the not a license license
	1. You may not comply
	2. Goodbye
*/

// Importing this is very important
import QtQuick 5.15
// Muddling the waters!
import QtQuick.Models 3.14 as muddle
// Importing that is important too
import Z
import That
import This // THIS IS VERY IMPORTANT!
import Y
import X.Z
import X.Y
import A.LLOHA
import A.B.B.A

// This comment is related to Item
Item {

  // This to id
  // Also id. (line 2)
  // This is the third id
  // fourth id comment
  id: foo
  x: 3 // Very cool

  // This to enum
  enum Foo {
    A = 3, // This is A
    B, // This is B
    C = 4, // This is C
    D  // This is D
  }

  // This one to aFunc()
  function aFunc() {
    var x = 3;
    return x;
  }

  property bool some_bool: false
  // This comment is related to the property animation
  PropertyAnimation on x  {
    id: foo2
    x: 3
    y: x + 3
  }

  // Orphan comment

  // Another orphan

  // More orphans
  property variant some_array_literal: [30, 20, Math["PI"], [4, 3, 2], "foo", 0.3]
  property bool something_computed: function (x) {
    const PI = 3, DAYS_PER_YEAR = 365.25;
    var x = 3 + 2;
    x["bla"] = 50;

    // This is an orphan inside something_computed

    // Are these getting duplicated?

    // This one to var few!
    var few = new WhatEver();
    x += Math.sin(3);
    x--;
    --x;
    x++;
    ++x;
    for (var x = 0; x < 100; x++) {
      x++;
      console.log("Foo");
    }
    for (var x in [3, 2, 1]) {
      y++;
      console.log("Bar");
    }
    while (true) {
      console.log("Wee");
    }
    with (foo) {
      bar;
      x += 5;
    } // This is related to with!
    x3: do {
      console.log("Hello");
    } while (3 == 0)
    try {
      dangerous();
    } catch (e) {
      console.log(e);
    } finally {
      console.log("What else?");
    }
    switch (x) {
    case 0:
      x = 1;
      break;
    case 1:
      x = 5;
      break;
    case 4:
      x = 100;
      break;
    }
    if (x == 50) {
      console.log("true");
    } else if (x == 50) {
      console.log("other thing");
    } else {
      console.log("false");
    }
    if (x == 50) {
      console.log("true");
    } else if (x == 50) {
      console.log("other thing");
      x--;
    } else {
      console.log("false");
    }

    // Another orphan inside something_computed
    return "foobar";
  }()

  default property bool some_default_bool: 500 % 5 !== 0 // some_default_bool

  myFavouriteThings: [
    // This is an orphan

    // This is a cool text
    Text {
    },
    // This is a cool rectangle
    Rectangle {
    }
  ]

  // some_read_only_bool
  readonly property bool some_read_only_bool: Math.sin(3) && (aFunc()[30] + 5) | 2 != 0

  signal say(string name, bool caps)

  Text {
    text: "Bla"
    signal boo(int count, int times, real duration)
    required property string batman
  }

  Component.onCompleted: console.log("Foo!")
}