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// Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick 2.2
import QtTest 1.1
import QtQuick.Window 2.0
Item {
id: root;
width: 200
height: 200
TestCase {
id: testCase
name: "animators-mixed"
when: countdown == 0
function test_endresult() {
verify(true, "Just making sure we didn't crash");
}
}
property int countdown: 5;
Window {
id: window
width: 100
height: 100
ShaderEffect {
width: 50
height: 50
property real t;
UniformAnimator on t { from: 0; to: 1; duration: 1000; loops: Animation.Infinite }
RotationAnimator on rotation { from: 0; to: 360; duration: 1000; loops: Animation.Infinite }
ScaleAnimator on scale { from: 0.5; to: 1.5; duration: 1000; loops: Animation.Infinite }
XAnimator on x { from: 0; to: 50; duration: 1000; loops: Animation.Infinite }
YAnimator on y { from: 0; to: 50; duration: 1000; loops: Animation.Infinite }
OpacityAnimator on opacity { from: 1; to: 0.5; duration: 1000; loops: Animation.Infinite }
fragmentShader: "
uniform lowp float t;
uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
void main() {
gl_FragColor = vec4(qt_TexCoord0, t, 1) * qt_Opacity;
}
"
}
visible: true
}
Timer {
interval: 250
running: true
repeat: true
onTriggered: {
if (window.visible)
--countdown
window.visible = !window.visible;
}
}
}
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