blob: bf678d1e9b3e06dc51d11de9333b250c840651d3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#version 440
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texcoord;
layout(location = 0) out vec2 v_texcoord;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
int flip;
};
void main()
{
v_texcoord = texcoord;
if (flip != 0)
v_texcoord.y = 1.0 - v_texcoord.y;
gl_Position = mvp * position;
}
|