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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick 2.8
Item {
// make sure we render the scene continuously
Rectangle { color: "red"; width: 10; height: 10; NumberAnimation on rotation { from: 0; to: 360; loops: -1 } }
Rectangle {
color: "gray"
anchors.margins: 10
anchors.fill: parent
Image {
id: image1
source: "qrc:/qt.png"
}
ShaderEffectSource {
id: effectSource1
sourceItem: image1
hideSource: true
}
ShaderEffect { // wobble, no animation -> should not cause re-rendering into the texture
id: eff
width: image1.width
height: image1.height
anchors.centerIn: parent
property variant source: effectSource1
property real amplitude: 0.04 * 0.2
property real frequency: 20
property real time: 0
vertexShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/wobble_legacy_gl.vert" : "qrc:/wobble.vert.qsb"
fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/wobble_legacy_gl.frag" : "qrc:/wobble.frag.qsb"
}
}
}
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