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import QtQuick 2.0
Item {
width: 320
height: 480
Image {
id: image;
source: "./face-smile.png"
visible: false
asynchronous: true
}
ShaderEffect {
anchors.fill: image
property variant source: image
fragmentShader: "
uniform lowp sampler2D source;
varying highp vec2 qt_TexCoord0;
uniform lowp float qt_Opacity;
void main() {
gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 0, 1) + texture2D(source, qt_TexCoord0);
}
"
visible: image.status == Image.Ready
}
}
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