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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick.Particles
//! [0]
TouchPoint {
id: container
property ParticleSystem system
onPressedChanged: {
if (pressed) {
timer.restart();
child.enabled = true;
system.explode(x,y);
}
}
property QtObject obj: Timer {
id: timer
interval: 100
running: false
repeat: false
onTriggered: container.child.enabled = false
}
property Item child: SpriteGoal {
enabled: false
x: container.area.x - 16
y: container.area.y - 16
width: container.area.width + 32
height: container.area.height + 32 //+32 so it doesn't have to hit the exact center
system: container.system
parent: container.system
goalState: "falling"
}
}
//! [0]
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