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-rw-r--r--src/doc/src/b2qt.qdoc1832
-rw-r--r--src/doc/src/devices/qtee-bd-sl-imx6.qdoc110
-rw-r--r--src/doc/src/devices/qtee-beagleboard-xm.qdoc69
-rw-r--r--src/doc/src/devices/qtee-beaglebone-black.qdoc101
-rw-r--r--src/doc/src/devices/qtee-imx53.qdoc70
-rw-r--r--src/doc/src/devices/qtee-nexus-7.qdoc103
-rw-r--r--src/doc/src/devices/qtee-raspberry-pi.qdoc69
-rw-r--r--src/doc/src/devices/qtee-sabre-sd-imx6quad.qdoc69
-rw-r--r--src/doc/src/devices/qtee-supported-devices.qdoc106
-rw-r--r--src/doc/src/devices/qtee-toradex-apalis.qdoc80
-rw-r--r--src/doc/src/qtee-building-running.qdoc134
-rw-r--r--src/doc/src/qtee-changelog.qdoc239
-rw-r--r--src/doc/src/qtee-custom-embedded-linux.qdoc160
-rw-r--r--src/doc/src/qtee-customization.qdoc148
-rw-r--r--src/doc/src/qtee-index.qdoc166
-rw-r--r--src/doc/src/qtee-install-guide.qdoc149
-rw-r--r--src/doc/src/qtee-licenses.qdoc68
-rw-r--r--src/doc/src/qtee-qml-reference.qdoc34
-rw-r--r--src/doc/src/qtee-troubleshooting.qdoc255
-rw-r--r--src/doc/src/shared/b2qt-external-pages.qdoc63
-rw-r--r--src/doc/src/shared/b2qt-post-install-setup.qdocinc132
-rw-r--r--src/doc/src/shared/detect-sd-card-device-name.qdocinc45
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-/****************************************************************************
-**
-** Copyright (C) 2014 Digia Plc
-** All rights reserved.
-** For any questions to Digia, please use the contact form at
-** http://qt.digia.com/
-**
-** This file is part of Qt Enterprise Embedded.
-**
-** Licensees holding valid Qt Enterprise licenses may use this file in
-** accordance with the Qt Enterprise License Agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia.
-**
-** If you have questions regarding the use of this file, please use
-** the contact form at http://qt.digia.com/
-**
-****************************************************************************/
-
-/*!
- \contentspage{index.html}{Qt Enterprise Embedded}
- \page index.html
- \nextpage qtee-overview.html
- \title Qt Enterprise Embedded
-
- \SDK provides a fully-integrated solution to get you started immediately
- with software development on your embedded device with a tailored user
- experience for embedded Linux and embedded Android. \SDK contains the tools
- you need for fast, easy, and fully-integrated embedded device application
- development. It comes with \B2Q, a light-weight UI stack for embedded
- systems, and the Qt Creator integrated development environment (IDE) with
- preconfigured build targets for hardware platforms, as well as an emulator
- for testing the applications.
-
- \e{\b{IMPORTANT:} Make sure to follow the \l{Installation Guide}
- closely!}
-
- \section1 Contents
-
- \list
- \li \l{About Qt Enterprise Embedded}
- \li \l{Installation Guide}
- \li \l{Supported Platforms}
- \li \l{Preparing Hardware}
- \list
- \li \l{Preparing Nexus 7 (2012/2013)}{Nexus 7 (2012/2013) (embedded Android)}
- \li \l{Preparing BD-SL-i.MX6}{BD-SL-i.MX6 (embedded Android and Linux)}
- \li \l{Preparing SABRE SD i.MX6Quad}{SABRE SD i.MX6Quad (embedded Linux)}
- \li \l{Preparing Toradex Apalis iMX6}{Toradex Apalis iMX6 (embedded Linux)}
- \li \l{Preparing BeagleBone Black}{BeagleBone Black (embedded Android and Linux)}
- \li \l{Preparing BeagleBoard-xM}{BeagleBoard-xM (embedded Linux)}
- \li \l{Preparing Raspberry Pi}{Raspberry Pi Model B (embedded Linux)}
- \endlist
- \li \l{Building and Running Embedded Applications}
- \list
- \li \l{Special Build & Run Options}
- \endlist
- \li \l{Customization}
- \li \l{Building Your Own Embedded Linux Image}
- \li \l{ChangeLog}
- \li \l{Troubleshooting}
- \li \l{License Information}
- \endlist
-
- \section1 Reference Documentation
-
- \list
- \li \l{Add-On QML Types}
- \endlist
-*/
-
-/*!
- \contentspage{index.html}{Qt Enterprise Embedded}
- \page qtee-overview.html
- \previouspage index.html
- \nextpage qtee-installation-guide.html
-
- \title About Qt Enterprise Embedded
-
- \SDK has two main parts:
-
- \list
- \li Development environment that is installed on a Linux development
- desktop by using an online installer
- \li \B2Q
- \endlist
-
- \section1 About the Development Environment
-
- The development is done with the Qt Enterprise libraries and device
- deployment can be done with one click directly from Qt Creator to a device
- connected via USB. Alternatively, you can deploy the application locally
- directly to the \B2Q Emulator that is running the full target software stack
- as in the device.
-
- As with any Qt based application, the same application can be deployed to
- desktop and mobile OS targets as well.
-
- \section1 About \B2Q
-
- \e{\b{\B2Q}} is a light-weight, Qt-optimized, full software stack for
- embedded systems that is installed into the actual target device. This is
- done by flashing the device's memory card or internal memory directly with a
- pre-built image that comes with the development environment.
-
- \B2Q supports two different operating systems:
-
- \list
- \li \b{\B2QA} where the software stack is based on the Android Kernel
- (version 4.1 or higher) and selected middleware. It includes a lean
- software stack where Qt/QML replaces the top Java graphical layer
- and removes the Zygote process layer as well the Android home screen
- enabling better and faster development where modern UIs are at the
- forefront.
-
- \li \b{\B2QL} where the software stack is using the traditional embedded
- Linux kernel built with the Yocto Poky reference system (Yocto 1.6
- \e Daisy release). The Embedded Linux variant is designed for great
- customization possibilities. It contains only components required in
- the embedded device, resulting in smaller image sizes while keeping
- valuable development tools available.
- \endlist
-
- Both versions have been tested and verified on a number of different
- hardware configurations. \B2Q support is not limited to the devices used
- as reference platforms, it can be made to run on a variety of hardware.
-
- \section1 About Qt
-
- \l{http://qt.digia.com/}{Qt} is a full development framework with tools
- designed to streamline the creation of applications and user interfaces
- for desktop, embedded, and mobile platforms.
-
- \list
- \li \b{Qt Framework} - intuitive APIs for C++
- and CSS/JavaScript-like programming with
- \b{Qt Quick} for rapid UI
- creation
- \li \b{Qt Creator IDE} - powerful cross-platform integrated development
- environment, including UI designer tools and on-device debugging
- \li \b{Tools and toolchains} - internationalization support, embedded
- toolchains and more.
- \endlist
-
- With Qt, you can reuse code efficiently to target multiple platforms
- with one code base. The modular C++ class library and development tools
- enable developers to create applications for one platform and easily
- build and run to deploy also on other platforms.
-
-
- \section1 \B2Q vs Qt for Android
-
- \image b2qt-vs-qt-for-android.png
-
- \e{\b{Qt for Android}} is a port of the Qt Framework to be used for application
- development on the Android platform. Its purpose is to enable development
- of applications that can run on Android devices. For developers writing
- applications for the Android ecosystem, Qt for Android is the right choice.
-
- \b{\B2QA} tries to strip down the Android
- stack to the bare minimum, relying only on basic Linux
- features. The majority of the Android stack, such as
- \e{Dalvik virtual machine} is not running in \B2Q,
- resulting in faster startup times, lower memory consumption and
- overall better performance.
-*/
-
-/*!
- \page qtee-installation-guide.html
- \title Installation Guide
- \previouspage qtee-overview.html
- \nextpage qtee-supported-platforms.html
-
- To successfully set up \SDK, you must closely follow the instructions in
- this section and perform all the described tasks.
-
- In case of problems, see the \l{Troubleshooting} information and the
- \l {Known Issues} in \SDK \l {product page}.
-
- \target Requirements for Development Host
- \section1 Requirements for Development Host
-
- A 64-bit Linux system is required to install and use \SDK. Instructions
- in this documentation assume Ubuntu Linux 64-bit 12.04 LTS or later.
- Other Linux distributions may work, but have not been tested. C/C++ build
- essentials must be installed.
-
- \target Installing 32-bit Support Libraries
- \section1 1. Installing 32-bit Support Libraries
-
- Some of the build tools in \SDK are 32-bit programs, and on 64-bit
- systems they require support libraries for running 32-bit code. To
- install the required packages in recent versions of Ubuntu, use
- the following command in a terminal:
-
- \badcode
- sudo apt-get install g++-multilib zlib1g:i386
- \endcode
-
- For older Ubuntu versions such as 12.04, instead do:
-
- \badcode
- sudo apt-get install g++-multilib ia32-libs
- \endcode
-
- \target Installing VirtualBox
- \section1 2. Installing VirtualBox
-
- The \B2Q emulator in \SDK relies on VirtualBox virtualization software. You can
- download it from \l{https://www.virtualbox.org/wiki/Linux_Downloads} or
- install it via distribution tools.
-
- If you have older Ubuntu versions such as 12.04 you have to install a newer
- version of VirtualBox than your distribution does provide.
- You have to add a foreign package source:
-
- \badcode
- wget -q http://download.virtualbox.org/virtualbox/debian/oracle_vbox.asc -O- | sudo apt-key add -
- echo "deb http://download.virtualbox.org/virtualbox/debian $(lsb_release -sc) contrib" | sudo tee /etc/apt/sources.list.d/virtualbox.list
- sudo apt-get update
- \endcode
-
- Now install VirtualBox on your computer
- \badcode
- sudo apt-get install virtualbox-4.3
- \endcode
-
- To configure VirtualBox:
-
- \list 1
- \li Start the VirtualBox user interface.
- \li Select \b{File > Preferences} > \b{Network} to open VirtualBox
- network settings.
- \li Create a new network named \e{vboxnet0} and edit its properties:
-
- \list 1
- \li Change the IPv4 address to \c{192.168.56.1} and the IPv4 network
- mask to \c{255.255.255.0}.
- \li In the \b{DCHP Server} tab, select the \b{Enable Server} check
- box.
- \li Change the server address to \c{192.168.56.1}.
- \li Change both the lower and upper address bounds to
- \c{192.168.56.101}.
- \endlist
- \endlist
-
- If a firewall is enabled on the development host, it needs to
- allow TCP and UDP packets between your host and the virtual
- machine.
-
- \section1 3. Installing \SDK
-
- \list 1
-
- \li Download the binary \SDK installer, and make sure it is executable
- by using one of the following methods:
-
- \list
- \li Enter the \c{chmod +x <filename>} command.
- \li Right-click the file, and select \b{Properties} >
- \b{Permissions} > \b{Allow executing file as program}.
- \endlist
-
- \li Run the installer and follow its instructions.
-
- \endlist
-
- \note Do not execute the installer as root user or with sudo.
-
- The installer will let you select a directory where \SDK will be
- installed. In this documentation, the installation directory is referred
- to as \b{\c{<INSTALL_DIR>}}. The default installation directory is
- \tt{~/Qt}.
-
- \target Installing Boot to Qt on Target Devices
- \section1 4. Install \B2Q on Target Devices
-
- \e{If you target only the emulator, you can skip this step.}
-
- Before you can deploy and test your Qt application on hardware, you must
- flash the target device with an image that contains the
- \B2Q stack. The steps vary from device to device. Follow the instructions
- specific to your device in \l {Preparing Hardware}.
-
- \section1 5. Setting up USB Access to Embedded Devices
-
- \e{If you target only the emulator, you can skip this step.}
-
- \include b2qt-post-install-setup.qdocinc setting up usb access
-
- \section1 6. Configuring a Device Kit in Qt Creator
-
- \include b2qt-post-install-setup.qdocinc configuring device kit android linux
-
- You are now ready to start developing for your device.
- For more information, see \l{Building and Running an Example}.
-*/
-
-/*!
- \page qtee-preparing-hardware.html
- \title Preparing Hardware
- \previouspage qtee-supported-platforms.html
- \nextpage qtee-building-and-running.html
-
- Before you can deploy and test your Qt application on hardware, you must
- flash the target device with an image that contains the
- \B2Q stack. These steps vary from device to device:
-
- \list
- \li \l{Nexus 7 (2012/2013) (embedded Android)}
- \li \l{BD-SL-i.MX6 (embedded Android and Linux)}
- \li \l{SABRE SD i.MX6Quad (embedded Linux)}
- \li \l{Toradex Apalis iMX6 (embedded Linux)}
- \li \l{BeagleBone Black (embedded Android and Linux)}
- \li \l{BeagleBoard-xM (embedded Linux)}
- \li \l{Raspberry Pi Model B (embedded Linux)}
- \endlist
-
- If you use only the emulator, you can skip this step
- and continue straight to \l {Building and Running an Example}.
-*/
-
-/*!
- \target Nexus 7 (2012/2013) (embedded Android)
- \page qtee-preparing-hardware-nexus-7.html
- \title Preparing Nexus 7 (2012/2013)
- \previouspage qtee-installation-guide.html
- \nextpage qtee-building-and-running.html
-
- Take the following steps to prepare a
- \l{http://www.google.com/nexus/7/specs/}{Nexus 7 (2012/2013)} for
- \B2Q.
-
- \note The installation process will wipe the device. Make sure to
- backup any personal data. The device can later be restored to
- factory state, see \l{nexus-factory-reset}{Troubleshooting}.
-
- The Nexus 7 must have the same Android main version (e.g. \c{4.2}
- or \c{4.4}) as the generic \B2Q eAndroid stack that is to be
- installed. If needed, you can update the Android version either by
- using Android's upgrading tool, or by flashing a factory image of
- the right version. See \l{nexus-factory-reset}{Troubleshooting}.
-
- \section1 Enabling Developer Mode
-
- In order to install the \B2Q stack into the Nexus 7, you need to
- enable developer mode and USB debugging. This is only needed for
- the first time install.
-
- \note If for some reason the device does not boot up normally, it
- is also possible to install to a Nexus 7 started up in
- \c{fastboot} (bootloader) mode (see
- \l{nexus-factory-reset}{Troubleshooting}). Just skip this section
- and add the \c{-fastboot} argument to the \c{deploy.sh} command
- below.
-
- \list 1
- \li Power up the device.
- \li Open the \b{Settings} app and select the \b{About tablet} item.
- \li Press the \b{Build number} item seven times, until the message "You are now a developer!" appears.
-
- \li Back in the \b{Settings} menu, select \b{Developer options}.
- \li Press the \b{USB debugging} item and confirm that you allow USB debugging.
- \endlist
-
- You should now be able to establish USB connection to the device as follows.
-
- \section1 Setting up USB Access
-
- \include b2qt-post-install-setup.qdocinc setting up usb access
-
- \section1 Deploying the \B2Q Stack
-
- Depending on the edition of your Nexus 7 device, use one of the
- commands below to install the \B2Q stack. Replace \c{X.Y} with the
- device's Android version number, for example \c{4.2} or \c{4.4}.
-
- \note The deploy script will check that the connected Nexus device
- is of the expected type and Android version, and abort the
- installation if it is not.
-
- \list
- \li \b{Nexus 7 (2013):}
- \badcode
- cd <INSTALL_DIR>
- ./Boot2Qt-3.x/generic-X.Y-eAndroid/images/nexus7v2/deploy.sh
- \endcode
- \li \b{Nexus 7 (2012):}
- \badcode
- cd <INSTALL_DIR>
- ./Boot2Qt-3.x/generic-X.Y-eAndroid/images/nexus7/deploy.sh
- \endcode
- \endlist
-
- During the installation, the device may ask for confirmation to be
- unlocked. Press the power button once to confirm.
-
- The device will reboot during the process. Do not interact with it
- or unplug it until the process is fully completed.
-
- \section1 Configuring a Device Kit in Qt Creator
-
- \include b2qt-post-install-setup.qdocinc configuring device kit android
-
- You are now ready to start developing for your device. For more information,
- see \l{Building and Running an Example}.
-*/
-
-/*!
- \target BeagleBoard-xM (embedded Linux)
- \page qtee-preparing-hardware-beagleboard.html
- \title Preparing BeagleBoard-xM
- \previouspage qtee-installation-guide.html
- \nextpage qtee-building-and-running.html
-
- Take the following steps to prepare a \l{http://beagleboard.org/hardware-xM}
- {BeagleBoard-xM} for
- \B2Q.
-
- \note BeagleBoard-xM is no longer supported in \SDK 3.0. It is still,
- however, supported and tested under the previous 2.x versions.
-
- The image containing \B2Q stack for BeagleBoard-xM are included in \SDK,
- ready to be copied to an SD card.
-
- \section1 Preparing an SD Card
-
- An SD card of at least 512 MB capacity is needed.
-
- \include detect-sd-card-device-name.qdocinc instructions
-
- \section1 Installing the \B2Q Image
-
- To write the image to the SD card, ensure that no partitions on the
- SD card are mounted:
-
- \include detect-sd-card-device-name.qdocinc unmount
-
- Then,
-
- \badcode
- cd <INSTALL_DIR>
- sudo Boot2Qt-3.x/beagleboard-eLinux/images/deploy.sh /dev/<device_name>
- \endcode
-
- After the image has been deployed, power on the device and check that
- the \B2Q welcome screen and/or demo appear.
-
- \section1 Setting up USB Access
-
- \include b2qt-post-install-setup.qdocinc setting up usb access
-
- \section1 Configuring a Device Kit in Qt Creator
-
- \include b2qt-post-install-setup.qdocinc configuring device kit
-
- You are now ready to start developing for your device. For more information,
- see \l{Building and Running an Example}.
-*/
-
-/*!
- \target BD-SL-i.MX6 (embedded Android and Linux)
- \page qtee-preparing-hardware-imx6.html
- \title Preparing BD-SL-i.MX6
- \previouspage qtee-installation-guide.html
-
- Take the following steps to prepare a
- \l{http://boundarydevices.com/products/sabre-lite-imx6-sbc/}
- {Boundary Devices BD-SL-i.MX6} (SABRE Lite) for \B2Q.
-
- \note It is important that you repeat the steps in this section after you
- update \SDK.
-
- The images containing the \B2Q stack for BD-SL-i.MX6 are included
- in \SDK, ready to be copied to an SD card.
-
- \section1 Preparing an SD Card
-
- For \B2QA, an SD card of at least 4 GB capacity is needed. For \B2QL,
- a card of at least 512 MB capacity is sufficient.
-
- \include detect-sd-card-device-name.qdocinc instructions
-
- \section1 Installing the Android image
-
- \e{If installing} \B2QL, \e{you can skip this step and proceed to}
- \l{Installing the Boot to Qt Image}.
-
- Download the package \e{imx6-jb-20130628.tar.gz} from
- \l{http://boundarydevices.com/android-jellybean-on-i-mx6-with-no-disclaimers/}{Boundary
- Devices Android Jellybean i.MX6 images} (registration required).
-
- Use the following commands to create an SD card containing the
- downloaded image:
-
- \list 1
- \li Extract the downloaded package:
- \badcode
- ~/$ mkdir bd-android
- ~/$ cd bd-android
- ~/bd-android$ tar zxvf ~/Downloads/imx6-jb-20130628.tar.gz
- \endcode
- \li Run device/boundary/mksdcard.sh:
- \badcode
- ~/bd-android$ sudo device/boundary/mksdcard.sh /dev/<device_name>
- ~/bd-android$ sync
- \endcode
- \endlist
-
- \section1 Installing the \B2Q Image
-
- Make sure you have the required tools installed in your development machine:
-
- \badcode
- sudo apt-get install u-boot-tools
- \endcode
-
- Then, upgrade the SD card with \B2Q. First, ensure that no partitions on the
- SD card are mounted:
-
- \include detect-sd-card-device-name.qdocinc unmount
-
- Then, use one of the commands below, depending on whether you are developing
- for embedded Android or Linux:
-
- \list
- \li \b{\B2QA}
- \badcode
- cd <INSTALL_DIR>
- ./Boot2Qt-3.x/generic-4.2-eAndroid/images/iMX6/deploy.sh /dev/<device_name>
- \endcode
- \li \b{\B2QL}
- \badcode
- cd <INSTALL_DIR>
- sudo ./Boot2Qt-3.x/iMX6-eLinux/images/deploy.sh /dev/<device_name>
- \endcode
- \endlist
-
- After the installation is complete, insert the SD card, power on the device and check that
- the \B2Q welcome screen and/or demo appear.
-
- \section1 Setting up USB Access
-
- \include b2qt-post-install-setup.qdocinc setting up usb access
-
- \section1 Configuring a Device Kit in Qt Creator
-
- \include b2qt-post-install-setup.qdocinc configuring device kit android linux
-
- You are now ready to start developing for your device. For more information,
- see \l{Building and Running an Example}.
-*/
-
-/*!
- \target SABRE SD i.MX6Quad (embedded Linux)
- \page qtee-preparing-hardware-imx6sabresd.html
- \title Preparing SABRE SD i.MX6Quad
- \previouspage qtee-installation-guide.html
-
- Take the following steps to prepare a
- \l{http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=RDIMX6SABREBRD}
- {Freescale SABRE SD i.MX6Quad} for \B2Q.
-
- \note It is important that you repeat the steps in this section after you
- update \SDK.
-
- The images containing the \B2Q stack for SABRE SD i.MX6Quad are included
- in \SDK, ready to be copied to an SD card.
-
- \section1 Preparing an SD Card
-
- An SD card of at least 512 MB capacity is sufficient.
-
- \include detect-sd-card-device-name.qdocinc instructions
-
- \section1 Installing the \B2Q Image
-
- To write the image to the SD card, ensure that no partitions on the
- SD card are mounted:
-
- \include detect-sd-card-device-name.qdocinc unmount
-
- Then,
-
- \badcode
- cd <INSTALL_DIR>
- sudo Boot2Qt-3.x/imx6qsabresd-eLinux/images/deploy.sh /dev/<device_name>
- \endcode
-
- After the image has been deployed, insert the SD card, power on the device and check that
- the \B2Q welcome screen and/or demo appear.
-
- \section1 Setting up USB Access
-
- \include b2qt-post-install-setup.qdocinc setting up usb access
-
- \section1 Configuring a Device Kit in Qt Creator
-
- \include b2qt-post-install-setup.qdocinc configuring device kit
-
- You are now ready to start developing for your device. For more information,
- see \l{Building and Running an Example}.
-*/
-
-/*!
- \target Toradex Apalis iMX6 (embedded Linux)
- \page qtee-preparing-hardware-apalis-imx6.html
- \title Preparing Toradex Apalis iMX6
- \previouspage qtee-installation-guide.html
-
- Take the following steps to prepare a
- \l{http://www.toradex.com/products/apalis-arm-computer-modules/freescale-imx-6-computer-module}
- {Toradex Apalis iMX6} for \B2Q.
-
- \note It is important that you repeat the steps in this section after you
- update \SDK.
-
- The images containing the \B2Q stack for Toradex Apalis iMX6 are included
- in \SDK, ready to be copied to an SD card.
-
- \section1 Preparing an SD Card
-
- An SD card of at least 512 MB capacity is sufficient.
-
- \include detect-sd-card-device-name.qdocinc instructions
-
- \section1 Installing the \B2Q Image
-
- To write the image to the SD card, ensure that no partitions on the
- SD card are mounted:
-
- \include detect-sd-card-device-name.qdocinc unmount
-
- Then,
-
- \badcode
- cd <INSTALL_DIR>
- sudo Boot2Qt-3.x/apalis-imx6-eLinux/images/deploy.sh /dev/<device_name>
- \endcode
-
- By default, the Toradex Apalis iMX6 boots from its internal eMMC. In order to boot from
- the external SD card, the U-Boot environment needs to be updated. Connect a serial cable
- to the device and enter into the U-Boot environment by pressing any key before the autoboot.
- Enter following lines into U-Boot:
-
- \badcode
- setenv bootcmd 'run sdboot ; echo sdboot failed ; run emmcboot ; echo ; echo emmcboot failed ; run nfsboot ; echo ; echo nfsboot failed ; usb start ;setenv stdout serial,vga ; setenv stdin serial,usbkbd'
- setenv sdboot 'run setup; setenv bootargs ${defargs} ${sdargs} ${setupargs} ${vidargs};echo Booting from SD card in 4bit slot...; fatload mmc 2:1 10800000 uImage && bootm 10800000'
- setenv sdargs 'ip=off root=/dev/mmcblk1p2 rw,noatime rootfstype=ext3 rootwait'
- saveenv
- \endcode
-
- New U-Boot command are now stored into the device, and you can start \B2Q. For more information
- about the boot process on Toredex Apalis iMX6, see
- \l{http://developer.toradex.com/software-resources/arm-family/linux/linux-booting}{Toradex Linux Booting}
-
- After the image has been deployed, insert the SD card, power on the device and check that
- the \B2Q welcome screen and/or demo appear.
-
- \section1 Configuring a Device Kit in Qt Creator
-
- \include b2qt-post-install-setup.qdocinc configuring network device
-
- You are now ready to start developing for your device. For more information,
- see \l{Building and Running an Example}.
-*/
-
-/*!
- \target Raspberry Pi Model B (embedded Linux)
- \page qtee-preparing-hardware-rasberrypi.html
- \title Preparing Raspberry Pi
- \previouspage qtee-installation-guide.html
- \nextpage qtee-building-and-running.html
-
- Take the following steps to prepare a \l{http://www.raspberrypi.org/}
- {Raspberry Pi} for
- \B2Q.
-
- \note Ethernet networking is required to connect the device to Qt Creator.
- This means that the support is currently limited to Raspberry Pi Model B, which
- includes an Ethernet port.
-
- \note It is important that you repeat the steps in this section after you
- update \SDK.
-
- The image containing \B2Q stack for Raspberry Pi is included in the SDK,
- ready to be copied to an SD card.
-
- \section1 Preparing an SD Card
-
- An SD card of at least 512 MB capacity is sufficient.
-
- \include detect-sd-card-device-name.qdocinc instructions
-
- \section1 Installing the \B2Q Image
-
- To write the image to the SD card, ensure that no partitions on the
- SD card are mounted:
-
- \include detect-sd-card-device-name.qdocinc unmount
-
- Then,
-
- \badcode
- cd <INSTALL_DIR>
- sudo Boot2Qt-3.x/raspberrypi-eLinux/images/deploy.sh /dev/<device_name>
- \endcode
-
- After the image has been deployed, insert the SD card, power on the device and check that
- the \B2Q welcome screen and/or demo appear.
-
- \section1 Configuring a Device Kit in Qt Creator
-
- \include b2qt-post-install-setup.qdocinc configuring network device
-
- You are now ready to start developing for your device. For more information,
- see \l{Building and Running an Example}.
-*/
-
-/*!
- \target BeagleBone Black (embedded Android and Linux)
- \page qtee-preparing-hardware-beaglebone.html
- \title Preparing BeagleBone Black
- \previouspage qtee-installation-guide.html
-
- Take the following steps to prepare a
- \l{http://beagleboard.org/products/beaglebone%20black}{BeagleBone Black} for \B2Q.
-
- \note It is important that you repeat the steps in this section after you
- update \SDK.
-
- The images containing the \B2Q stack for BeagleBone Black are included
- in \SDK, ready to be copied to an SD card.
-
- \section1 Preparing an SD Card
-
- For \B2QA, an SD card of at least 2 GB capacity is needed. For \B2QL,
- a card of at least 512 MB capacity is sufficient.
-
- \include detect-sd-card-device-name.qdocinc instructions
-
- \section1 Installing the Android image
-
- \e{If installing} \B2QL, \e{you can skip this step and proceed to}
- \l{Installing the Boot to Qt Image}.
-
- Download the package \e{TI_Android_JB_4.2.2_DevKit_4.1.1_beagleboneblack.tar.gz} from
- \l{http://downloads.ti.com/sitara_android/esd/TI_Android_DevKit/TI_Android_JB_4_2_2_DevKit_4_1_1/index_FDS.html}
- {Texas Instruments} (search for \e {BeagleBone Black} in the list of download packages).
-
- Use the following commands to create an SD card containing the
- downloaded image:
-
- \list 1
- \li Extract the downloaded package:
- \badcode
- ~$ tar zxvf ~/Downloads/TI_Android_JB_4.2.2_DevKit_4.1.1_beagleboneblack.tar.gz
- \endcode
- \li Run beagleboneblack/mkmmc-android.sh:
- \badcode
- ~$ cd beagleboneblack
- ~/beagleboneblack$ sudo ./mkmmc-android.sh /dev/<device_name>
- \endcode
- \endlist
-
- \section1 Installing the \B2Q Image
-
- Then, upgrade the SD card with \B2Q. First, ensure that no partitions on the
- SD card are mounted:
-
- \include detect-sd-card-device-name.qdocinc unmount
-
- Then, use one of the commands below, depending on whether you are developing
- for embedded Android or Linux:
-
- \list
- \li \b{\B2QA}
- \badcode
- cd <INSTALL_DIR>
- ./Boot2Qt-3.x/generic-4.2-eAndroid/images/beaglebone/deploy.sh
- \endcode
- \li \b{\B2QL}
- \badcode
- cd <INSTALL_DIR>
- sudo ./Boot2Qt-3.x/beaglebone-eLinux/images/deploy.sh /dev/<device_name>
- \endcode
- \endlist
-
- After the installation is complete, insert the SD card, power on the device and check that
- the \B2Q welcome screen and/or demo appear.
-
- \section1 Setting up USB Access
-
- \include b2qt-post-install-setup.qdocinc setting up usb access
-
- \section1 Configuring a Device Kit in Qt Creator
-
- \include b2qt-post-install-setup.qdocinc configuring device kit android linux
-
- You are now ready to start developing for your device. For more information,
- see \l{Building and Running an Example}.
-*/
-
-/*!
- \target i.MX53 Quick Start Board (embedded Linux)
- \page qtee-preparing-hardware-imx53qsb.html
- \title Preparing i.MX53 Quick Start Board
- \previouspage qtee-installation-guide.html
- \nextpage qtee-building-and-running.html
-
- Take the following steps to prepare a
- \l{http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=IMX53QSB} {i.MX53 Quick Start Board}
- for \B2Q.
-
- \note Ethernet networking is required to connect the device to Qt Creator.
-
- \note It is important that you repeat the steps in this section after you
- update \SDK.
-
- As i.MX53 Quick Start Board is not a \SDK reference board, there is no ready-made
- image containing a \B2Q stack available. Instead, you must build it yourself using
- the Yocto recipes and build scripts from the \B2Q source packages.
- For more information, see \l{Building Your Own Embedded Linux Image}.
-
- \section1 Preparing an SD Card
-
- An SD card of at least 512 MB capacity is sufficient.
-
- \include detect-sd-card-device-name.qdocinc instructions
-
- \section1 Installing the \B2Q Image
-
- To write the image to the SD card, ensure that no partitions on the
- SD card are mounted:
-
- \include detect-sd-card-device-name.qdocinc unmount
-
- Then,
-
- \badcode
- cd <QtBuildDir>
- sudo deploy.sh /dev/<device_name>
- \endcode
-
- After the image has been deployed, insert the SD card, power on the device and check that
- the \B2Q welcome screen and/or demo appear.
-
- \section1 Configuring a Device Kit in Qt Creator
-
- \include b2qt-post-install-setup.qdocinc configuring network device
-
- You are now ready to start developing for your device. For more information,
- see \l{Building and Running an Example}.
-*/
-
-/*!
- \page qtee-building-and-running.html
- \title Building and Running Embedded Applications
- \previouspage qtee-preparing-hardware.html
- \nextpage qtee-custom-build-steps.html
-
- \section1 Building and Running an Example
-
- After you complete the installation and configuration steps for \SDK and the
- target devices, you can test the setup by creating a simple \l{Qt Quick}
- application and running it on the device:
-
- \list 1
- \li Make sure that your device is powered on and connected to the
- development host.
- \li In Qt Creator, select \b File > \b {New File or Project} >
- \b Applications > \b{Qt Quick Application} > \b{Choose}.
- \li Choose a location for your new project.
- \li In the \b{Qt Quick Component Set} dialog, select \b{Qt Quick 2.2}
- or \b{Qt Quick 2.2 Boot2Qt}.
- \li In the \b{Kit Selection} dialog, select the kits for your
- devices. You can also select the emulator kit to test running the
- project in the emulator.
- \li Click \b{Next} and finish the wizard.
- \li In \b Projects > \b {Build & Run}, select the correct kit for your
- connected device.
- \li To build and run the project, click \inlineimage qtcreator-run.png
- \endlist
-
- \section1 Building and Running \B2Q Demos
-
- You can find the \B2Q demo applications in Qt Creator.
-
- \list 1
- \li Go to \b Welcome > \b Examples.
- \li Select a \e Boot2Qt Qt version from the drop-down list.
- \li Select a demo you want to build.
- \li In \b Projects > \b {Build & Run}, select the correct kit for your
- connected device or emulator.
- \li To build and run the project, click \inlineimage qtcreator-run.png
- \endlist
-
- \section1 Setting Up an Already Existing Project for Deployment
-
- New Qt Quick application projects generated by Qt Creator always have the correct
- settings for deployment on the device or emulator. However, other projects need
- some changes. This includes projects created using the
- \b File > \b {New File or Project} > \b Applications > \b{Qt Widget Application}
- template.
-
- As a general rule, application binaries and resources are deployed to the
- \c {/data/user/qt/<APPLICATION_NAME>} directory. Therefore, the \c path variable for
- the \c INSTALLS targets needs to be adjusted accordingly in .pro files.
-
- Open the .pro file and define the \c target.path and \c INSTALLS variables as follows:
-
- \badcode
- target.path = /data/user/qt/$$TARGET
- INSTALLS += target
- \endcode
-
- Above, \c {$$TARGET} expands to the application target (executable) name.
-
- \section2 Deploying Application Resources
-
- If the application depends on additional resources (such as QML files and
- images), you need to deploy them as well. For example:
-
- \badcode
- appFiles.files = *.png qml
- appFiles.path = /data/user/qt/$$TARGET
- INSTALLS += appFiles
- \endcode
-
- Above, all PNG images from the application source directory, and the entire
- \e qml subdirectory are included in the deployment.
-
- Alternatively, the files used by the application can be stored into the application
- executable using the \l{The Qt Resource System}{Qt resource system}. This way, simply
- deploying the application binary is all that's required.
-*/
-
-/*!
- \page qtee-custom-build-steps.html
- \title Special Build & Run Options
- \previouspage qtee-building-and-running.html
- \nextpage qtee-customization.html
-
- Qt Creator allows you to execute custom commands on the embedded device connected
- to the development host, both during the build process and during deployment of your
- application.
-
- \section1 Custom Build Steps
-
- To add a custom step to be executed during the build:
-
- \list 1
- \li In Qt Creator, go to \b Projects > \b {Build Settings}
- \li Select \b Build configuration for the \e {\B2Q} version you want to customize.
- \li Click \b {Add Build Step} and select \b {Custom Remote Command (via adb shell)}.
- \li Enter the command to be executed.
- \endlist
-
- \section1 Custom Deployment Steps
-
- To add a custom step to be executed during deployment:
-
- \list 1
- \li In Qt Creator, go to \b Projects > \b {Run Settings}
- \li Select \b Run configuration for the \e {\B2Q} version you want to customize.
- \li Click \b {Add Deploy Step} and select \b {Custom Remote Command (via adb shell)}.
- \li Enter the command to be executed.
- \endlist
-
- \sa {Booting to a Custom Application}
-*/
-
-/*!
- \page qtee-customization.html
- \title Customization
- \previouspage qtee-building-and-running.html
- \nextpage qtee-custom-embedded-linux-image.html
-
- \section1 Environment and Input
-
- By default, the basic environment variables and startup options of
- \B2Q applications are set in the file \c
- {/system/bin/appcontroller.conf} in embedded Android devices and
- in \c{/etc/appcontroller.conf} in embedded Linux devices.
-
- You can customize this file if you target a hardware device that
- has other input devices than the ones that the \B2Q stack is configured
- for by default.
-
- On some devices, the root file system (where this file
- resides) is mounted read-only at boot time. To allow modification,
- remount it read-write by entering the following command:
- \badcode
- <INSTALL_DIR>/Tools/b2qt/adb remount
- \endcode
-
- In the \c{appcontroller.conf} file, the input devices are
- specified by the lines similar to these:
- \badcode
- env=QT_QPA_EVDEV_TOUCHSCREEN_PARAMETERS=/dev/input/event0
- \endcode
-
- Usually, you do not need to change this setting. USB input devices, such as
- keyboards and mice, are automatically recognized. The mouse pointer is shown
- automatically if a mouse is connected.
-
- However, hotplugging may not work, which means that the input
- devices, such as a keyboard and mouse, have to be connected at boot
- time.
-
- On some devices, for example the BD-SL-i.MX6, the touchscreen device is
- specified explicitly with \c QT_QPA_EVDEV_TOUCHSCREEN_PARAMETERS. This is
- necessary because the automatic device discovery would fail to find the
- touchscreen.
-
- \section1 Booting to a Custom Application
-
- After you have deployed your own application to the device, it will be
- launched on boot, instead of the \B2Q demo launcher. To prevent this
- behavior, remove or disable the \b {Make this application the default one}
- step from the \b{Run Settings} for your project in the Qt Creator \b Projects
- mode.
-
- To remove your application from the default startup, use the following
- command:
- \badcode
- <INSTALL_DIR>/Tools/b2qt/adb shell appcontroller --remove-default
- \endcode
-
- \section1 Switching Between Portrait and Landscape Views
-
- Depending on device screen dimensions and application requirements, it might
- be desirable
- to change the default view orientation. The following example shows how to rotate your
- application in QML.
-
- \qml
- import QtQuick 2.2
-
- Item {
- id: root
- width: 800
- height: 1280
- // Container element for rotating
- Rectangle {
- id: main
- // Swap the width and height of the root item
- width: root.height
- height: root.width
- anchors.centerIn: parent
- // Rotate 90 degrees clockwise around transformOrigin
- rotation: 90
- // The rotated content
- Text {
- text: qsTr("Hello World")
- anchors.centerIn: parent
- }
- MouseArea {
- anchors.fill: parent
- onClicked: {
- Qt.quit();
- }
- }
- }
- }
- \endqml
-
- \section1 Disabling Screen Composer on Embedded Android
-
- By default, the \B2Q stack uses Android's screen composer, \e
- Surfaceflinger. It is required for Qt Multimedia functionality,
- i.e. video playback and camera. If that functionality is not
- required, Surfaceflinger may be disabled. This can in some
- situations improve performance.
-
- \list 1
- \li Edit \c {/system/bin/appcontroller.conf} to set the value of
- the environment variable \c QT_QPA_EGLFS_NO_SURFACEFLINGER to \c
- 1 instead of \c 0.
- \li Disable the startup of \c surfaceflinger at boot-up. Either
- change \c /init.rc, or simply rename the \c
- {/system/bin/surfaceflinger} executable.
- \endlist
-
- \section1 Using Network Connection for ADB
-
- By default, \B2Q uses USB cable for communication between device and Qt Creator.
- On \B2QL, you can change the device to use ethernet network connection for the
- communication. To enable network connection, you need to modify file
- \c /etc/default/adbd located on the devices, and change value of \c USE_ETHERNET
- to \c 'yes'. This can also be done with \c adb, while the device is still
- connected via USB.
-
- \badcode
- <INSTALL_DIR>/Tools/b2qt/adb shell sed -i -e 's/USE_ETHERNET=no/USE_ETHERNET=yes/' /etc/default/adbd
- \endcode
-
- \note You need to restart the device for this change to take effect.
-
- \include b2qt-post-install-setup.qdocinc configuring network device
-*/
-
-/*!
- \page qtee-custom-embedded-linux-image.html
- \title Building Your Own Embedded Linux Image
- \previouspage qtee-customization.html
- \nextpage qtee-changelog.html
-
- \B2QL is built using the tools and resources from the \l {Yocto Project},
- and is based on Yocto's reference distribution (\e Poky). You can
- use the same tools to build custom \B2Q images, and have control over
- which packages are included in the build and how the software stack
- is configured.
-
- \section2 Note About Support Services for Yocto Tools
-
- By default, Digia will only provide customer support for the Yocto
- recipes on the reference platforms, as delivered with \SDK, and
- setting up the development environment for them. Receiving support
- for any other configuration requires a separate service agreement
- between a customer and Digia.
-
- \section1 Requirements
-
- You should be familiar with the Yocto tools and the concept of
- \e {recipes}. For more information, see Yocto Project
- \l{https://www.yoctoproject.org/documentation/current}{documentation}.
-
- To get started, you need the following:
-
- \list
- \li Install the \B2Q \e source packages. You can
- find these by running the \e MaintenanceTool application
- located in the \SDK installation directory and selecting
- \e {Package Manager}. The \e {Yocto meta layer} package
- contains the additional recipes required to make the image
- compatible with \B2Q.
- \li Install the dependencies for the Yocto tools. In Ubuntu,
- the following packages are required:
- \badcode
- sudo apt-get install gawk wget git-core diffstat unzip texinfo gcc-multilib build-essential chrpath libsdl1.2-dev xterm
- \endcode
- \endlist
-
- \section1 Setting Up Yocto Build Environment
-
- Run the setup script that initializes the Yocto environment:
-
- \badcode
- cd <BuildDir>
- <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-yocto-meta/b2qt-init-build-env .
- \endcode
-
- \section1 Building the Image and Toolchain
-
- After the Yocto environment is set up, you need to configure the
- build environment for your target device. Using Raspberry Pi as
- an example:
-
- \badcode
- export TEMPLATECONF=meta-b2qt/conf
- export MACHINE=raspberrypi
- source poky/oe-init-build-env build-raspberrypi
- \endcode
-
- The following table lists the \c MACHINE values for our reference platforms:
-
- \table
- \header
- \li Board
- \li MACHINE value
- \row
- \li Raspberry Pi
- \li raspberrypi
- \row
- \li BeagleBone Black
- \li beaglebone
- \row
- \li Boundary Devices BD-SL-i.MX6
- \li nitrogen6x
- \row
- \li Freescale SABRE SD i.MX6Quad
- \li imx6qsabresd
- \row
- \li Toradex Apalis iMX6
- \li apalis-imx6
- \row
- \li Emulator
- \li emulator
- \endtable
-
- Yocto recipes for \B2QL have two main targets to build: The target image,
- and the external toolchain that is used for building the Qt framework and
- applications.
-
- \badcode
- bitbake b2qt-embedded-image
- bitbake meta-toolchain-b2qt-embedded-sdk
- \endcode
-
- The target rootfs image is located in the \c <YoctoBuildDir>/tmp/deploy/images/<target>/b2qt-embedded-image-<target>.tar.gz,
- and the new toolchain is in \c <YoctoBuildDir>/tmp/deploy/sdk/b2qt-eglibc-x86_64-meta-toolchain-b2qt-embedded-sdk-<target-architecture>-toolchain-1.6.sh
-
- \note The generated target image does not yet include Qt libraries,
- you need to build Qt and add it into the image yourself.
-
- \section1 Building Qt and Addons
-
- \e {Build scripts} source package contains scripts that can be used to
- build Qt and all additional Qt addons that are part of \B2QL image.
- To setup build environment for your target hardware, run the initialization
- script. Using Raspberry Pi as an example:
-
- \badcode
- <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-common/init_build_env.sh <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-linux/config.raspberrypi
- \endcode
-
- \note You can use the same build directory for Qt and the Yocto image.
- The toolchain and the target image are then used from the Yocto build directory.
-
- You can use following scripts to build different parts of the \B2Q stack.
-
- \badcode
- <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-linux/build_qt.sh
- <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-linux/build_extras.sh
- <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-linux/build_image.sh
- \endcode
-
- After \e {embedded-linux/build_image.sh} has finished, you can flash the device with
- the updated image located in the build folder.
-
- \section1 Configuring Qt Creator
-
- After you have built the \B2Q stack, you must also set up Qt Creator in order to start
- developing for your device. The following script does this for you.
-
- \badcode
- <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-common/setup_qtcreator.sh
- \endcode
-
- This will set up a new kit in Qt Creator, using the toolchain and Qt from
- your build directory. The new kit is visible under \b Tools > \b Options
- > \b {Build & Run} > \b Kits.
-*/
-
-/*!
- \page qtee-supported-platforms.html
- \title Supported Platforms
- \previouspage qtee-installation-guide.html
- \nextpage qtee-preparing-hardware.html
-
- \section1 Supported Reference Devices
-
- The \B2Q stack can be made to run on a variety of hardware. For \SDK license
- holders, tooling is provided to customize the contents of the stack as well
- as to take it into desired production hardware. For more information on how
- to customize the stack for embedded Linux, see
- \l {Building Your Own Embedded Linux Image}.
-
- Approximate minimal hardware requirements for running \B2Q are:
- \list
- \li 256 MB of RAM
- \li 500 MHz CPU, 1 GHz preferred for 60-FPS velvet-smooth UI
- \li OpenGL ES 2.0 support
- \endlist
-
- \B2QA requires hardware that has support for the Android operating
- system, version 4.2 or later.
-
- \B2Q software stack is provided pre-built, tested and supported for the
- following hardware:
- \list
- \li \l{http://www.google.com/nexus/7/specs/}
- {Google/Asus Nexus 7 (2012 and 2013 models)}
- \li \l{http://beagleboard.org/products/beaglebone%20black}
- {BeagleBone Black}
- \li \l{http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=RDIMX6SABREBRD}
- {Freescale SABRE SD i.MX6Quad}
- \li \l{http://boundarydevices.com/products/sabre-lite-imx6-sbc/}
- {BD-SL-i.MX6}
- \li \l{http://www.toradex.com/products/apalis-arm-computer-modules/freescale-imx-6-computer-module}
- {Toradex Apalis iMX6}
- \li \l{http://www.raspberrypi.org/faqs}
- {Raspberry Pi Model B}
- \endlist
-
- \section2 Legacy Reference Devices
-
- The following devices are no longer tested or supported by the latest
- release of \SDK.
-
- \list
- \li \l{http://beagleboard.org/hardware-xM}
- {BeagleBoard-xM}
- \list
- \li Starting from \SDK 3.0 release, BeagleBoard-xM is no longer
- tested and supported. It is, however, still tested and supported
- in the earlier 2.x releases.
- \endlist
- \endlist
-
- \section1 Supported Development Environment
-
- The development environment supported by \SDK is Ubuntu Linux 64-bit (12.04 LTS or later).
-
- \sa {Requirements for Development Host}
-
-*/
-
-/*!
- \page qtee-licenses.html
- \title License Information
- \previouspage qtee-troubleshooting.html
- \nextpage qtee-qml-reference.html
-
- \section1 Licensing
-
- \SDK is licensed under the Qt Enterprise commercial license. For more information,
- see \l {http://qt.digia.com/licensing}. Evaluation licenses are also available,
- see \l {product page}{\SDK} on qt.digia.com.
-
- \section1 3rd Party Software Licenses
-
- The third-party licenses used in \SDK are listed in the file
- \c {<INSTALL_DIR>/Licenses/ThirdPartySoftware_Listing.txt}.
-
- \section1 Embedded Android Images
-
- The embedded Android platform is built from the \e {Android Open Source Project},
- source code available at \l {http://android.googlesource.com/}. The open
- source licenses and notices are collected into the file
- \c {/etc/NOTICE.html.gz} in the target images.
-
- \section1 Embedded Linux Images
-
- The embedded Linux platform is built using tools from the \l {Yocto Project}.
- The open source licenses and notices are located in
- \list
- \li \c /usr/share/common-licenses/license.manifest
- \li \c /usr/share/licenses/*
- \endlist
-
- \section1 Android GNU C++ Run-time Licensing
-
- The Android platform does not provide a full implementation of the C++ run-time. Instead,
- apps that depend on features such as STL, exceptions, or RTTI, must include an additional
- native run-time library that provides the features they need.
-
- \B2QA uses the GNU libstdc++ library distributed as part of the \e {Android Open Source Project}.
- This library is included in the images for \B2QA, and will be loaded by the application
- on start-up to meet the run-time requirements of Qt.
-
- The GNU C++ run-time is licensed under the
- \l{http://gcc.gnu.org/onlinedocs/libstdc++/manual/appendix_gpl.html}{GNU General Public License version 3} with
- an exception which grants permission for run-time linking and usage of the library by an application which
- would otherwise violate the terms of the main license. For more information about this exception, see
- \l{http://gcc.gnu.org/onlinedocs/libstdc++/manual/license.html}{the official license page}.
-*/
-
-/*!
- \page qtee-changelog.html
- \title ChangeLog
- \previouspage qtee-customization.html
- \nextpage qtee-troubleshooting.html
-
- \section1 \B2Q 3.1.1
-
- \list
- \li Release date: Aug 20, 2014
- \endlist
-
- \section2 Changes
- \b {Fixed Bugs}:
- \list
- \li \l {Building Your Own Embedded Linux Image}:
- fixed issues that caused the Yocto build process to fail.
- \endlist
-
- \section1 \B2Q 3.1.0
-
- \list
- \li Release date: July 3, 2014
- \endlist
-
- \section2 Changes
- \b {New Features}:
- \list
- \li Boot to Qt stack was updated to use Qt 5.3.1 on embedded Android
- and Linux.
- \li Added a generic solution for injecting \B2QA stack into devices
- running Android version 4.2.2 or later.
- \li \l {Preparing Toradex Apalis iMX6}{Toradex Apalis iMX6} was added
- as a reference device.
- \li \l {Qt Data Visualization} was updated to version 1.1.
- \li \l {Qt Charts} was updated to version 1.4.
- \li \l {Qt Virtual Keyboard} was update to version 1.1.
- \endlist
-
- \b {Improvements}:
- \list
- \li Added translucent widget windows support to eglfs.
- \li Changed \e appcontroller to print status messages to stdout.
- \li Switched to use symbolic links for GL-streaming library, instead
- of having multiple copies.
- \li Fixed C++ debugging issues and improved performance on embedded
- Android.
- \li Updated the content of \e About \e {\SDK} demo.
- \li Improved Sensors and Media Player examples.
- \endlist
-
- \b {Fixed Bugs}:
- \list
- \li Fixed WiFi not working on Nexus 7 (2013).
- \li BeagleBone Black: Fixed C++ debugging failing on embedded Android.
- \li BeagleBone Black: embedded Linux did not include USB serial drivers.
- \li Fixed JavaScript crash on ARM (QTBUG-39289).
- \li Removed useless warnings about setMask when using Qt Widgets.
- \endlist
-
- \section1 \B2Q 3.0.0
-
- \list
- \li Release date: May 22, 2014
- \endlist
-
- \section2 Changes
- \b {New Features}:
- \list
- \li \B2Q stack was updated to use Qt 5.3 on embedded Android and Linux
- \li \l {Qt Virtual Keyboard} was updated to version 1.0
- \li \l {Qt Data Visualization} demo was added
- \li Qt WebEngine 0.9 support (including WebEngine demo) was added for
- embedded Android and Linux. However, the Emulator target is
- currently not supported
- \li \l {Qt Quick Compiler} (Technology Preview) was added to the \B2Q stack
- \li \l{Preparing Nexus 7 (2012/2013)}{Nexus 7 (2013)} was added as a
- reference device for embedded Android
- \li \l{Preparing SABRE SD i.MX6Quad}{Freescale SABRE SD i.MX6Quad} was
- added as a reference device for embedded Linux
- \li WiFi networking support and configuration were implemented on
- embedded Linux
- \endlist
-
- \b {Improvements}:
- \list
- \li Emulator warnings were improved
- \li Embedded Linux: Moved to use Yocto 1.6 (Daisy)
- \li Debug symbols were moved to a separately installable package
- \li Presentation of \B2Q demos in Qt Creator was improved
- \endlist
-
- \b {Fixed Bugs}:
- \list
- \li Build scripts: Incorrect path was fixed
- \endlist
-
-\section1 \B2Q 2.1.0
-
- \list
- \li Release date: Apr. 15, 2014
- \endlist
-
- \section2 Changes
- \b {New Features}:
- \list
- \li \l {Qt Data Visualization} version 1.0 was added to the \B2Q stack
- \li \l {Enginio Data Storage} version 1.0 was added to the \B2Q stack
- \li \l {Qt Quick Enterprise Controls} was updated to version 1.1
- \li \l {Qt Serial Port} support was added to the \B2Q stack
- \li Bluetooth on \B2QL: Support for bluez was added
- \li Added support for building \B2QL for i.MX53 from sources
- \endlist
-
- \b {Improvements}:
- \list
- \li Qt Creator plugin for \B2Q now supports incremental deployment, custom adb commands
- \li Adb now easily usable over IP on all devices on \B2QL
- \li Update new content to device without erasing it first on \B2QL
- \li All images now contain generally used CA certificates
- \li Toolchains updated to support Qt WebEngine
- \li Documentation was added for QML types provided by the \l {WiFi Module}
- \li Emulator: Debug logging functionality was added
- \li Various documentation improvements
- \li \SDK installer error handling was improved
- \li 3rd party license information was updated
- \li Launcher Settings application UI was improved
- \endlist
-
- \b {Fixed Bugs}:
- \list
- \li \B2QL: OpenSSL Heartbleed bug was fixed
- \li \B2QA: Qt debug symbols were missing
- \li QEglFSCompositor::render() using incorrect vertices for full-screen quad, resulting in bad texture sampling
- \li Use damaged rect instead of full texture upload for raster windows
- \li Emulator: Crash when launching multiple instances
- \li Emulator: State transitions were not working properly
- \li \B2QA emulator: C++ debugging was fixed
- \li Emulators: Qt Quick applications don't exit on Qt.quit()
- \li Banding was visible on Raspberry Pi
- \li Qt Creator: adb failed to connect
- \li QtCreator: Different Virtual Machiness with the same OS were not handled properly
- \li Qt Creator: Tabstop order in device wizard was incorrect
- \li Qt 5 Everywhere demo: not all internet radio station were working
- \endlist
-
- \b {Fixed Known Issues}:
- \list
- \li Embedded Android: Arabic Numbers Not Always Rendered Correctly
- \endlist
-
- \section1 \B2Q 2.0.0
-
- \list
- \li Release date: Feb. 25, 2014
- \endlist
-
- \section2 Changes
- \b {New Features}:
- \list
- \li \B2Q stack was updated to use Qt 5.2.1 on embedded Android and Linux
- \li Building your own \B2Q embedded Linux stack was enabled
- \li Emulator graphics performance and quality was improved (GL-streaming)
- \li BeagleBone Black was added as a reference device
- \li \l {Qt Virtual Keyboard} was integrated into \B2Q
- \li \l {Qt Quick Enterprise Controls} was added to the \B2Q stack
- \li \l {Qt Charts} was added to the \B2Q stack
- \li \B2Q source code was made available via online installer
- \li WiFi networking support/configuration were implemented on embedded Android
- \li Ethernet connectivity was enabled on embedded Android
- \endlist
-
- \b {Improvements}:
- \list
- \li Updated GDB for embedded Android toolchain
- \li Enterprise demos (Charts, Enterprise Controls) were added
- \li Embedded Linux: Moved to use Yocto 1.5 (Dora)
- \li Demos available as examples in Qt Creator
- \li Embedded Android emulator updated to Android 4.2.2
- \endlist
-
- \b {Fixed Bugs}:
- \list
- \li Embedded Android emulator: Missing Mesa headers
- \li Embedded Linux emulator: Black screen in camera demo
- \li Emulator tries to load host plugins
- \li Sensors not working in emulators
- \li Empty \c HOME environment variable in processes launched by appcontroller
- \li Embedded Android emulator: C++ debugging fails
- \li Qt add-ons not installed to host
- \endlist
-
- \b {Fixed Known Issues}:
- \list
- \li Qt SQL: QML LocalStorage Fails to Connect to Database on Embedded Android
- \li Qt XML Patterns: Module not Available on embedded Android
- \li Qt Multimedia: Audio is Muted on Nexus 7
- \li Unnecessary Warnings Displayed by the Installer
- \li Virtual Keyboard: Backspace Removes Two Characters
- \endlist
-
- \section1 \B2Q 1.0.1
-
- \list
- \li Release date: Dec. 5, 2013
- \endlist
-
- \section2 Changes
- \list
- \li Emulator: Remote control widget version shown together with emulator version
- \li Emulator: Mouse events are sent instead of touch events
- \li Emulator: Raster window support added
- \li Emulator: emulatorproxyd shows its version on startup
- \li Emulator: Detect some network problems
- \li Emulator: Fixed issues related to startup
- \li Emulator: Updated source code license headers
- \li Emulator: Show all VirtualBox errors
- \li Emulator: Video playback support on embedded Linux
- \endlist
-*/
-
-/*!
- \page qtee-troubleshooting.html
- \title Troubleshooting
- \previouspage qtee-changelog.html
- \nextpage qtee-licenses.html
-
- \note An updated version of this information may be available in Digia customer portal,
- see \l {Known Issues} in \SDK \l {product page}.
-
- \section1 General Issues
-
- \section2 I have problems deploying/launching the application in Qt Creator
-
- Check that the device is properly connected to the development host via USB
- or Ethernet (depending on the device).
- See \l{Connectivity Issues}.
-
- If using the emulator, see \l{Installing VirtualBox}.
-
- \section2 I have problems deploying/launching a Qt or Qt Quick example application
-
- Because of a technical peculiarity in \c{qmake}, it is not
- possible to get correct deployment setup for any application that
- is placed inside a Qt source code tree.
-
- The workaround is to copy the example sources to a location
- outside the Qt source tree, and open this copy of the example
- application instead.
-
- \section2 I have problems launching or running applications on hardware after updating the SDK
-
- Remember to repeat the process of updating also your device with the latest
- version of \B2Q. See \l{Installing Boot to Qt on Target Devices}.
-
- \section2 Booting BD-SL-i.MX6 stops with \e {6x_bootscript not found} error
-
- Check the U-Boot version number. It should start with either \c{2012} or \c{2013}.
- If it is \c{2009.xx}, an upgrade of the bootloader is required. For more
- information, see:
-
- \list
- \li \l http://boundarydevices.com/6q_bootscript/
- \li \l http://boundarydevices.com/switching-u-boot-versions-on-i-mx6/
- \endlist
-
- \target nexus-factory-reset
- \section2 How do I restore my Nexus 7 to factory settings?
-
- Go to \l{https://developers.google.com/android/nexus/images} and
- download the correct file for your device. Unpack it, and then enter the
- following commands:
-
- \badcode
- <INSTALL_DIR>/Tools/b2qt/adb reboot bootloader
- <INSTALL_DIR>/Tools/b2qt/fastboot -w update <image-file>.zip
- \endcode
-
- \section2 How do I shut down the Nexus 7?
-
- If the \B2Q demo launcher is running, start the \b {Launcher
- Settings} app, and select \b {Shut Down} to power off the device.
-
- Otherwise, make sure the Nexus 7 is connected to the development host, and run
- the following command in a terminal:
- \badcode
- <INSTALL_DIR>/Tools/b2qt/adb shell reboot -p
- \endcode
-
- If the device is in the fastboot mode, use the volume button to display the
- \b {Power off} option and press the power button to power off the device.
-
- Alternatively, press and hold the power button for 10
- seconds. This will force a reboot.
-
- \section2 How do I get HDMI output working properly on BeagleBone Black?
-
- Depending on the HDMI monitor, the cable, and the build variant of
- the BeagleBone Black device, it may not be able to drive an HDMI display in a
- stable way; the image may disappear or stutter. These issues are not caused by
- the \B2Q stack.
-
- More details and possible solutions can be found
- \l {http://www.elinux.org/Beagleboard:BeagleBoneBlack_HDMI}{here}.
-
- \section2 Trying to build for the emulator target fails with error message \e{make: i686-android-linux-g++: Command not found}
-
- You need to install support libraries in order to run 32-bit programs in a
- 64-bit Linux operating system.
-
- See \l{Installing 32-bit Support Libraries}.
-
- \section2 Something crashed!
-
- The following command shows the system log:
- \badcode
- <INSTALL_DIR>/Tools/b2qt/adb logcat
- \endcode
-
- \note When terminating an application from Qt Creator, you may see the
- message \e {Terminating application. Error running process: Process crashed}.
- This is normal and does not indicate a problem in your code; a SIGTERM
- signal is sent to the application, and Qt interprets it as a crash.
-
- \section2 Mouse or touch input does not work
-
- See \l{Customization}.
-
- \note Hotplugging does not currently work, and therefore, any input device
- must be present at boot time to be recognized.
-
- \section2 Application stops with \e{EGLFS: OpenGL windows cannot be mixed with others.}
-
- OpenGL and Qt Quick 2 applications can only have one
- fullscreen window existing at a time. Trying to create another
- OpenGL window, or trying to mix an OpenGL window with a raster one
- will display the above message and abort the application.
-
- \note For raster windows (software rendered content based on QWidget or
- QPainter), there is no such limitation.
-
- \section2 I cannot edit the contents of appcontroller.conf on the device
-
- The file system where this file is located may be mounted as read-only.
-
- See \l{Customization}.
-
- \section2 C++11 features do not work on Android
-
- To enable C++11 features in the compiler, add \e{CONFIG += c++11} to the .pro file.
- On Embedded Linux this will be enough because there the toolchain contains a more
- recent version of gcc (4.8.x). On Embedded Android however the toolchain is based on
- gcc 4.6. This offers limited support for C++11 and Qt's own C++11 support is disabled,
- meaning that adding \e{c++11} to \e{CONFIG} will have no effect. There is still a
- possibility however to manually enable some level of C++11 support just for the
- application, by adding \e{QMAKE_CXXFLAGS += -std=c++11} to the .pro file.
-
- \section1 Connectivity Issues
- \section2 I cannot connect to my hardware device via USB
-
- See \l{5. Setting up USB Access to Embedded Devices}.
-
- \section2 adb fails with "error: more than one device and emulator"
-
- You have to specify which Android device you want \c{adb} to talk
- to, using adb's \c{-s <serial-number>} option. Use the following
- command to find to see the serial number of the connected
- devices:
-
- \badcode
- <INSTALL_DIR>/Tools/b2qt/adb devices
- \endcode
-
- \section2 The emulator cannot connect to the Internet
-
- By default, the VirtualBox is configured to use a host-only network, so external
- connections do not work in the emulator.
-
- You may be able to enable Internet connectivity with another
- virtual network adapter in NAT mode by adapting
- \l{http://askubuntu.com/questions/293816/in-virtualbox-how-do-i-set-up-host-only-virtual-machines-that-can-access-the-in}{these}
- instructions.
-
- \section2 The emulator is stuck in \e{Waiting for display data} or fails to start properly
-
- Check the output of the following command:
-
- \badcode
- <INSTALL_DIR>/Tools/b2qt/adb devices
- \endcode
-
- If the emulator (192.168.56.101) is not listed there, try connecting to it:
-
- \badcode
- <INSTALL_DIR>/Tools/b2qt/adb connect 192.168.56.101
- \endcode
-
- If the emulator is already listed, try disconnecting it:
- \badcode
- <INSTALL_DIR>/Tools/b2qt/adb disconnect 192.168.56.101
- \endcode
-
- And then close the emulator and retry.
-
- \section2 What are the user and password to access my embedded Linux device?
-
- Embedded Linux devices can be accessed using user \c{root} and an empty password.
-
- \section2 No sound on Embedded Android devices
-
- When connecting a headphone or speakers while the device is running, the
- audio may not be properly routed to the correct output. As a workaround,
- connect the headphone or speakers before turning on the device.
-
- \section2 Qt WebEngine libraries cannot be found when targeting the emulator
-
- Qt WebEngine is not currently available for the emulators, neither eLinux
- nor eAndroid. This is planned to be addressed in a later release.
-
- \section2 Widget-based web view is not available
-
- The Qt WebEngine APIs are available only for Qt Quick 2 based applications at the moment.
- The QWidget-based equivalents, like QWebEngineView, will become supported in future releases.
- For the time being, use the WebEngineView QML element.
-
- \section2 Qt Quick Compiler fails on the emulators
-
- The Qt Quick Compiler is not yet functional in the emulator environments, and projects
- are likely fail to build or run with compilation enabled. Support for the emulators
- will be added in a later release.
-
- \section2 QML debugging not functional when using Qt Quick Compiler
-
- QML debugging is not fully functional when the Qt Quick Compiler is enabled. Support
- for this will be added in a later release.
-
-
- \section2 Boundary Devices Android Jellybean i.MX6 image deploying issues
-
- On some hosts running the mksdcard.sh script results in the following failure messages:
-
- \badcode
- Cannot find device with major:minor 8:20: No such device
- cp: target ‘/media/BOOT/’ is not a directory
- \endcode
-
- This means that flashing an sdcard has failed, even if the scripts seemingly runs to the end.
- The issue can be worked around by adding "sleep" call before "udisks --mount" loop (search at
- the end of the script):
-
- \badcode
- sleep 2
- for n in 1 2 4 ; do
- udisks --mount ${diskname}${prefix}${n}
- done
- \endcode
-
-*/
-
-/*!
- \page qtee-qml-reference.html
- \title Add-On QML Types
- \previouspage qtee-licenses.html
-
- The following QML modules are included in the \B2Q stack and provide
- additional QML types that are useful in an embedded application:
-
- \annotatedlist qtee-qmlmodules
-
- \section1 WiFi Module
-
- \annotatedlist wifi-qmltypes
-*/
diff --git a/src/doc/src/devices/qtee-bd-sl-imx6.qdoc b/src/doc/src/devices/qtee-bd-sl-imx6.qdoc
new file mode 100644
index 0000000..700375c
--- /dev/null
+++ b/src/doc/src/devices/qtee-bd-sl-imx6.qdoc
@@ -0,0 +1,110 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+ \target BD-SL-i.MX6 (embedded Android and Linux)
+ \page qtee-preparing-hardware-imx6.html
+ \title Preparing BD-SL-i.MX6
+ \previouspage qtee-installation-guide.html
+
+ Take the following steps to prepare a
+ \l{http://boundarydevices.com/products/sabre-lite-imx6-sbc/}
+ {Boundary Devices BD-SL-i.MX6} (SABRE Lite) for \B2Q.
+
+ \note It is important that you repeat the steps in this section after you
+ update \SDK.
+
+ The images containing the \B2Q stack for BD-SL-i.MX6 are included
+ in \SDK, ready to be copied to an SD card.
+
+ \section1 Preparing an SD Card
+
+ For \B2QA, an SD card of at least 4 GB capacity is needed. For \B2QL,
+ a card of at least 512 MB capacity is sufficient.
+
+ \include detect-sd-card-device-name.qdocinc instructions
+
+ \section1 Installing the Android image
+
+ \e{If installing} \B2QL, \e{you can skip this step and proceed to}
+ \l{Installing the Boot to Qt Image}.
+
+ Download the package \e{imx6-jb-20130628.tar.gz} from
+ \l{http://boundarydevices.com/android-jellybean-on-i-mx6-with-no-disclaimers/}{Boundary
+ Devices Android Jellybean i.MX6 images} (registration required).
+
+ Use the following commands to create an SD card containing the
+ downloaded image:
+
+ \list 1
+ \li Extract the downloaded package:
+ \badcode
+ ~/$ mkdir bd-android
+ ~/$ cd bd-android
+ ~/bd-android$ tar zxvf ~/Downloads/imx6-jb-20130628.tar.gz
+ \endcode
+ \li Run device/boundary/mksdcard.sh:
+ \badcode
+ ~/bd-android$ sudo device/boundary/mksdcard.sh /dev/<device_name>
+ ~/bd-android$ sync
+ \endcode
+ \endlist
+
+ \section1 Installing the \B2Q Image
+
+ Make sure you have the required tools installed in your development machine:
+
+ \badcode
+ sudo apt-get install u-boot-tools
+ \endcode
+
+ Then, upgrade the SD card with \B2Q. First, ensure that no partitions on the
+ SD card are mounted:
+
+ \include detect-sd-card-device-name.qdocinc unmount
+
+ Then, use one of the commands below, depending on whether you are developing
+ for embedded Android or Linux:
+
+ \list
+ \li \b{\B2QA}
+ \badcode
+ cd <INSTALL_DIR>
+ ./Boot2Qt-3.x/generic-4.2-eAndroid/images/iMX6/deploy.sh /dev/<device_name>
+ \endcode
+ \li \b{\B2QL}
+ \badcode
+ cd <INSTALL_DIR>
+ sudo ./Boot2Qt-3.x/iMX6-eLinux/images/deploy.sh /dev/<device_name>
+ \endcode
+ \endlist
+
+ After the installation is complete, insert the SD card, power on the device and check that
+ the \B2Q welcome screen and/or demo appear.
+
+ \section1 Setting up USB Access
+
+ \include b2qt-post-install-setup.qdocinc setting up usb access
+
+ \section1 Configuring a Device Kit in Qt Creator
+
+ \include b2qt-post-install-setup.qdocinc configuring device kit android linux
+
+ You are now ready to start developing for your device. For more information,
+ see \l{Building and Running an Example}.
+*/
diff --git a/src/doc/src/devices/qtee-beagleboard-xm.qdoc b/src/doc/src/devices/qtee-beagleboard-xm.qdoc
new file mode 100644
index 0000000..fae5725
--- /dev/null
+++ b/src/doc/src/devices/qtee-beagleboard-xm.qdoc
@@ -0,0 +1,69 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+ \target BeagleBoard-xM (embedded Linux)
+ \page qtee-preparing-hardware-beagleboard.html
+ \title Preparing BeagleBoard-xM
+ \previouspage qtee-installation-guide.html
+ \nextpage qtee-building-and-running.html
+
+ Take the following steps to prepare a \l{http://beagleboard.org/hardware-xM}
+ {BeagleBoard-xM} for
+ \B2Q.
+
+ \note BeagleBoard-xM is no longer supported in \SDK 3.0. It is still,
+ however, supported and tested under the previous 2.x versions.
+
+ The image containing \B2Q stack for BeagleBoard-xM are included in \SDK,
+ ready to be copied to an SD card.
+
+ \section1 Preparing an SD Card
+
+ An SD card of at least 512 MB capacity is needed.
+
+ \include detect-sd-card-device-name.qdocinc instructions
+
+ \section1 Installing the \B2Q Image
+
+ To write the image to the SD card, ensure that no partitions on the
+ SD card are mounted:
+
+ \include detect-sd-card-device-name.qdocinc unmount
+
+ Then,
+
+ \badcode
+ cd <INSTALL_DIR>
+ sudo Boot2Qt-3.x/beagleboard-eLinux/images/deploy.sh /dev/<device_name>
+ \endcode
+
+ After the image has been deployed, power on the device and check that
+ the \B2Q welcome screen and/or demo appear.
+
+ \section1 Setting up USB Access
+
+ \include b2qt-post-install-setup.qdocinc setting up usb access
+
+ \section1 Configuring a Device Kit in Qt Creator
+
+ \include b2qt-post-install-setup.qdocinc configuring device kit
+
+ You are now ready to start developing for your device. For more information,
+ see \l{Building and Running an Example}.
+*/
diff --git a/src/doc/src/devices/qtee-beaglebone-black.qdoc b/src/doc/src/devices/qtee-beaglebone-black.qdoc
new file mode 100644
index 0000000..360eb6d
--- /dev/null
+++ b/src/doc/src/devices/qtee-beaglebone-black.qdoc
@@ -0,0 +1,101 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+ \target BeagleBone Black (embedded Android and Linux)
+ \page qtee-preparing-hardware-beaglebone.html
+ \title Preparing BeagleBone Black
+ \previouspage qtee-installation-guide.html
+
+ Take the following steps to prepare a
+ \l{http://beagleboard.org/products/beaglebone%20black}{BeagleBone Black} for \B2Q.
+
+ \note It is important that you repeat the steps in this section after you
+ update \SDK.
+
+ The images containing the \B2Q stack for BeagleBone Black are included
+ in \SDK, ready to be copied to an SD card.
+
+ \section1 Preparing an SD Card
+
+ For \B2QA, an SD card of at least 2 GB capacity is needed. For \B2QL,
+ a card of at least 512 MB capacity is sufficient.
+
+ \include detect-sd-card-device-name.qdocinc instructions
+
+ \section1 Installing the Android image
+
+ \e{If installing} \B2QL, \e{you can skip this step and proceed to}
+ \l{Installing the Boot to Qt Image}.
+
+ Download the package \e{TI_Android_JB_4.2.2_DevKit_4.1.1_beagleboneblack.tar.gz} from
+ \l{http://downloads.ti.com/sitara_android/esd/TI_Android_DevKit/TI_Android_JB_4_2_2_DevKit_4_1_1/index_FDS.html}
+ {Texas Instruments} (search for \e {BeagleBone Black} in the list of download packages).
+
+ Use the following commands to create an SD card containing the
+ downloaded image:
+
+ \list 1
+ \li Extract the downloaded package:
+ \badcode
+ ~$ tar zxvf ~/Downloads/TI_Android_JB_4.2.2_DevKit_4.1.1_beagleboneblack.tar.gz
+ \endcode
+ \li Run beagleboneblack/mkmmc-android.sh:
+ \badcode
+ ~$ cd beagleboneblack
+ ~/beagleboneblack$ sudo ./mkmmc-android.sh /dev/<device_name>
+ \endcode
+ \endlist
+
+ \section1 Installing the \B2Q Image
+
+ Then, upgrade the SD card with \B2Q. First, ensure that no partitions on the
+ SD card are mounted:
+
+ \include detect-sd-card-device-name.qdocinc unmount
+
+ Then, use one of the commands below, depending on whether you are developing
+ for embedded Android or Linux:
+
+ \list
+ \li \b{\B2QA}
+ \badcode
+ cd <INSTALL_DIR>
+ ./Boot2Qt-3.x/generic-4.2-eAndroid/images/beaglebone/deploy.sh
+ \endcode
+ \li \b{\B2QL}
+ \badcode
+ cd <INSTALL_DIR>
+ sudo ./Boot2Qt-3.x/beaglebone-eLinux/images/deploy.sh /dev/<device_name>
+ \endcode
+ \endlist
+
+ After the installation is complete, insert the SD card, power on the device and check that
+ the \B2Q welcome screen and/or demo appear.
+
+ \section1 Setting up USB Access
+
+ \include b2qt-post-install-setup.qdocinc setting up usb access
+
+ \section1 Configuring a Device Kit in Qt Creator
+
+ \include b2qt-post-install-setup.qdocinc configuring device kit android linux
+
+ You are now ready to start developing for your device. For more information,
+ see \l{Building and Running an Example}.
+*/
diff --git a/src/doc/src/devices/qtee-imx53.qdoc b/src/doc/src/devices/qtee-imx53.qdoc
new file mode 100644
index 0000000..96dcbea
--- /dev/null
+++ b/src/doc/src/devices/qtee-imx53.qdoc
@@ -0,0 +1,70 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+ \target i.MX53 Quick Start Board (embedded Linux)
+ \page qtee-preparing-hardware-imx53qsb.html
+ \title Preparing i.MX53 Quick Start Board
+ \previouspage qtee-installation-guide.html
+ \nextpage qtee-building-and-running.html
+
+ Take the following steps to prepare a
+ \l{http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=IMX53QSB} {i.MX53 Quick Start Board}
+ for \B2Q.
+
+ \note Ethernet networking is required to connect the device to Qt Creator.
+
+ \note It is important that you repeat the steps in this section after you
+ update \SDK.
+
+ As i.MX53 Quick Start Board is not a \SDK reference board, there is no ready-made
+ image containing a \B2Q stack available. Instead, you must build it yourself using
+ the Yocto recipes and build scripts from the \B2Q source packages.
+ For more information, see \l{Building Your Own Embedded Linux Image}.
+
+ \section1 Preparing an SD Card
+
+ An SD card of at least 512 MB capacity is sufficient.
+
+ \include detect-sd-card-device-name.qdocinc instructions
+
+ \section1 Installing the \B2Q Image
+
+ To write the image to the SD card, ensure that no partitions on the
+ SD card are mounted:
+
+ \include detect-sd-card-device-name.qdocinc unmount
+
+ Then,
+
+ \badcode
+ cd <QtBuildDir>
+ sudo deploy.sh /dev/<device_name>
+ \endcode
+
+ After the image has been deployed, insert the SD card, power on the device and check that
+ the \B2Q welcome screen and/or demo appear.
+
+ \section1 Configuring a Device Kit in Qt Creator
+
+ \include b2qt-post-install-setup.qdocinc configuring network device
+
+ You are now ready to start developing for your device. For more information,
+ see \l{Building and Running an Example}.
+*/
+
diff --git a/src/doc/src/devices/qtee-nexus-7.qdoc b/src/doc/src/devices/qtee-nexus-7.qdoc
new file mode 100644
index 0000000..c461fb6
--- /dev/null
+++ b/src/doc/src/devices/qtee-nexus-7.qdoc
@@ -0,0 +1,103 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+ \target Nexus 7 (2012/2013) (embedded Android)
+ \page qtee-preparing-hardware-nexus-7.html
+ \title Preparing Nexus 7 (2012/2013)
+ \previouspage qtee-installation-guide.html
+ \nextpage qtee-building-and-running.html
+
+ Take the following steps to prepare a
+ \l{http://www.google.com/nexus/7/specs/}{Nexus 7 (2012/2013)} for
+ \B2Q.
+
+ \note The installation process will wipe the device. Make sure to
+ backup any personal data. The device can later be restored to
+ factory state, see \l{nexus-factory-reset}{Troubleshooting}.
+
+ The Nexus 7 must have the same Android main version (e.g. \c{4.2}
+ or \c{4.4}) as the generic \B2Q eAndroid stack that is to be
+ installed. If needed, you can update the Android version either by
+ using Android's upgrading tool, or by flashing a factory image of
+ the right version. See \l{nexus-factory-reset}{Troubleshooting}.
+
+ \section1 Enabling Developer Mode
+
+ In order to install the \B2Q stack into the Nexus 7, you need to
+ enable developer mode and USB debugging. This is only needed for
+ the first time install.
+
+ \note If for some reason the device does not boot up normally, it
+ is also possible to install to a Nexus 7 started up in
+ \c{fastboot} (bootloader) mode (see
+ \l{nexus-factory-reset}{Troubleshooting}). Just skip this section
+ and add the \c{-fastboot} argument to the \c{deploy.sh} command
+ below.
+
+ \list 1
+ \li Power up the device.
+ \li Open the \b{Settings} app and select the \b{About tablet} item.
+ \li Press the \b{Build number} item seven times, until the message "You are now a developer!" appears.
+
+ \li Back in the \b{Settings} menu, select \b{Developer options}.
+ \li Press the \b{USB debugging} item and confirm that you allow USB debugging.
+ \endlist
+
+ You should now be able to establish USB connection to the device as follows.
+
+ \section1 Setting up USB Access
+
+ \include b2qt-post-install-setup.qdocinc setting up usb access
+
+ \section1 Deploying the \B2Q Stack
+
+ Depending on the edition of your Nexus 7 device, use one of the
+ commands below to install the \B2Q stack. Replace \c{X.Y} with the
+ device's Android version number, for example \c{4.2} or \c{4.4}.
+
+ \note The deploy script will check that the connected Nexus device
+ is of the expected type and Android version, and abort the
+ installation if it is not.
+
+ \list
+ \li \b{Nexus 7 (2013):}
+ \badcode
+ cd <INSTALL_DIR>
+ ./Boot2Qt-3.x/generic-X.Y-eAndroid/images/nexus7v2/deploy.sh
+ \endcode
+ \li \b{Nexus 7 (2012):}
+ \badcode
+ cd <INSTALL_DIR>
+ ./Boot2Qt-3.x/generic-X.Y-eAndroid/images/nexus7/deploy.sh
+ \endcode
+ \endlist
+
+ During the installation, the device may ask for confirmation to be
+ unlocked. Press the power button once to confirm.
+
+ The device will reboot during the process. Do not interact with it
+ or unplug it until the process is fully completed.
+
+ \section1 Configuring a Device Kit in Qt Creator
+
+ \include b2qt-post-install-setup.qdocinc configuring device kit android
+
+ You are now ready to start developing for your device. For more information,
+ see \l{Building and Running an Example}.
+*/
diff --git a/src/doc/src/devices/qtee-raspberry-pi.qdoc b/src/doc/src/devices/qtee-raspberry-pi.qdoc
new file mode 100644
index 0000000..9a30dce
--- /dev/null
+++ b/src/doc/src/devices/qtee-raspberry-pi.qdoc
@@ -0,0 +1,69 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+ \target Raspberry Pi Model B (embedded Linux)
+ \page qtee-preparing-hardware-rasberrypi.html
+ \title Preparing Raspberry Pi
+ \previouspage qtee-installation-guide.html
+ \nextpage qtee-building-and-running.html
+
+ Take the following steps to prepare a \l{http://www.raspberrypi.org/}
+ {Raspberry Pi} for
+ \B2Q.
+
+ \note Ethernet networking is required to connect the device to Qt Creator.
+ This means that the support is currently limited to Raspberry Pi Model B, which
+ includes an Ethernet port.
+
+ \note It is important that you repeat the steps in this section after you
+ update \SDK.
+
+ The image containing \B2Q stack for Raspberry Pi is included in the SDK,
+ ready to be copied to an SD card.
+
+ \section1 Preparing an SD Card
+
+ An SD card of at least 512 MB capacity is sufficient.
+
+ \include detect-sd-card-device-name.qdocinc instructions
+
+ \section1 Installing the \B2Q Image
+
+ To write the image to the SD card, ensure that no partitions on the
+ SD card are mounted:
+
+ \include detect-sd-card-device-name.qdocinc unmount
+
+ Then,
+
+ \badcode
+ cd <INSTALL_DIR>
+ sudo Boot2Qt-3.x/raspberrypi-eLinux/images/deploy.sh /dev/<device_name>
+ \endcode
+
+ After the image has been deployed, insert the SD card, power on the device and check that
+ the \B2Q welcome screen and/or demo appear.
+
+ \section1 Configuring a Device Kit in Qt Creator
+
+ \include b2qt-post-install-setup.qdocinc configuring network device
+
+ You are now ready to start developing for your device. For more information,
+ see \l{Building and Running an Example}.
+*/
diff --git a/src/doc/src/devices/qtee-sabre-sd-imx6quad.qdoc b/src/doc/src/devices/qtee-sabre-sd-imx6quad.qdoc
new file mode 100644
index 0000000..15898c7
--- /dev/null
+++ b/src/doc/src/devices/qtee-sabre-sd-imx6quad.qdoc
@@ -0,0 +1,69 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+ \target SABRE SD i.MX6Quad (embedded Linux)
+ \page qtee-preparing-hardware-imx6sabresd.html
+ \title Preparing SABRE SD i.MX6Quad
+ \previouspage qtee-installation-guide.html
+
+ Take the following steps to prepare a
+ \l{http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=RDIMX6SABREBRD}
+ {Freescale SABRE SD i.MX6Quad} for \B2Q.
+
+ \note It is important that you repeat the steps in this section after you
+ update \SDK.
+
+ The images containing the \B2Q stack for SABRE SD i.MX6Quad are included
+ in \SDK, ready to be copied to an SD card.
+
+ \section1 Preparing an SD Card
+
+ An SD card of at least 512 MB capacity is sufficient.
+
+ \include detect-sd-card-device-name.qdocinc instructions
+
+ \section1 Installing the \B2Q Image
+
+ To write the image to the SD card, ensure that no partitions on the
+ SD card are mounted:
+
+ \include detect-sd-card-device-name.qdocinc unmount
+
+ Then,
+
+ \badcode
+ cd <INSTALL_DIR>
+ sudo Boot2Qt-3.x/imx6qsabresd-eLinux/images/deploy.sh /dev/<device_name>
+ \endcode
+
+ After the image has been deployed, insert the SD card, power on the device and check that
+ the \B2Q welcome screen and/or demo appear.
+
+ \section1 Setting up USB Access
+
+ \include b2qt-post-install-setup.qdocinc setting up usb access
+
+ \section1 Configuring a Device Kit in Qt Creator
+
+ \include b2qt-post-install-setup.qdocinc configuring device kit
+
+ You are now ready to start developing for your device. For more information,
+ see \l{Building and Running an Example}.
+*/
+
diff --git a/src/doc/src/devices/qtee-supported-devices.qdoc b/src/doc/src/devices/qtee-supported-devices.qdoc
new file mode 100644
index 0000000..ad33aa9
--- /dev/null
+++ b/src/doc/src/devices/qtee-supported-devices.qdoc
@@ -0,0 +1,106 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+
+/*!
+ \page qtee-preparing-hardware.html
+ \title Preparing Hardware
+ \previouspage qtee-supported-platforms.html
+ \nextpage qtee-building-and-running.html
+
+ Before you can deploy and test your Qt application on hardware, you must
+ flash the target device with an image that contains the
+ \B2Q stack. These steps vary from device to device:
+
+ \list
+ \li \l{Nexus 7 (2012/2013) (embedded Android)}
+ \li \l{BD-SL-i.MX6 (embedded Android and Linux)}
+ \li \l{SABRE SD i.MX6Quad (embedded Linux)}
+ \li \l{Toradex Apalis iMX6 (embedded Linux)}
+ \li \l{BeagleBone Black (embedded Android and Linux)}
+ \li \l{BeagleBoard-xM (embedded Linux)}
+ \li \l{Raspberry Pi Model B (embedded Linux)}
+ \endlist
+
+ If you use only the emulator, you can skip this step
+ and continue straight to \l {Building and Running an Example}.
+*/
+
+/*!
+ \page qtee-supported-platforms.html
+ \title Supported Platforms
+ \previouspage qtee-installation-guide.html
+ \nextpage qtee-preparing-hardware.html
+
+ \section1 Supported Reference Devices
+
+ The \B2Q stack can be made to run on a variety of hardware. For \SDK license
+ holders, tooling is provided to customize the contents of the stack as well
+ as to take it into desired production hardware. For more information on how
+ to customize the stack for embedded Linux, see
+ \l {Building Your Own Embedded Linux Image}.
+
+ Approximate minimal hardware requirements for running \B2Q are:
+ \list
+ \li 256 MB of RAM
+ \li 500 MHz CPU, 1 GHz preferred for 60-FPS velvet-smooth UI
+ \li OpenGL ES 2.0 support
+ \endlist
+
+ \B2QA requires hardware that has support for the Android operating
+ system, version 4.2 or later.
+
+ \B2Q software stack is provided pre-built, tested and supported for the
+ following hardware:
+ \list
+ \li \l{http://www.google.com/nexus/7/specs/}
+ {Google/Asus Nexus 7 (2012 and 2013 models)}
+ \li \l{http://beagleboard.org/products/beaglebone%20black}
+ {BeagleBone Black}
+ \li \l{http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=RDIMX6SABREBRD}
+ {Freescale SABRE SD i.MX6Quad}
+ \li \l{http://boundarydevices.com/products/sabre-lite-imx6-sbc/}
+ {BD-SL-i.MX6}
+ \li \l{http://www.toradex.com/products/apalis-arm-computer-modules/freescale-imx-6-computer-module}
+ {Toradex Apalis iMX6}
+ \li \l{http://www.raspberrypi.org/faqs}
+ {Raspberry Pi Model B}
+ \endlist
+
+ \section2 Legacy Reference Devices
+
+ The following devices are no longer tested or supported by the latest
+ release of \SDK.
+
+ \list
+ \li \l{http://beagleboard.org/hardware-xM}
+ {BeagleBoard-xM}
+ \list
+ \li Starting from \SDK 3.0 release, BeagleBoard-xM is no longer
+ tested and supported. It is, however, still tested and supported
+ in the earlier 2.x releases.
+ \endlist
+ \endlist
+
+ \section1 Supported Development Environment
+
+ The development environment supported by \SDK is Ubuntu Linux 64-bit (12.04 LTS or later).
+
+ \sa {Requirements for Development Host}
+
+*/
diff --git a/src/doc/src/devices/qtee-toradex-apalis.qdoc b/src/doc/src/devices/qtee-toradex-apalis.qdoc
new file mode 100644
index 0000000..4af35c3
--- /dev/null
+++ b/src/doc/src/devices/qtee-toradex-apalis.qdoc
@@ -0,0 +1,80 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+ \target Toradex Apalis iMX6 (embedded Linux)
+ \page qtee-preparing-hardware-apalis-imx6.html
+ \title Preparing Toradex Apalis iMX6
+ \previouspage qtee-installation-guide.html
+
+ Take the following steps to prepare a
+ \l{http://www.toradex.com/products/apalis-arm-computer-modules/freescale-imx-6-computer-module}
+ {Toradex Apalis iMX6} for \B2Q.
+
+ \note It is important that you repeat the steps in this section after you
+ update \SDK.
+
+ The images containing the \B2Q stack for Toradex Apalis iMX6 are included
+ in \SDK, ready to be copied to an SD card.
+
+ \section1 Preparing an SD Card
+
+ An SD card of at least 512 MB capacity is sufficient.
+
+ \include detect-sd-card-device-name.qdocinc instructions
+
+ \section1 Installing the \B2Q Image
+
+ To write the image to the SD card, ensure that no partitions on the
+ SD card are mounted:
+
+ \include detect-sd-card-device-name.qdocinc unmount
+
+ Then,
+
+ \badcode
+ cd <INSTALL_DIR>
+ sudo Boot2Qt-3.x/apalis-imx6-eLinux/images/deploy.sh /dev/<device_name>
+ \endcode
+
+ By default, the Toradex Apalis iMX6 boots from its internal eMMC. In order to boot from
+ the external SD card, the U-Boot environment needs to be updated. Connect a serial cable
+ to the device and enter into the U-Boot environment by pressing any key before the autoboot.
+ Enter following lines into U-Boot:
+
+ \badcode
+ setenv bootcmd 'run sdboot ; echo sdboot failed ; run emmcboot ; echo ; echo emmcboot failed ; run nfsboot ; echo ; echo nfsboot failed ; usb start ;setenv stdout serial,vga ; setenv stdin serial,usbkbd'
+ setenv sdboot 'run setup; setenv bootargs ${defargs} ${sdargs} ${setupargs} ${vidargs};echo Booting from SD card in 4bit slot...; fatload mmc 2:1 10800000 uImage && bootm 10800000'
+ setenv sdargs 'ip=off root=/dev/mmcblk1p2 rw,noatime rootfstype=ext3 rootwait'
+ saveenv
+ \endcode
+
+ New U-Boot command are now stored into the device, and you can start \B2Q. For more information
+ about the boot process on Toredex Apalis iMX6, see
+ \l{http://developer.toradex.com/software-resources/arm-family/linux/linux-booting}{Toradex Linux Booting}
+
+ After the image has been deployed, insert the SD card, power on the device and check that
+ the \B2Q welcome screen and/or demo appear.
+
+ \section1 Configuring a Device Kit in Qt Creator
+
+ \include b2qt-post-install-setup.qdocinc configuring network device
+
+ You are now ready to start developing for your device. For more information,
+ see \l{Building and Running an Example}.
+*/
diff --git a/src/doc/src/qtee-building-running.qdoc b/src/doc/src/qtee-building-running.qdoc
new file mode 100644
index 0000000..7dbcb04
--- /dev/null
+++ b/src/doc/src/qtee-building-running.qdoc
@@ -0,0 +1,134 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+ \page qtee-building-and-running.html
+ \title Building and Running Embedded Applications
+ \previouspage qtee-preparing-hardware.html
+ \nextpage qtee-custom-build-steps.html
+
+ \section1 Building and Running an Example
+
+ After you complete the installation and configuration steps for \SDK and the
+ target devices, you can test the setup by creating a simple \l{Qt Quick}
+ application and running it on the device:
+
+ \list 1
+ \li Make sure that your device is powered on and connected to the
+ development host.
+ \li In Qt Creator, select \b File > \b {New File or Project} >
+ \b Applications > \b{Qt Quick Application} > \b{Choose}.
+ \li Choose a location for your new project.
+ \li In the \b{Qt Quick Component Set} dialog, select \b{Qt Quick 2.2}
+ or \b{Qt Quick 2.2 Boot2Qt}.
+ \li In the \b{Kit Selection} dialog, select the kits for your
+ devices. You can also select the emulator kit to test running the
+ project in the emulator.
+ \li Click \b{Next} and finish the wizard.
+ \li In \b Projects > \b {Build & Run}, select the correct kit for your
+ connected device.
+ \li To build and run the project, click \inlineimage qtcreator-run.png
+ \endlist
+
+ \section1 Building and Running \B2Q Demos
+
+ You can find the \B2Q demo applications in Qt Creator.
+
+ \list 1
+ \li Go to \b Welcome > \b Examples.
+ \li Select a \e Boot2Qt Qt version from the drop-down list.
+ \li Select a demo you want to build.
+ \li In \b Projects > \b {Build & Run}, select the correct kit for your
+ connected device or emulator.
+ \li To build and run the project, click \inlineimage qtcreator-run.png
+ \endlist
+
+ \section1 Setting Up an Already Existing Project for Deployment
+
+ New Qt Quick application projects generated by Qt Creator always have the correct
+ settings for deployment on the device or emulator. However, other projects need
+ some changes. This includes projects created using the
+ \b File > \b {New File or Project} > \b Applications > \b{Qt Widget Application}
+ template.
+
+ As a general rule, application binaries and resources are deployed to the
+ \c {/data/user/qt/<APPLICATION_NAME>} directory. Therefore, the \c path variable for
+ the \c INSTALLS targets needs to be adjusted accordingly in .pro files.
+
+ Open the .pro file and define the \c target.path and \c INSTALLS variables as follows:
+
+ \badcode
+ target.path = /data/user/qt/$$TARGET
+ INSTALLS += target
+ \endcode
+
+ Above, \c {$$TARGET} expands to the application target (executable) name.
+
+ \section2 Deploying Application Resources
+
+ If the application depends on additional resources (such as QML files and
+ images), you need to deploy them as well. For example:
+
+ \badcode
+ appFiles.files = *.png qml
+ appFiles.path = /data/user/qt/$$TARGET
+ INSTALLS += appFiles
+ \endcode
+
+ Above, all PNG images from the application source directory, and the entire
+ \e qml subdirectory are included in the deployment.
+
+ Alternatively, the files used by the application can be stored into the application
+ executable using the \l{The Qt Resource System}{Qt resource system}. This way, simply
+ deploying the application binary is all that's required.
+*/
+
+/*!
+ \page qtee-custom-build-steps.html
+ \title Special Build & Run Options
+ \previouspage qtee-building-and-running.html
+ \nextpage qtee-customization.html
+
+ Qt Creator allows you to execute custom commands on the embedded device connected
+ to the development host, both during the build process and during deployment of your
+ application.
+
+ \section1 Custom Build Steps
+
+ To add a custom step to be executed during the build:
+
+ \list 1
+ \li In Qt Creator, go to \b Projects > \b {Build Settings}
+ \li Select \b Build configuration for the \e {\B2Q} version you want to customize.
+ \li Click \b {Add Build Step} and select \b {Custom Remote Command (via adb shell)}.
+ \li Enter the command to be executed.
+ \endlist
+
+ \section1 Custom Deployment Steps
+
+ To add a custom step to be executed during deployment:
+
+ \list 1
+ \li In Qt Creator, go to \b Projects > \b {Run Settings}
+ \li Select \b Run configuration for the \e {\B2Q} version you want to customize.
+ \li Click \b {Add Deploy Step} and select \b {Custom Remote Command (via adb shell)}.
+ \li Enter the command to be executed.
+ \endlist
+
+ \sa {Booting to a Custom Application}
+*/
diff --git a/src/doc/src/qtee-changelog.qdoc b/src/doc/src/qtee-changelog.qdoc
new file mode 100644
index 0000000..494c285
--- /dev/null
+++ b/src/doc/src/qtee-changelog.qdoc
@@ -0,0 +1,239 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+
+/*!
+ \page qtee-changelog.html
+ \title ChangeLog
+ \previouspage qtee-customization.html
+ \nextpage qtee-troubleshooting.html
+
+ \section1 \B2Q 3.1.1
+
+ \list
+ \li Release date: Aug 20, 2014
+ \endlist
+
+ \section2 Changes
+ \b {Fixed Bugs}:
+ \list
+ \li \l {Building Your Own Embedded Linux Image}:
+ fixed issues that caused the Yocto build process to fail.
+ \endlist
+
+ \section1 \B2Q 3.1.0
+
+ \list
+ \li Release date: July 3, 2014
+ \endlist
+
+ \section2 Changes
+ \b {New Features}:
+ \list
+ \li Boot to Qt stack was updated to use Qt 5.3.1 on embedded Android
+ and Linux.
+ \li Added a generic solution for injecting \B2QA stack into devices
+ running Android version 4.2.2 or later.
+ \li \l {Preparing Toradex Apalis iMX6}{Toradex Apalis iMX6} was added
+ as a reference device.
+ \li \l {Qt Data Visualization} was updated to version 1.1.
+ \li \l {Qt Charts} was updated to version 1.4.
+ \li \l {Qt Virtual Keyboard} was update to version 1.1.
+ \endlist
+
+ \b {Improvements}:
+ \list
+ \li Added translucent widget windows support to eglfs.
+ \li Changed \e appcontroller to print status messages to stdout.
+ \li Switched to use symbolic links for GL-streaming library, instead
+ of having multiple copies.
+ \li Fixed C++ debugging issues and improved performance on embedded
+ Android.
+ \li Updated the content of \e About \e {\SDK} demo.
+ \li Improved Sensors and Media Player examples.
+ \endlist
+
+ \b {Fixed Bugs}:
+ \list
+ \li Fixed WiFi not working on Nexus 7 (2013).
+ \li BeagleBone Black: Fixed C++ debugging failing on embedded Android.
+ \li BeagleBone Black: embedded Linux did not include USB serial drivers.
+ \li Fixed JavaScript crash on ARM (QTBUG-39289).
+ \li Removed useless warnings about setMask when using Qt Widgets.
+ \endlist
+
+ \section1 \B2Q 3.0.0
+
+ \list
+ \li Release date: May 22, 2014
+ \endlist
+
+ \section2 Changes
+ \b {New Features}:
+ \list
+ \li \B2Q stack was updated to use Qt 5.3 on embedded Android and Linux
+ \li \l {Qt Virtual Keyboard} was updated to version 1.0
+ \li \l {Qt Data Visualization} demo was added
+ \li Qt WebEngine 0.9 support (including WebEngine demo) was added for
+ embedded Android and Linux. However, the Emulator target is
+ currently not supported
+ \li \l {Qt Quick Compiler} (Technology Preview) was added to the \B2Q stack
+ \li \l{Preparing Nexus 7 (2012/2013)}{Nexus 7 (2013)} was added as a
+ reference device for embedded Android
+ \li \l{Preparing SABRE SD i.MX6Quad}{Freescale SABRE SD i.MX6Quad} was
+ added as a reference device for embedded Linux
+ \li WiFi networking support and configuration were implemented on
+ embedded Linux
+ \endlist
+
+ \b {Improvements}:
+ \list
+ \li Emulator warnings were improved
+ \li Embedded Linux: Moved to use Yocto 1.6 (Daisy)
+ \li Debug symbols were moved to a separately installable package
+ \li Presentation of \B2Q demos in Qt Creator was improved
+ \endlist
+
+ \b {Fixed Bugs}:
+ \list
+ \li Build scripts: Incorrect path was fixed
+ \endlist
+
+\section1 \B2Q 2.1.0
+
+ \list
+ \li Release date: Apr. 15, 2014
+ \endlist
+
+ \section2 Changes
+ \b {New Features}:
+ \list
+ \li \l {Qt Data Visualization} version 1.0 was added to the \B2Q stack
+ \li \l {Enginio Data Storage} version 1.0 was added to the \B2Q stack
+ \li \l {Qt Quick Enterprise Controls} was updated to version 1.1
+ \li \l {Qt Serial Port} support was added to the \B2Q stack
+ \li Bluetooth on \B2QL: Support for bluez was added
+ \li Added support for building \B2QL for i.MX53 from sources
+ \endlist
+
+ \b {Improvements}:
+ \list
+ \li Qt Creator plugin for \B2Q now supports incremental deployment, custom adb commands
+ \li Adb now easily usable over IP on all devices on \B2QL
+ \li Update new content to device without erasing it first on \B2QL
+ \li All images now contain generally used CA certificates
+ \li Toolchains updated to support Qt WebEngine
+ \li Documentation was added for QML types provided by the \l {WiFi Module}
+ \li Emulator: Debug logging functionality was added
+ \li Various documentation improvements
+ \li \SDK installer error handling was improved
+ \li 3rd party license information was updated
+ \li Launcher Settings application UI was improved
+ \endlist
+
+ \b {Fixed Bugs}:
+ \list
+ \li \B2QL: OpenSSL Heartbleed bug was fixed
+ \li \B2QA: Qt debug symbols were missing
+ \li QEglFSCompositor::render() using incorrect vertices for full-screen quad, resulting in bad texture sampling
+ \li Use damaged rect instead of full texture upload for raster windows
+ \li Emulator: Crash when launching multiple instances
+ \li Emulator: State transitions were not working properly
+ \li \B2QA emulator: C++ debugging was fixed
+ \li Emulators: Qt Quick applications don't exit on Qt.quit()
+ \li Banding was visible on Raspberry Pi
+ \li Qt Creator: adb failed to connect
+ \li QtCreator: Different Virtual Machiness with the same OS were not handled properly
+ \li Qt Creator: Tabstop order in device wizard was incorrect
+ \li Qt 5 Everywhere demo: not all internet radio station were working
+ \endlist
+
+ \b {Fixed Known Issues}:
+ \list
+ \li Embedded Android: Arabic Numbers Not Always Rendered Correctly
+ \endlist
+
+ \section1 \B2Q 2.0.0
+
+ \list
+ \li Release date: Feb. 25, 2014
+ \endlist
+
+ \section2 Changes
+ \b {New Features}:
+ \list
+ \li \B2Q stack was updated to use Qt 5.2.1 on embedded Android and Linux
+ \li Building your own \B2Q embedded Linux stack was enabled
+ \li Emulator graphics performance and quality was improved (GL-streaming)
+ \li BeagleBone Black was added as a reference device
+ \li \l {Qt Virtual Keyboard} was integrated into \B2Q
+ \li \l {Qt Quick Enterprise Controls} was added to the \B2Q stack
+ \li \l {Qt Charts} was added to the \B2Q stack
+ \li \B2Q source code was made available via online installer
+ \li WiFi networking support/configuration were implemented on embedded Android
+ \li Ethernet connectivity was enabled on embedded Android
+ \endlist
+
+ \b {Improvements}:
+ \list
+ \li Updated GDB for embedded Android toolchain
+ \li Enterprise demos (Charts, Enterprise Controls) were added
+ \li Embedded Linux: Moved to use Yocto 1.5 (Dora)
+ \li Demos available as examples in Qt Creator
+ \li Embedded Android emulator updated to Android 4.2.2
+ \endlist
+
+ \b {Fixed Bugs}:
+ \list
+ \li Embedded Android emulator: Missing Mesa headers
+ \li Embedded Linux emulator: Black screen in camera demo
+ \li Emulator tries to load host plugins
+ \li Sensors not working in emulators
+ \li Empty \c HOME environment variable in processes launched by appcontroller
+ \li Embedded Android emulator: C++ debugging fails
+ \li Qt add-ons not installed to host
+ \endlist
+
+ \b {Fixed Known Issues}:
+ \list
+ \li Qt SQL: QML LocalStorage Fails to Connect to Database on Embedded Android
+ \li Qt XML Patterns: Module not Available on embedded Android
+ \li Qt Multimedia: Audio is Muted on Nexus 7
+ \li Unnecessary Warnings Displayed by the Installer
+ \li Virtual Keyboard: Backspace Removes Two Characters
+ \endlist
+
+ \section1 \B2Q 1.0.1
+
+ \list
+ \li Release date: Dec. 5, 2013
+ \endlist
+
+ \section2 Changes
+ \list
+ \li Emulator: Remote control widget version shown together with emulator version
+ \li Emulator: Mouse events are sent instead of touch events
+ \li Emulator: Raster window support added
+ \li Emulator: emulatorproxyd shows its version on startup
+ \li Emulator: Detect some network problems
+ \li Emulator: Fixed issues related to startup
+ \li Emulator: Updated source code license headers
+ \li Emulator: Show all VirtualBox errors
+ \li Emulator: Video playback support on embedded Linux
+ \endlist
+*/
diff --git a/src/doc/src/qtee-custom-embedded-linux.qdoc b/src/doc/src/qtee-custom-embedded-linux.qdoc
new file mode 100644
index 0000000..36484d2
--- /dev/null
+++ b/src/doc/src/qtee-custom-embedded-linux.qdoc
@@ -0,0 +1,160 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+ \page qtee-custom-embedded-linux-image.html
+ \title Building Your Own Embedded Linux Image
+ \previouspage qtee-customization.html
+ \nextpage qtee-changelog.html
+
+ \B2QL is built using the tools and resources from the \l {Yocto Project},
+ and is based on Yocto's reference distribution (\e Poky). You can
+ use the same tools to build custom \B2Q images, and have control over
+ which packages are included in the build and how the software stack
+ is configured.
+
+ \section2 Note About Support Services for Yocto Tools
+
+ By default, Digia will only provide customer support for the Yocto
+ recipes on the reference platforms, as delivered with \SDK, and
+ setting up the development environment for them. Receiving support
+ for any other configuration requires a separate service agreement
+ between a customer and Digia.
+
+ \section1 Requirements
+
+ You should be familiar with the Yocto tools and the concept of
+ \e {recipes}. For more information, see Yocto Project
+ \l{https://www.yoctoproject.org/documentation/current}{documentation}.
+
+ To get started, you need the following:
+
+ \list
+ \li Install the \B2Q \e source packages. You can
+ find these by running the \e MaintenanceTool application
+ located in the \SDK installation directory and selecting
+ \e {Package Manager}. The \e {Yocto meta layer} package
+ contains the additional recipes required to make the image
+ compatible with \B2Q.
+ \li Install the dependencies for the Yocto tools. In Ubuntu,
+ the following packages are required:
+ \badcode
+ sudo apt-get install gawk wget git-core diffstat unzip texinfo gcc-multilib build-essential chrpath libsdl1.2-dev xterm
+ \endcode
+ \endlist
+
+ \section1 Setting Up Yocto Build Environment
+
+ Run the setup script that initializes the Yocto environment:
+
+ \badcode
+ cd <BuildDir>
+ <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-yocto-meta/b2qt-init-build-env .
+ \endcode
+
+ \section1 Building the Image and Toolchain
+
+ After the Yocto environment is set up, you need to configure the
+ build environment for your target device. Using Raspberry Pi as
+ an example:
+
+ \badcode
+ export TEMPLATECONF=meta-b2qt/conf
+ export MACHINE=raspberrypi
+ source poky/oe-init-build-env build-raspberrypi
+ \endcode
+
+ The following table lists the \c MACHINE values for our reference platforms:
+
+ \table
+ \header
+ \li Board
+ \li MACHINE value
+ \row
+ \li Raspberry Pi
+ \li raspberrypi
+ \row
+ \li BeagleBone Black
+ \li beaglebone
+ \row
+ \li Boundary Devices BD-SL-i.MX6
+ \li nitrogen6x
+ \row
+ \li Freescale SABRE SD i.MX6Quad
+ \li imx6qsabresd
+ \row
+ \li Toradex Apalis iMX6
+ \li apalis-imx6
+ \row
+ \li Emulator
+ \li emulator
+ \endtable
+
+ Yocto recipes for \B2QL have two main targets to build: The target image,
+ and the external toolchain that is used for building the Qt framework and
+ applications.
+
+ \badcode
+ bitbake b2qt-embedded-image
+ bitbake meta-toolchain-b2qt-embedded-sdk
+ \endcode
+
+ The target rootfs image is located in the \c <YoctoBuildDir>/tmp/deploy/images/<target>/b2qt-embedded-image-<target>.tar.gz,
+ and the new toolchain is in \c <YoctoBuildDir>/tmp/deploy/sdk/b2qt-eglibc-x86_64-meta-toolchain-b2qt-embedded-sdk-<target-architecture>-toolchain-1.6.sh
+
+ \note The generated target image does not yet include Qt libraries,
+ you need to build Qt and add it into the image yourself.
+
+ \section1 Building Qt and Addons
+
+ \e {Build scripts} source package contains scripts that can be used to
+ build Qt and all additional Qt addons that are part of \B2QL image.
+ To setup build environment for your target hardware, run the initialization
+ script. Using Raspberry Pi as an example:
+
+ \badcode
+ <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-common/init_build_env.sh <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-linux/config.raspberrypi
+ \endcode
+
+ \note You can use the same build directory for Qt and the Yocto image.
+ The toolchain and the target image are then used from the Yocto build directory.
+
+ You can use following scripts to build different parts of the \B2Q stack.
+
+ \badcode
+ <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-linux/build_qt.sh
+ <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-linux/build_extras.sh
+ <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-linux/build_image.sh
+ \endcode
+
+ After \e {embedded-linux/build_image.sh} has finished, you can flash the device with
+ the updated image located in the build folder.
+
+ \section1 Configuring Qt Creator
+
+ After you have built the \B2Q stack, you must also set up Qt Creator in order to start
+ developing for your device. The following script does this for you.
+
+ \badcode
+ <INSTALL_DIR>/Boot2Qt-3.x/sources/b2qt-build-scripts/embedded-common/setup_qtcreator.sh
+ \endcode
+
+ This will set up a new kit in Qt Creator, using the toolchain and Qt from
+ your build directory. The new kit is visible under \b Tools > \b Options
+ > \b {Build & Run} > \b Kits.
+*/
diff --git a/src/doc/src/qtee-customization.qdoc b/src/doc/src/qtee-customization.qdoc
new file mode 100644
index 0000000..ec6e7c8
--- /dev/null
+++ b/src/doc/src/qtee-customization.qdoc
@@ -0,0 +1,148 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+
+/*!
+ \page qtee-customization.html
+ \title Customization
+ \previouspage qtee-building-and-running.html
+ \nextpage qtee-custom-embedded-linux-image.html
+
+ \section1 Environment and Input
+
+ By default, the basic environment variables and startup options of
+ \B2Q applications are set in the file \c
+ {/system/bin/appcontroller.conf} in embedded Android devices and
+ in \c{/etc/appcontroller.conf} in embedded Linux devices.
+
+ You can customize this file if you target a hardware device that
+ has other input devices than the ones that the \B2Q stack is configured
+ for by default.
+
+ On some devices, the root file system (where this file
+ resides) is mounted read-only at boot time. To allow modification,
+ remount it read-write by entering the following command:
+ \badcode
+ <INSTALL_DIR>/Tools/b2qt/adb remount
+ \endcode
+
+ In the \c{appcontroller.conf} file, the input devices are
+ specified by the lines similar to these:
+ \badcode
+ env=QT_QPA_EVDEV_TOUCHSCREEN_PARAMETERS=/dev/input/event0
+ \endcode
+
+ Usually, you do not need to change this setting. USB input devices, such as
+ keyboards and mice, are automatically recognized. The mouse pointer is shown
+ automatically if a mouse is connected.
+
+ However, hotplugging may not work, which means that the input
+ devices, such as a keyboard and mouse, have to be connected at boot
+ time.
+
+ On some devices, for example the BD-SL-i.MX6, the touchscreen device is
+ specified explicitly with \c QT_QPA_EVDEV_TOUCHSCREEN_PARAMETERS. This is
+ necessary because the automatic device discovery would fail to find the
+ touchscreen.
+
+ \section1 Booting to a Custom Application
+
+ After you have deployed your own application to the device, it will be
+ launched on boot, instead of the \B2Q demo launcher. To prevent this
+ behavior, remove or disable the \b {Make this application the default one}
+ step from the \b{Run Settings} for your project in the Qt Creator \b Projects
+ mode.
+
+ To remove your application from the default startup, use the following
+ command:
+ \badcode
+ <INSTALL_DIR>/Tools/b2qt/adb shell appcontroller --remove-default
+ \endcode
+
+ \section1 Switching Between Portrait and Landscape Views
+
+ Depending on device screen dimensions and application requirements, it might
+ be desirable
+ to change the default view orientation. The following example shows how to rotate your
+ application in QML.
+
+ \qml
+ import QtQuick 2.2
+
+ Item {
+ id: root
+ width: 800
+ height: 1280
+ // Container element for rotating
+ Rectangle {
+ id: main
+ // Swap the width and height of the root item
+ width: root.height
+ height: root.width
+ anchors.centerIn: parent
+ // Rotate 90 degrees clockwise around transformOrigin
+ rotation: 90
+ // The rotated content
+ Text {
+ text: qsTr("Hello World")
+ anchors.centerIn: parent
+ }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ Qt.quit();
+ }
+ }
+ }
+ }
+ \endqml
+
+ \section1 Disabling Screen Composer on Embedded Android
+
+ By default, the \B2Q stack uses Android's screen composer, \e
+ Surfaceflinger. It is required for Qt Multimedia functionality,
+ i.e. video playback and camera. If that functionality is not
+ required, Surfaceflinger may be disabled. This can in some
+ situations improve performance.
+
+ \list 1
+ \li Edit \c {/system/bin/appcontroller.conf} to set the value of
+ the environment variable \c QT_QPA_EGLFS_NO_SURFACEFLINGER to \c
+ 1 instead of \c 0.
+ \li Disable the startup of \c surfaceflinger at boot-up. Either
+ change \c /init.rc, or simply rename the \c
+ {/system/bin/surfaceflinger} executable.
+ \endlist
+
+ \section1 Using Network Connection for ADB
+
+ By default, \B2Q uses USB cable for communication between device and Qt Creator.
+ On \B2QL, you can change the device to use ethernet network connection for the
+ communication. To enable network connection, you need to modify file
+ \c /etc/default/adbd located on the devices, and change value of \c USE_ETHERNET
+ to \c 'yes'. This can also be done with \c adb, while the device is still
+ connected via USB.
+
+ \badcode
+ <INSTALL_DIR>/Tools/b2qt/adb shell sed -i -e 's/USE_ETHERNET=no/USE_ETHERNET=yes/' /etc/default/adbd
+ \endcode
+
+ \note You need to restart the device for this change to take effect.
+
+ \include b2qt-post-install-setup.qdocinc configuring network device
+*/
diff --git a/src/doc/src/qtee-index.qdoc b/src/doc/src/qtee-index.qdoc
new file mode 100644
index 0000000..c881296
--- /dev/null
+++ b/src/doc/src/qtee-index.qdoc
@@ -0,0 +1,166 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+
+/*!
+ \contentspage{index.html}{Qt Enterprise Embedded}
+ \page index.html
+ \nextpage qtee-overview.html
+ \title Qt Enterprise Embedded
+
+ \SDK provides a fully-integrated solution to get you started immediately
+ with software development on your embedded device with a tailored user
+ experience for embedded Linux and embedded Android. \SDK contains the tools
+ you need for fast, easy, and fully-integrated embedded device application
+ development. It comes with \B2Q, a light-weight UI stack for embedded
+ systems, and the Qt Creator integrated development environment (IDE) with
+ preconfigured build targets for hardware platforms, as well as an emulator
+ for testing the applications.
+
+ \e{\b{IMPORTANT:} Make sure to follow the \l{Installation Guide}
+ closely!}
+
+ \section1 Contents
+
+ \list
+ \li \l{About Qt Enterprise Embedded}
+ \li \l{Installation Guide}
+ \li \l{Supported Platforms}
+ \li \l{Preparing Hardware}
+ \list
+ \li \l{Preparing Nexus 7 (2012/2013)}{Nexus 7 (2012/2013) (embedded Android)}
+ \li \l{Preparing BD-SL-i.MX6}{BD-SL-i.MX6 (embedded Android and Linux)}
+ \li \l{Preparing SABRE SD i.MX6Quad}{SABRE SD i.MX6Quad (embedded Linux)}
+ \li \l{Preparing Toradex Apalis iMX6}{Toradex Apalis iMX6 (embedded Linux)}
+ \li \l{Preparing BeagleBone Black}{BeagleBone Black (embedded Android and Linux)}
+ \li \l{Preparing BeagleBoard-xM}{BeagleBoard-xM (embedded Linux)}
+ \li \l{Preparing Raspberry Pi}{Raspberry Pi Model B (embedded Linux)}
+ \endlist
+ \li \l{Building and Running Embedded Applications}
+ \list
+ \li \l{Special Build & Run Options}
+ \endlist
+ \li \l{Customization}
+ \li \l{Building Your Own Embedded Linux Image}
+ \li \l{ChangeLog}
+ \li \l{Troubleshooting}
+ \li \l{License Information}
+ \endlist
+
+ \section1 Reference Documentation
+
+ \list
+ \li \l{Add-On QML Types}
+ \endlist
+*/
+
+/*!
+ \contentspage{index.html}{Qt Enterprise Embedded}
+ \page qtee-overview.html
+ \previouspage index.html
+ \nextpage qtee-installation-guide.html
+
+ \title About Qt Enterprise Embedded
+
+ \SDK has two main parts:
+
+ \list
+ \li Development environment that is installed on a Linux development
+ desktop by using an online installer
+ \li \B2Q
+ \endlist
+
+ \section1 About the Development Environment
+
+ The development is done with the Qt Enterprise libraries and device
+ deployment can be done with one click directly from Qt Creator to a device
+ connected via USB. Alternatively, you can deploy the application locally
+ directly to the \B2Q Emulator that is running the full target software stack
+ as in the device.
+
+ As with any Qt based application, the same application can be deployed to
+ desktop and mobile OS targets as well.
+
+ \section1 About \B2Q
+
+ \e{\b{\B2Q}} is a light-weight, Qt-optimized, full software stack for
+ embedded systems that is installed into the actual target device. This is
+ done by flashing the device's memory card or internal memory directly with a
+ pre-built image that comes with the development environment.
+
+ \B2Q supports two different operating systems:
+
+ \list
+ \li \b{\B2QA} where the software stack is based on the Android Kernel
+ (version 4.1 or higher) and selected middleware. It includes a lean
+ software stack where Qt/QML replaces the top Java graphical layer
+ and removes the Zygote process layer as well the Android home screen
+ enabling better and faster development where modern UIs are at the
+ forefront.
+
+ \li \b{\B2QL} where the software stack is using the traditional embedded
+ Linux kernel built with the Yocto Poky reference system (Yocto 1.6
+ \e Daisy release). The Embedded Linux variant is designed for great
+ customization possibilities. It contains only components required in
+ the embedded device, resulting in smaller image sizes while keeping
+ valuable development tools available.
+ \endlist
+
+ Both versions have been tested and verified on a number of different
+ hardware configurations. \B2Q support is not limited to the devices used
+ as reference platforms, it can be made to run on a variety of hardware.
+
+ \section1 About Qt
+
+ \l{http://qt.digia.com/}{Qt} is a full development framework with tools
+ designed to streamline the creation of applications and user interfaces
+ for desktop, embedded, and mobile platforms.
+
+ \list
+ \li \b{Qt Framework} - intuitive APIs for C++
+ and CSS/JavaScript-like programming with
+ \b{Qt Quick} for rapid UI
+ creation
+ \li \b{Qt Creator IDE} - powerful cross-platform integrated development
+ environment, including UI designer tools and on-device debugging
+ \li \b{Tools and toolchains} - internationalization support, embedded
+ toolchains and more.
+ \endlist
+
+ With Qt, you can reuse code efficiently to target multiple platforms
+ with one code base. The modular C++ class library and development tools
+ enable developers to create applications for one platform and easily
+ build and run to deploy also on other platforms.
+
+
+ \section1 \B2Q vs Qt for Android
+
+ \image b2qt-vs-qt-for-android.png
+
+ \e{\b{Qt for Android}} is a port of the Qt Framework to be used for application
+ development on the Android platform. Its purpose is to enable development
+ of applications that can run on Android devices. For developers writing
+ applications for the Android ecosystem, Qt for Android is the right choice.
+
+ \b{\B2QA} tries to strip down the Android
+ stack to the bare minimum, relying only on basic Linux
+ features. The majority of the Android stack, such as
+ \e{Dalvik virtual machine} is not running in \B2Q,
+ resulting in faster startup times, lower memory consumption and
+ overall better performance.
+*/
diff --git a/src/doc/src/qtee-install-guide.qdoc b/src/doc/src/qtee-install-guide.qdoc
new file mode 100644
index 0000000..558bd61
--- /dev/null
+++ b/src/doc/src/qtee-install-guide.qdoc
@@ -0,0 +1,149 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+
+/*!
+ \page qtee-installation-guide.html
+ \title Installation Guide
+ \previouspage qtee-overview.html
+ \nextpage qtee-supported-platforms.html
+
+ To successfully set up \SDK, you must closely follow the instructions in
+ this section and perform all the described tasks.
+
+ In case of problems, see the \l{Troubleshooting} information and the
+ \l {Known Issues} in \SDK \l {product page}.
+
+ \target Requirements for Development Host
+ \section1 Requirements for Development Host
+
+ A 64-bit Linux system is required to install and use \SDK. Instructions
+ in this documentation assume Ubuntu Linux 64-bit 12.04 LTS or later.
+ Other Linux distributions may work, but have not been tested. C/C++ build
+ essentials must be installed.
+
+ \target Installing 32-bit Support Libraries
+ \section1 1. Installing 32-bit Support Libraries
+
+ Some of the build tools in \SDK are 32-bit programs, and on 64-bit
+ systems they require support libraries for running 32-bit code. To
+ install the required packages in recent versions of Ubuntu, use
+ the following command in a terminal:
+
+ \badcode
+ sudo apt-get install g++-multilib zlib1g:i386
+ \endcode
+
+ For older Ubuntu versions such as 12.04, instead do:
+
+ \badcode
+ sudo apt-get install g++-multilib ia32-libs
+ \endcode
+
+ \target Installing VirtualBox
+ \section1 2. Installing VirtualBox
+
+ The \B2Q emulator in \SDK relies on VirtualBox virtualization software. You can
+ download it from \l{https://www.virtualbox.org/wiki/Linux_Downloads} or
+ install it via distribution tools.
+
+ If you have older Ubuntu versions such as 12.04 you have to install a newer
+ version of VirtualBox than your distribution does provide.
+ You have to add a foreign package source:
+
+ \badcode
+ wget -q http://download.virtualbox.org/virtualbox/debian/oracle_vbox.asc -O- | sudo apt-key add -
+ echo "deb http://download.virtualbox.org/virtualbox/debian $(lsb_release -sc) contrib" | sudo tee /etc/apt/sources.list.d/virtualbox.list
+ sudo apt-get update
+ \endcode
+
+ Now install VirtualBox on your computer
+ \badcode
+ sudo apt-get install virtualbox-4.3
+ \endcode
+
+ To configure VirtualBox:
+
+ \list 1
+ \li Start the VirtualBox user interface.
+ \li Select \b{File > Preferences} > \b{Network} to open VirtualBox
+ network settings.
+ \li Create a new network named \e{vboxnet0} and edit its properties:
+
+ \list 1
+ \li Change the IPv4 address to \c{192.168.56.1} and the IPv4 network
+ mask to \c{255.255.255.0}.
+ \li In the \b{DCHP Server} tab, select the \b{Enable Server} check
+ box.
+ \li Change the server address to \c{192.168.56.1}.
+ \li Change both the lower and upper address bounds to
+ \c{192.168.56.101}.
+ \endlist
+ \endlist
+
+ If a firewall is enabled on the development host, it needs to
+ allow TCP and UDP packets between your host and the virtual
+ machine.
+
+ \section1 3. Installing \SDK
+
+ \list 1
+
+ \li Download the binary \SDK installer, and make sure it is executable
+ by using one of the following methods:
+
+ \list
+ \li Enter the \c{chmod +x <filename>} command.
+ \li Right-click the file, and select \b{Properties} >
+ \b{Permissions} > \b{Allow executing file as program}.
+ \endlist
+
+ \li Run the installer and follow its instructions.
+
+ \endlist
+
+ \note Do not execute the installer as root user or with sudo.
+
+ The installer will let you select a directory where \SDK will be
+ installed. In this documentation, the installation directory is referred
+ to as \b{\c{<INSTALL_DIR>}}. The default installation directory is
+ \tt{~/Qt}.
+
+ \target Installing Boot to Qt on Target Devices
+ \section1 4. Install \B2Q on Target Devices
+
+ \e{If you target only the emulator, you can skip this step.}
+
+ Before you can deploy and test your Qt application on hardware, you must
+ flash the target device with an image that contains the
+ \B2Q stack. The steps vary from device to device. Follow the instructions
+ specific to your device in \l {Preparing Hardware}.
+
+ \section1 5. Setting up USB Access to Embedded Devices
+
+ \e{If you target only the emulator, you can skip this step.}
+
+ \include b2qt-post-install-setup.qdocinc setting up usb access
+
+ \section1 6. Configuring a Device Kit in Qt Creator
+
+ \include b2qt-post-install-setup.qdocinc configuring device kit android linux
+
+ You are now ready to start developing for your device.
+ For more information, see \l{Building and Running an Example}.
+*/
diff --git a/src/doc/src/qtee-licenses.qdoc b/src/doc/src/qtee-licenses.qdoc
new file mode 100644
index 0000000..6728712
--- /dev/null
+++ b/src/doc/src/qtee-licenses.qdoc
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+
+/*!
+ \page qtee-licenses.html
+ \title License Information
+ \previouspage qtee-troubleshooting.html
+ \nextpage qtee-qml-reference.html
+
+ \section1 Licensing
+
+ \SDK is licensed under the Qt Enterprise commercial license. For more information,
+ see \l {http://qt.digia.com/licensing}. Evaluation licenses are also available,
+ see \l {product page}{\SDK} on qt.digia.com.
+
+ \section1 3rd Party Software Licenses
+
+ The third-party licenses used in \SDK are listed in the file
+ \c {<INSTALL_DIR>/Licenses/ThirdPartySoftware_Listing.txt}.
+
+ \section1 Embedded Android Images
+
+ The embedded Android platform is built from the \e {Android Open Source Project},
+ source code available at \l {http://android.googlesource.com/}. The open
+ source licenses and notices are collected into the file
+ \c {/etc/NOTICE.html.gz} in the target images.
+
+ \section1 Embedded Linux Images
+
+ The embedded Linux platform is built using tools from the \l {Yocto Project}.
+ The open source licenses and notices are located in
+ \list
+ \li \c /usr/share/common-licenses/license.manifest
+ \li \c /usr/share/licenses/*
+ \endlist
+
+ \section1 Android GNU C++ Run-time Licensing
+
+ The Android platform does not provide a full implementation of the C++ run-time. Instead,
+ apps that depend on features such as STL, exceptions, or RTTI, must include an additional
+ native run-time library that provides the features they need.
+
+ \B2QA uses the GNU libstdc++ library distributed as part of the \e {Android Open Source Project}.
+ This library is included in the images for \B2QA, and will be loaded by the application
+ on start-up to meet the run-time requirements of Qt.
+
+ The GNU C++ run-time is licensed under the
+ \l{http://gcc.gnu.org/onlinedocs/libstdc++/manual/appendix_gpl.html}{GNU General Public License version 3} with
+ an exception which grants permission for run-time linking and usage of the library by an application which
+ would otherwise violate the terms of the main license. For more information about this exception, see
+ \l{http://gcc.gnu.org/onlinedocs/libstdc++/manual/license.html}{the official license page}.
+*/
diff --git a/src/doc/src/qtee-qml-reference.qdoc b/src/doc/src/qtee-qml-reference.qdoc
new file mode 100644
index 0000000..a1f4e4f
--- /dev/null
+++ b/src/doc/src/qtee-qml-reference.qdoc
@@ -0,0 +1,34 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+
+/*!
+ \page qtee-qml-reference.html
+ \title Add-On QML Types
+ \previouspage qtee-licenses.html
+
+ The following QML modules are included in the \B2Q stack and provide
+ additional QML types that are useful in an embedded application:
+
+ \annotatedlist qtee-qmlmodules
+
+ \section1 WiFi Module
+
+ \annotatedlist wifi-qmltypes
+*/
+
diff --git a/src/doc/src/qtee-troubleshooting.qdoc b/src/doc/src/qtee-troubleshooting.qdoc
new file mode 100644
index 0000000..0e730c6
--- /dev/null
+++ b/src/doc/src/qtee-troubleshooting.qdoc
@@ -0,0 +1,255 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+
+/*!
+ \page qtee-troubleshooting.html
+ \title Troubleshooting
+ \previouspage qtee-changelog.html
+ \nextpage qtee-licenses.html
+
+ \note An updated version of this information may be available in Digia customer portal,
+ see \l {Known Issues} in \SDK \l {product page}.
+
+ \section1 General Issues
+
+ \section2 I have problems deploying/launching the application in Qt Creator
+
+ Check that the device is properly connected to the development host via USB
+ or Ethernet (depending on the device).
+ See \l{Connectivity Issues}.
+
+ If using the emulator, see \l{Installing VirtualBox}.
+
+ \section2 I have problems deploying/launching a Qt or Qt Quick example application
+
+ Because of a technical peculiarity in \c{qmake}, it is not
+ possible to get correct deployment setup for any application that
+ is placed inside a Qt source code tree.
+
+ The workaround is to copy the example sources to a location
+ outside the Qt source tree, and open this copy of the example
+ application instead.
+
+ \section2 I have problems launching or running applications on hardware after updating the SDK
+
+ Remember to repeat the process of updating also your device with the latest
+ version of \B2Q. See \l{Installing Boot to Qt on Target Devices}.
+
+ \section2 Booting BD-SL-i.MX6 stops with \e {6x_bootscript not found} error
+
+ Check the U-Boot version number. It should start with either \c{2012} or \c{2013}.
+ If it is \c{2009.xx}, an upgrade of the bootloader is required. For more
+ information, see:
+
+ \list
+ \li \l http://boundarydevices.com/6q_bootscript/
+ \li \l http://boundarydevices.com/switching-u-boot-versions-on-i-mx6/
+ \endlist
+
+ \target nexus-factory-reset
+ \section2 How do I restore my Nexus 7 to factory settings?
+
+ Go to \l{https://developers.google.com/android/nexus/images} and
+ download the correct file for your device. Unpack it, and then enter the
+ following commands:
+
+ \badcode
+ <INSTALL_DIR>/Tools/b2qt/adb reboot bootloader
+ <INSTALL_DIR>/Tools/b2qt/fastboot -w update <image-file>.zip
+ \endcode
+
+ \section2 How do I shut down the Nexus 7?
+
+ If the \B2Q demo launcher is running, start the \b {Launcher
+ Settings} app, and select \b {Shut Down} to power off the device.
+
+ Otherwise, make sure the Nexus 7 is connected to the development host, and run
+ the following command in a terminal:
+ \badcode
+ <INSTALL_DIR>/Tools/b2qt/adb shell reboot -p
+ \endcode
+
+ If the device is in the fastboot mode, use the volume button to display the
+ \b {Power off} option and press the power button to power off the device.
+
+ Alternatively, press and hold the power button for 10
+ seconds. This will force a reboot.
+
+ \section2 How do I get HDMI output working properly on BeagleBone Black?
+
+ Depending on the HDMI monitor, the cable, and the build variant of
+ the BeagleBone Black device, it may not be able to drive an HDMI display in a
+ stable way; the image may disappear or stutter. These issues are not caused by
+ the \B2Q stack.
+
+ More details and possible solutions can be found
+ \l {http://www.elinux.org/Beagleboard:BeagleBoneBlack_HDMI}{here}.
+
+ \section2 Trying to build for the emulator target fails with error message \e{make: i686-android-linux-g++: Command not found}
+
+ You need to install support libraries in order to run 32-bit programs in a
+ 64-bit Linux operating system.
+
+ See \l{Installing 32-bit Support Libraries}.
+
+ \section2 Something crashed!
+
+ The following command shows the system log:
+ \badcode
+ <INSTALL_DIR>/Tools/b2qt/adb logcat
+ \endcode
+
+ \note When terminating an application from Qt Creator, you may see the
+ message \e {Terminating application. Error running process: Process crashed}.
+ This is normal and does not indicate a problem in your code; a SIGTERM
+ signal is sent to the application, and Qt interprets it as a crash.
+
+ \section2 Mouse or touch input does not work
+
+ See \l{Customization}.
+
+ \note Hotplugging does not currently work, and therefore, any input device
+ must be present at boot time to be recognized.
+
+ \section2 Application stops with \e{EGLFS: OpenGL windows cannot be mixed with others.}
+
+ OpenGL and Qt Quick 2 applications can only have one
+ fullscreen window existing at a time. Trying to create another
+ OpenGL window, or trying to mix an OpenGL window with a raster one
+ will display the above message and abort the application.
+
+ \note For raster windows (software rendered content based on QWidget or
+ QPainter), there is no such limitation.
+
+ \section2 I cannot edit the contents of appcontroller.conf on the device
+
+ The file system where this file is located may be mounted as read-only.
+
+ See \l{Customization}.
+
+ \section2 C++11 features do not work on Android
+
+ To enable C++11 features in the compiler, add \e{CONFIG += c++11} to the .pro file.
+ On Embedded Linux this will be enough because there the toolchain contains a more
+ recent version of gcc (4.8.x). On Embedded Android however the toolchain is based on
+ gcc 4.6. This offers limited support for C++11 and Qt's own C++11 support is disabled,
+ meaning that adding \e{c++11} to \e{CONFIG} will have no effect. There is still a
+ possibility however to manually enable some level of C++11 support just for the
+ application, by adding \e{QMAKE_CXXFLAGS += -std=c++11} to the .pro file.
+
+ \section1 Connectivity Issues
+ \section2 I cannot connect to my hardware device via USB
+
+ See \l{5. Setting up USB Access to Embedded Devices}.
+
+ \section2 adb fails with "error: more than one device and emulator"
+
+ You have to specify which Android device you want \c{adb} to talk
+ to, using adb's \c{-s <serial-number>} option. Use the following
+ command to find to see the serial number of the connected
+ devices:
+
+ \badcode
+ <INSTALL_DIR>/Tools/b2qt/adb devices
+ \endcode
+
+ \section2 The emulator cannot connect to the Internet
+
+ By default, the VirtualBox is configured to use a host-only network, so external
+ connections do not work in the emulator.
+
+ You may be able to enable Internet connectivity with another
+ virtual network adapter in NAT mode by adapting
+ \l{http://askubuntu.com/questions/293816/in-virtualbox-how-do-i-set-up-host-only-virtual-machines-that-can-access-the-in}{these}
+ instructions.
+
+ \section2 The emulator is stuck in \e{Waiting for display data} or fails to start properly
+
+ Check the output of the following command:
+
+ \badcode
+ <INSTALL_DIR>/Tools/b2qt/adb devices
+ \endcode
+
+ If the emulator (192.168.56.101) is not listed there, try connecting to it:
+
+ \badcode
+ <INSTALL_DIR>/Tools/b2qt/adb connect 192.168.56.101
+ \endcode
+
+ If the emulator is already listed, try disconnecting it:
+ \badcode
+ <INSTALL_DIR>/Tools/b2qt/adb disconnect 192.168.56.101
+ \endcode
+
+ And then close the emulator and retry.
+
+ \section2 What are the user and password to access my embedded Linux device?
+
+ Embedded Linux devices can be accessed using user \c{root} and an empty password.
+
+ \section2 No sound on Embedded Android devices
+
+ When connecting a headphone or speakers while the device is running, the
+ audio may not be properly routed to the correct output. As a workaround,
+ connect the headphone or speakers before turning on the device.
+
+ \section2 Qt WebEngine libraries cannot be found when targeting the emulator
+
+ Qt WebEngine is not currently available for the emulators, neither eLinux
+ nor eAndroid. This is planned to be addressed in a later release.
+
+ \section2 Widget-based web view is not available
+
+ The Qt WebEngine APIs are available only for Qt Quick 2 based applications at the moment.
+ The QWidget-based equivalents, like QWebEngineView, will become supported in future releases.
+ For the time being, use the WebEngineView QML element.
+
+ \section2 Qt Quick Compiler fails on the emulators
+
+ The Qt Quick Compiler is not yet functional in the emulator environments, and projects
+ are likely fail to build or run with compilation enabled. Support for the emulators
+ will be added in a later release.
+
+ \section2 QML debugging not functional when using Qt Quick Compiler
+
+ QML debugging is not fully functional when the Qt Quick Compiler is enabled. Support
+ for this will be added in a later release.
+
+
+ \section2 Boundary Devices Android Jellybean i.MX6 image deploying issues
+
+ On some hosts running the mksdcard.sh script results in the following failure messages:
+
+ \badcode
+ Cannot find device with major:minor 8:20: No such device
+ cp: target ‘/media/BOOT/’ is not a directory
+ \endcode
+
+ This means that flashing an sdcard has failed, even if the scripts seemingly runs to the end.
+ The issue can be worked around by adding "sleep" call before "udisks --mount" loop (search at
+ the end of the script):
+
+ \badcode
+ sleep 2
+ for n in 1 2 4 ; do
+ udisks --mount ${diskname}${prefix}${n}
+ done
+ \endcode
+*/
diff --git a/src/doc/src/shared/b2qt-external-pages.qdoc b/src/doc/src/shared/b2qt-external-pages.qdoc
new file mode 100644
index 0000000..d642fa2
--- /dev/null
+++ b/src/doc/src/shared/b2qt-external-pages.qdoc
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+
+/*!
+ \externalpage http://qt.digia.com/Product/Qt-Enterprise-Embedded/Supported-Modules-and-Known-Issues/
+ \title Known Issues
+*/
+
+/*!
+ \externalpage http://qt.digia.com/Product/Qt-Enterprise-Embedded/
+ \title product page
+*/
+
+/*!
+ \externalpage https://qtcloudservices.com/products/enginio-data-storage/
+ \title Enginio Data Storage
+*/
+
+/*!
+ \externalpage http://qt.digia.com/Product/Qt-Enterprise/Advanced-Data-Visualization/
+ \title Qt Data Visualization
+*/
+
+/*!
+ \externalpage http://qt.digia.com/Product/Qt-Enterprise/Qt-Quick-Enterprise-Controls/
+ \title Qt Quick Enterprise Controls
+*/
+
+/*!
+ \externalpage http://qt.digia.com/Product/Qt-Enterprise/Qt-Virtual-Keyboard/
+ \title Qt Virtual Keyboard
+*/
+
+/*!
+ \externalpage http://qt.digia.com/Product/Qt-Enterprise/Charts/
+ \title Qt Charts
+*/
+
+/*!
+ \externalpage http://qt.digia.com/Product/Qt-Enterprise/Qt-Quick-Compiler/
+ \title Qt Quick Compiler
+*/
+
+/*!
+ \externalpage https://www.yoctoproject.org/
+ \title Yocto Project
+*/
diff --git a/src/doc/src/shared/b2qt-post-install-setup.qdocinc b/src/doc/src/shared/b2qt-post-install-setup.qdocinc
new file mode 100644
index 0000000..0bd96dd
--- /dev/null
+++ b/src/doc/src/shared/b2qt-post-install-setup.qdocinc
@@ -0,0 +1,132 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+//! [setting up usb access]
+ On Ubuntu Linux, the development user account must have access to plugged in
+ devices. To allow the development user access to the device via USB, create
+ a new \e{udev} rule:
+
+ \list 1
+
+ \li Run the following command in a shell:
+
+ \badcode
+ echo 'SUBSYSTEM=="usb", ATTRS{idVendor}=="18d1", TAG+="udev-acl", TAG+="uaccess"' | sudo tee -a /etc/udev/rules.d/70-boot2qt.rules
+ \endcode
+
+ \li Connect the running device to the development host with a USB
+ cable. If the device is already connected, disconnect and reconnect the USB
+ cable after running the command above.
+
+ \li On \B2QA, you can confirm that the connection is working by running
+ the following shell command:
+
+ \code
+ <INSTALL_DIR>/Tools/b2qt/adb devices
+ \endcode
+
+ The output should be a list of connected Android devices,
+ identified with a serial number and a name. If your device is missing from
+ the list, or the serial number is \c{??????}, the connection is
+ not working properly. Check that the device is powered on, and disconnect
+ and reconnect the USB cable.
+
+ The emulator may be listed as well. Its serial number is its IP and the port
+ number: \c{192.168.56.101:5555}.
+ \endlist
+
+ The system log files \c{/var/log/udev} and \c{/var/log/syslog} may
+ provide relevant information in case of connection problems.
+//! [setting up usb access]
+
+//! [configuring device kit]
+//! [common config device kit]
+ After you have prepared the hardware, you must perform one final step
+ to set up the development tools in Qt Creator for your device. That is,
+ you must configure the correct device to be used for each build and run
+ \e{kit}. Connect your device to the development host via USB and launch
+ Qt Creator. In Qt Creator:
+
+//! [common config device kit]
+//! [steps for device kit]
+ \list 1
+ \li Select \b{Tools > Options > Build & Run > Kits}.
+ \li Select one of the predefined kits starting with \e{Boot to Qt...}
+ that matches the type of your device.
+ \li Select the correct device in the \b{Device} field.
+ \li Select \b{OK}.
+ \endlist
+//! [steps for device kit]
+//! [configuring device kit]
+
+//! [android steps for dev kit]
+ \list 1
+ \li Select \b{Tools > Options > Build & Run > Kits}.
+ \li Select the kit with the correct Android version
+ (for example, \e {generic-4.2}).
+ \li Select the correct device in the \b{Device} field.
+ \li Select \b{OK}.
+ \endlist
+
+ If you have more than one development device that use the same Android
+ version, clone the \e generic kit and rename it after the physical device:
+
+ \list 1
+ \li Select the generic Android kit and then \b Clone.
+ \li Select the correct device in the \b{Device} field.
+ \li Edit the name of the cloned kit and press \b OK.
+ \endlist
+//! [android steps for dev kit]
+
+//! [configuring network device]
+ After you have prepared the hardware, you must set up the development tools
+ in Qt Creator for your device. Connect your device to the network via an
+ Ethernet cable and launch Qt Creator. In Qt Creator:
+
+ \list 1
+ \li Select \b{Tools > Options > Devices > Add}.
+ \li Select \b{Boot2Qt Device} > \b{Start Wizard}.
+ \li Enter the device name and network address. You can check the device
+ address in the \e{Launcher Settings} when the device is running the
+ \B2Q demo.
+ \li Select \b{Finish}.
+ \endlist
+
+ You also have to configure the correct device to be used for each build and
+ run \e{kit}:
+
+ \include b2qt-post-install-setup.qdocinc steps for device kit
+
+//! [configuring network device]
+
+//! [configuring device kit android]
+ \include b2qt-post-install-setup.qdocinc common config device kit
+ \include b2qt-post-install-setup.qdocinc android steps for dev kit
+//! [configuring device kit android]
+
+//! [configuring device kit android linux]
+ \include b2qt-post-install-setup.qdocinc common config device kit
+ \list
+ \li \b{\B2QL}
+ \include b2qt-post-install-setup.qdocinc steps for device kit
+ \li \b{\B2QA}
+ \include b2qt-post-install-setup.qdocinc android steps for dev kit
+ \endlist
+//! [configuring device kit android linux]
+*/
diff --git a/src/doc/src/shared/detect-sd-card-device-name.qdocinc b/src/doc/src/shared/detect-sd-card-device-name.qdocinc
new file mode 100644
index 0000000..b74947d
--- /dev/null
+++ b/src/doc/src/shared/detect-sd-card-device-name.qdocinc
@@ -0,0 +1,45 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** the contact form at http://qt.digia.com/
+**
+****************************************************************************/
+/*!
+//! [instructions]
+ Plug in the SD card or reader to the development host,
+ and use the following command to find out its device name:
+
+ \badcode
+ lsblk -d
+ \endcode
+
+ Removable devices such as SD cards have the value '1' in
+ the \e RM column.
+
+ \warning Make sure to select the correct device, because selecting
+ the wrong one can result in a wiped hard drive.
+
+ Typical device names for SD cards include \c {sdb} and
+ \c {mmcblk0}. The full device path is \c {/dev/} followed by
+ the name.
+//! [instructions]
+
+//! [unmount]
+ \badcode
+ umount /dev/<device_name>
+ \endcode
+//! [unmount]
+
+*/