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Diffstat (limited to 'src/imports/nativemedia/SurfaceTexture_4_1.h')
-rw-r--r-- | src/imports/nativemedia/SurfaceTexture_4_1.h | 420 |
1 files changed, 420 insertions, 0 deletions
diff --git a/src/imports/nativemedia/SurfaceTexture_4_1.h b/src/imports/nativemedia/SurfaceTexture_4_1.h new file mode 100644 index 0000000..33aac7f --- /dev/null +++ b/src/imports/nativemedia/SurfaceTexture_4_1.h @@ -0,0 +1,420 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_GUI_SURFACETEXTURE_H +#define ANDROID_GUI_SURFACETEXTURE_H + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <gui/ISurfaceTexture.h> +#include <BufferQueue.h> + +#include <ui/GraphicBuffer.h> + +#include <utils/String8.h> +#include <utils/Vector.h> +#include <utils/threads.h> + +#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" + +namespace android { +// ---------------------------------------------------------------------------- + + +class String8; + +class SurfaceTexture : public virtual RefBase, + protected BufferQueue::ConsumerListener { +public: + struct FrameAvailableListener : public virtual RefBase { + // onFrameAvailable() is called each time an additional frame becomes + // available for consumption. This means that frames that are queued + // while in asynchronous mode only trigger the callback if no previous + // frames are pending. Frames queued while in synchronous mode always + // trigger the callback. + // + // This is called without any lock held and can be called concurrently + // by multiple threads. + virtual void onFrameAvailable() = 0; + }; + + // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the + // name of the OpenGL ES texture to which images are to be streamed. + // allowSynchronousMode specifies whether or not synchronous mode can be + // enabled. texTarget specifies the OpenGL ES texture target to which the + // texture will be bound in updateTexImage. useFenceSync specifies whether + // fences should be used to synchronize access to buffers if that behavior + // is enabled at compile-time. A custom bufferQueue can be specified + // if behavior for queue/dequeue/connect etc needs to be customized. + // Otherwise a default BufferQueue will be created and used. + // + // For legacy reasons, the SurfaceTexture is created in a state where it is + // considered attached to an OpenGL ES context for the purposes of the + // attachToContext and detachFromContext methods. However, despite being + // considered "attached" to a context, the specific OpenGL ES context + // doesn't get latched until the first call to updateTexImage. After that + // point, all calls to updateTexImage must be made with the same OpenGL ES + // context current. + // + // A SurfaceTexture may be detached from one OpenGL ES context and then + // attached to a different context using the detachFromContext and + // attachToContext methods, respectively. The intention of these methods is + // purely to allow a SurfaceTexture to be transferred from one consumer + // context to another. If such a transfer is not needed there is no + // requirement that either of these methods be called. + SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, + GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true, + const sp<BufferQueue> &bufferQueue = 0); + + virtual ~SurfaceTexture(); + + // updateTexImage sets the image contents of the target texture to that of + // the most recently queued buffer. + // + // This call may only be made while the OpenGL ES context to which the + // target texture belongs is bound to the calling thread. + status_t updateTexImage(); + + // setBufferCountServer set the buffer count. If the client has requested + // a buffer count using setBufferCount, the server-buffer count will + // take effect once the client sets the count back to zero. + status_t setBufferCountServer(int bufferCount); + + // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix + // associated with the texture image set by the most recent call to + // updateTexImage. + // + // This transform matrix maps 2D homogeneous texture coordinates of the form + // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture + // coordinate that should be used to sample that location from the texture. + // Sampling the texture outside of the range of this transform is undefined. + // + // This transform is necessary to compensate for transforms that the stream + // content producer may implicitly apply to the content. By forcing users of + // a SurfaceTexture to apply this transform we avoid performing an extra + // copy of the data that would be needed to hide the transform from the + // user. + // + // The matrix is stored in column-major order so that it may be passed + // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv + // functions. + void getTransformMatrix(float mtx[16]); + + // getTimestamp retrieves the timestamp associated with the texture image + // set by the most recent call to updateTexImage. + // + // The timestamp is in nanoseconds, and is monotonically increasing. Its + // other semantics (zero point, etc) are source-dependent and should be + // documented by the source. + int64_t getTimestamp(); + + // setFrameAvailableListener sets the listener object that will be notified + // when a new frame becomes available. + void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); + + // getAllocator retrieves the binder object that must be referenced as long + // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. + // Holding this binder reference prevents SurfaceFlinger from freeing the + // buffers before the client is done with them. + sp<IBinder> getAllocator(); + + // setDefaultBufferSize is used to set the size of buffers returned by + // requestBuffers when a with and height of zero is requested. + // A call to setDefaultBufferSize() may trigger requestBuffers() to + // be called from the client. + // The width and height parameters must be no greater than the minimum of + // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). + // An error due to invalid dimensions might not be reported until + // updateTexImage() is called. + status_t setDefaultBufferSize(uint32_t width, uint32_t height); + + // setFilteringEnabled sets whether the transform matrix should be computed + // for use with bilinear filtering. + void setFilteringEnabled(bool enabled); + + // getCurrentBuffer returns the buffer associated with the current image. + sp<GraphicBuffer> getCurrentBuffer() const; + + // getCurrentTextureTarget returns the texture target of the current + // texture as returned by updateTexImage(). + GLenum getCurrentTextureTarget() const; + + // getCurrentCrop returns the cropping rectangle of the current buffer. + Rect getCurrentCrop() const; + + // getCurrentTransform returns the transform of the current buffer. + uint32_t getCurrentTransform() const; + + // getCurrentScalingMode returns the scaling mode of the current buffer. + uint32_t getCurrentScalingMode() const; + + // isSynchronousMode returns whether the SurfaceTexture is currently in + // synchronous mode. + bool isSynchronousMode() const; + + // abandon frees all the buffers and puts the SurfaceTexture into the + // 'abandoned' state. Once put in this state the SurfaceTexture can never + // leave it. When in the 'abandoned' state, all methods of the + // ISurfaceTexture interface will fail with the NO_INIT error. + // + // Note that while calling this method causes all the buffers to be freed + // from the perspective of the the SurfaceTexture, if there are additional + // references on the buffers (e.g. if a buffer is referenced by a client or + // by OpenGL ES as a texture) then those buffer will remain allocated. + void abandon(); + + // set the name of the SurfaceTexture that will be used to identify it in + // log messages. + void setName(const String8& name); + + // These functions call the corresponding BufferQueue implementation + // so the refactoring can proceed smoothly + status_t setDefaultBufferFormat(uint32_t defaultFormat); + status_t setConsumerUsageBits(uint32_t usage); + status_t setTransformHint(uint32_t hint); + virtual status_t setSynchronousMode(bool enabled); + + // getBufferQueue returns the BufferQueue object to which this + // SurfaceTexture is connected. + sp<BufferQueue> getBufferQueue() const; + + // detachFromContext detaches the SurfaceTexture from the calling thread's + // current OpenGL ES context. This context must be the same as the context + // that was current for previous calls to updateTexImage. + // + // Detaching a SurfaceTexture from an OpenGL ES context will result in the + // deletion of the OpenGL ES texture object into which the images were being + // streamed. After a SurfaceTexture has been detached from the OpenGL ES + // context calls to updateTexImage will fail returning INVALID_OPERATION + // until the SurfaceTexture is attached to a new OpenGL ES context using the + // attachToContext method. + status_t detachFromContext(); + + // attachToContext attaches a SurfaceTexture that is currently in the + // 'detached' state to the current OpenGL ES context. A SurfaceTexture is + // in the 'detached' state iff detachFromContext has successfully been + // called and no calls to attachToContext have succeeded since the last + // detachFromContext call. Calls to attachToContext made on a + // SurfaceTexture that is not in the 'detached' state will result in an + // INVALID_OPERATION error. + // + // The tex argument specifies the OpenGL ES texture object name in the + // new context into which the image contents will be streamed. A successful + // call to attachToContext will result in this texture object being bound to + // the texture target and populated with the image contents that were + // current at the time of the last call to detachFromContext. + status_t attachToContext(GLuint tex); + + // dump our state in a String + virtual void dump(String8& result) const; + virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; + +protected: + + // Implementation of the BufferQueue::ConsumerListener interface. These + // calls are used to notify the SurfaceTexture of asynchronous events in the + // BufferQueue. + virtual void onFrameAvailable(); + virtual void onBuffersReleased(); + + static bool isExternalFormat(uint32_t format); + +private: + // this version of updateTexImage() takes a functor used to reject or not + // the newly acquired buffer. + // this API is TEMPORARY and intended to be used by SurfaceFlinger only, + // which is why class Layer is made a friend of SurfaceTexture below. + class BufferRejecter { + friend class SurfaceTexture; + virtual bool reject(const sp<GraphicBuffer>& buf, + const BufferQueue::BufferItem& item) = 0; + protected: + virtual ~BufferRejecter() { } + }; + friend class Layer; + status_t updateTexImage(BufferRejecter* rejecter); + + // createImage creates a new EGLImage from a GraphicBuffer. + EGLImageKHR createImage(EGLDisplay dpy, + const sp<GraphicBuffer>& graphicBuffer); + + // freeBufferLocked frees up the given buffer slot. If the slot has been + // initialized this will release the reference to the GraphicBuffer in that + // slot and destroy the EGLImage in that slot. Otherwise it has no effect. + // + // This method must be called with mMutex locked. + void freeBufferLocked(int slotIndex); + + // computeCurrentTransformMatrix computes the transform matrix for the + // current texture. It uses mCurrentTransform and the current GraphicBuffer + // to compute this matrix and stores it in mCurrentTransformMatrix. + void computeCurrentTransformMatrix(); + + // syncForReleaseLocked performs the synchronization needed to release the + // current slot from an OpenGL ES context. If needed it will set the + // current slot's fence to guard against a producer accessing the buffer + // before the outstanding accesses have completed. + status_t syncForReleaseLocked(EGLDisplay dpy); + + // The default consumer usage flags that SurfaceTexture always sets on its + // BufferQueue instance; these will be OR:d with any additional flags passed + // from the SurfaceTexture user. In particular, SurfaceTexture will always + // consume buffers as hardware textures. + static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; + + // mCurrentTextureBuf is the graphic buffer of the current texture. It's + // possible that this buffer is not associated with any buffer slot, so we + // must track it separately in order to support the getCurrentBuffer method. + sp<GraphicBuffer> mCurrentTextureBuf; + + // mCurrentCrop is the crop rectangle that applies to the current texture. + // It gets set each time updateTexImage is called. + Rect mCurrentCrop; + + // mCurrentTransform is the transform identifier for the current texture. It + // gets set each time updateTexImage is called. + uint32_t mCurrentTransform; + + // mCurrentScalingMode is the scaling mode for the current texture. It gets + // set to each time updateTexImage is called. + uint32_t mCurrentScalingMode; + + // mCurrentTransformMatrix is the transform matrix for the current texture. + // It gets computed by computeTransformMatrix each time updateTexImage is + // called. + float mCurrentTransformMatrix[16]; + + // mCurrentTimestamp is the timestamp for the current texture. It + // gets set each time updateTexImage is called. + int64_t mCurrentTimestamp; + + uint32_t mDefaultWidth, mDefaultHeight; + + // mFilteringEnabled indicates whether the transform matrix is computed for + // use with bilinear filtering. It defaults to true and is changed by + // setFilteringEnabled(). + bool mFilteringEnabled; + + // mTexName is the name of the OpenGL texture to which streamed images will + // be bound when updateTexImage is called. It is set at construction time + // and can be changed with a call to attachToContext. + GLuint mTexName; + + // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync + // extension should be used to prevent buffers from being dequeued before + // it's safe for them to be written. It gets set at construction time and + // never changes. + const bool mUseFenceSync; + + // mTexTarget is the GL texture target with which the GL texture object is + // associated. It is set in the constructor and never changed. It is + // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android + // Browser. In that case it is set to GL_TEXTURE_2D to allow + // glCopyTexSubImage to read from the texture. This is a hack to work + // around a GL driver limitation on the number of FBO attachments, which the + // browser's tile cache exceeds. + const GLenum mTexTarget; + + // EGLSlot contains the information and object references that + // SurfaceTexture maintains about a BufferQueue buffer slot. + struct EGLSlot { + EGLSlot() + : mEglImage(EGL_NO_IMAGE_KHR), + mFence(EGL_NO_SYNC_KHR) { + } + + sp<GraphicBuffer> mGraphicBuffer; + + // mEglImage is the EGLImage created from mGraphicBuffer. + EGLImageKHR mEglImage; + + // mFence is the EGL sync object that must signal before the buffer + // associated with this buffer slot may be dequeued. It is initialized + // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based + // on a compile-time option) set to a new sync object in updateTexImage. + EGLSyncKHR mFence; + }; + + // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently + // associated. It is intialized to EGL_NO_DISPLAY and gets set to the + // current display when updateTexImage is called for the first time and when + // attachToContext is called. + EGLDisplay mEglDisplay; + + // mEglContext is the OpenGL ES context with which this SurfaceTexture is + // currently associated. It is initialized to EGL_NO_CONTEXT and gets set + // to the current GL context when updateTexImage is called for the first + // time and when attachToContext is called. + EGLContext mEglContext; + + // mEGLSlots stores the buffers that have been allocated by the BufferQueue + // for each buffer slot. It is initialized to null pointers, and gets + // filled in with the result of BufferQueue::acquire when the + // client dequeues a buffer from a + // slot that has not yet been used. The buffer allocated to a slot will also + // be replaced if the requested buffer usage or geometry differs from that + // of the buffer allocated to a slot. + EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS]; + + // mAbandoned indicates that the BufferQueue will no longer be used to + // consume images buffers pushed to it using the ISurfaceTexture interface. + // It is initialized to false, and set to true in the abandon method. A + // BufferQueue that has been abandoned will return the NO_INIT error from + // all ISurfaceTexture methods capable of returning an error. + bool mAbandoned; + + // mName is a string used to identify the SurfaceTexture in log messages. + // It can be set by the setName method. + String8 mName; + + // mFrameAvailableListener is the listener object that will be called when a + // new frame becomes available. If it is not NULL it will be called from + // queueBuffer. + sp<FrameAvailableListener> mFrameAvailableListener; + + // mCurrentTexture is the buffer slot index of the buffer that is currently + // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, + // indicating that no buffer slot is currently bound to the texture. Note, + // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean + // that no buffer is bound to the texture. A call to setBufferCount will + // reset mCurrentTexture to INVALID_BUFFER_SLOT. + int mCurrentTexture; + + // The SurfaceTexture has-a BufferQueue and is responsible for creating this object + // if none is supplied + sp<BufferQueue> mBufferQueue; + + // mAttached indicates whether the SurfaceTexture is currently attached to + // an OpenGL ES context. For legacy reasons, this is initialized to true, + // indicating that the SurfaceTexture is considered to be attached to + // whatever context is current at the time of the first updateTexImage call. + // It is set to false by detachFromContext, and then set to true again by + // attachToContext. + bool mAttached; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of SurfaceTexture objects. It must be locked whenever the + // member variables are accessed. + mutable Mutex mMutex; +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // ANDROID_GUI_SURFACETEXTURE_H |