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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GUI_SURFACETEXTURE_H
+#define ANDROID_GUI_SURFACETEXTURE_H
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <gui/ISurfaceTexture.h>
+#include <BufferQueue.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include <utils/String8.h>
+#include <utils/Vector.h>
+#include <utils/threads.h>
+
+#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+
+class String8;
+
+class SurfaceTexture : public virtual RefBase,
+ protected BufferQueue::ConsumerListener {
+public:
+ struct FrameAvailableListener : public virtual RefBase {
+ // onFrameAvailable() is called each time an additional frame becomes
+ // available for consumption. This means that frames that are queued
+ // while in asynchronous mode only trigger the callback if no previous
+ // frames are pending. Frames queued while in synchronous mode always
+ // trigger the callback.
+ //
+ // This is called without any lock held and can be called concurrently
+ // by multiple threads.
+ virtual void onFrameAvailable() = 0;
+ };
+
+ // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
+ // name of the OpenGL ES texture to which images are to be streamed.
+ // allowSynchronousMode specifies whether or not synchronous mode can be
+ // enabled. texTarget specifies the OpenGL ES texture target to which the
+ // texture will be bound in updateTexImage. useFenceSync specifies whether
+ // fences should be used to synchronize access to buffers if that behavior
+ // is enabled at compile-time. A custom bufferQueue can be specified
+ // if behavior for queue/dequeue/connect etc needs to be customized.
+ // Otherwise a default BufferQueue will be created and used.
+ //
+ // For legacy reasons, the SurfaceTexture is created in a state where it is
+ // considered attached to an OpenGL ES context for the purposes of the
+ // attachToContext and detachFromContext methods. However, despite being
+ // considered "attached" to a context, the specific OpenGL ES context
+ // doesn't get latched until the first call to updateTexImage. After that
+ // point, all calls to updateTexImage must be made with the same OpenGL ES
+ // context current.
+ //
+ // A SurfaceTexture may be detached from one OpenGL ES context and then
+ // attached to a different context using the detachFromContext and
+ // attachToContext methods, respectively. The intention of these methods is
+ // purely to allow a SurfaceTexture to be transferred from one consumer
+ // context to another. If such a transfer is not needed there is no
+ // requirement that either of these methods be called.
+ SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
+ GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
+ const sp<BufferQueue> &bufferQueue = 0);
+
+ virtual ~SurfaceTexture();
+
+ // updateTexImage sets the image contents of the target texture to that of
+ // the most recently queued buffer.
+ //
+ // This call may only be made while the OpenGL ES context to which the
+ // target texture belongs is bound to the calling thread.
+ status_t updateTexImage();
+
+ // setBufferCountServer set the buffer count. If the client has requested
+ // a buffer count using setBufferCount, the server-buffer count will
+ // take effect once the client sets the count back to zero.
+ status_t setBufferCountServer(int bufferCount);
+
+ // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
+ // associated with the texture image set by the most recent call to
+ // updateTexImage.
+ //
+ // This transform matrix maps 2D homogeneous texture coordinates of the form
+ // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
+ // coordinate that should be used to sample that location from the texture.
+ // Sampling the texture outside of the range of this transform is undefined.
+ //
+ // This transform is necessary to compensate for transforms that the stream
+ // content producer may implicitly apply to the content. By forcing users of
+ // a SurfaceTexture to apply this transform we avoid performing an extra
+ // copy of the data that would be needed to hide the transform from the
+ // user.
+ //
+ // The matrix is stored in column-major order so that it may be passed
+ // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
+ // functions.
+ void getTransformMatrix(float mtx[16]);
+
+ // getTimestamp retrieves the timestamp associated with the texture image
+ // set by the most recent call to updateTexImage.
+ //
+ // The timestamp is in nanoseconds, and is monotonically increasing. Its
+ // other semantics (zero point, etc) are source-dependent and should be
+ // documented by the source.
+ int64_t getTimestamp();
+
+ // setFrameAvailableListener sets the listener object that will be notified
+ // when a new frame becomes available.
+ void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
+
+ // getAllocator retrieves the binder object that must be referenced as long
+ // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
+ // Holding this binder reference prevents SurfaceFlinger from freeing the
+ // buffers before the client is done with them.
+ sp<IBinder> getAllocator();
+
+ // setDefaultBufferSize is used to set the size of buffers returned by
+ // requestBuffers when a with and height of zero is requested.
+ // A call to setDefaultBufferSize() may trigger requestBuffers() to
+ // be called from the client.
+ // The width and height parameters must be no greater than the minimum of
+ // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
+ // An error due to invalid dimensions might not be reported until
+ // updateTexImage() is called.
+ status_t setDefaultBufferSize(uint32_t width, uint32_t height);
+
+ // setFilteringEnabled sets whether the transform matrix should be computed
+ // for use with bilinear filtering.
+ void setFilteringEnabled(bool enabled);
+
+ // getCurrentBuffer returns the buffer associated with the current image.
+ sp<GraphicBuffer> getCurrentBuffer() const;
+
+ // getCurrentTextureTarget returns the texture target of the current
+ // texture as returned by updateTexImage().
+ GLenum getCurrentTextureTarget() const;
+
+ // getCurrentCrop returns the cropping rectangle of the current buffer.
+ Rect getCurrentCrop() const;
+
+ // getCurrentTransform returns the transform of the current buffer.
+ uint32_t getCurrentTransform() const;
+
+ // getCurrentScalingMode returns the scaling mode of the current buffer.
+ uint32_t getCurrentScalingMode() const;
+
+ // isSynchronousMode returns whether the SurfaceTexture is currently in
+ // synchronous mode.
+ bool isSynchronousMode() const;
+
+ // abandon frees all the buffers and puts the SurfaceTexture into the
+ // 'abandoned' state. Once put in this state the SurfaceTexture can never
+ // leave it. When in the 'abandoned' state, all methods of the
+ // ISurfaceTexture interface will fail with the NO_INIT error.
+ //
+ // Note that while calling this method causes all the buffers to be freed
+ // from the perspective of the the SurfaceTexture, if there are additional
+ // references on the buffers (e.g. if a buffer is referenced by a client or
+ // by OpenGL ES as a texture) then those buffer will remain allocated.
+ void abandon();
+
+ // set the name of the SurfaceTexture that will be used to identify it in
+ // log messages.
+ void setName(const String8& name);
+
+ // These functions call the corresponding BufferQueue implementation
+ // so the refactoring can proceed smoothly
+ status_t setDefaultBufferFormat(uint32_t defaultFormat);
+ status_t setConsumerUsageBits(uint32_t usage);
+ status_t setTransformHint(uint32_t hint);
+ virtual status_t setSynchronousMode(bool enabled);
+
+ // getBufferQueue returns the BufferQueue object to which this
+ // SurfaceTexture is connected.
+ sp<BufferQueue> getBufferQueue() const;
+
+ // detachFromContext detaches the SurfaceTexture from the calling thread's
+ // current OpenGL ES context. This context must be the same as the context
+ // that was current for previous calls to updateTexImage.
+ //
+ // Detaching a SurfaceTexture from an OpenGL ES context will result in the
+ // deletion of the OpenGL ES texture object into which the images were being
+ // streamed. After a SurfaceTexture has been detached from the OpenGL ES
+ // context calls to updateTexImage will fail returning INVALID_OPERATION
+ // until the SurfaceTexture is attached to a new OpenGL ES context using the
+ // attachToContext method.
+ status_t detachFromContext();
+
+ // attachToContext attaches a SurfaceTexture that is currently in the
+ // 'detached' state to the current OpenGL ES context. A SurfaceTexture is
+ // in the 'detached' state iff detachFromContext has successfully been
+ // called and no calls to attachToContext have succeeded since the last
+ // detachFromContext call. Calls to attachToContext made on a
+ // SurfaceTexture that is not in the 'detached' state will result in an
+ // INVALID_OPERATION error.
+ //
+ // The tex argument specifies the OpenGL ES texture object name in the
+ // new context into which the image contents will be streamed. A successful
+ // call to attachToContext will result in this texture object being bound to
+ // the texture target and populated with the image contents that were
+ // current at the time of the last call to detachFromContext.
+ status_t attachToContext(GLuint tex);
+
+ // dump our state in a String
+ virtual void dump(String8& result) const;
+ virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
+
+protected:
+
+ // Implementation of the BufferQueue::ConsumerListener interface. These
+ // calls are used to notify the SurfaceTexture of asynchronous events in the
+ // BufferQueue.
+ virtual void onFrameAvailable();
+ virtual void onBuffersReleased();
+
+ static bool isExternalFormat(uint32_t format);
+
+private:
+ // this version of updateTexImage() takes a functor used to reject or not
+ // the newly acquired buffer.
+ // this API is TEMPORARY and intended to be used by SurfaceFlinger only,
+ // which is why class Layer is made a friend of SurfaceTexture below.
+ class BufferRejecter {
+ friend class SurfaceTexture;
+ virtual bool reject(const sp<GraphicBuffer>& buf,
+ const BufferQueue::BufferItem& item) = 0;
+ protected:
+ virtual ~BufferRejecter() { }
+ };
+ friend class Layer;
+ status_t updateTexImage(BufferRejecter* rejecter);
+
+ // createImage creates a new EGLImage from a GraphicBuffer.
+ EGLImageKHR createImage(EGLDisplay dpy,
+ const sp<GraphicBuffer>& graphicBuffer);
+
+ // freeBufferLocked frees up the given buffer slot. If the slot has been
+ // initialized this will release the reference to the GraphicBuffer in that
+ // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
+ //
+ // This method must be called with mMutex locked.
+ void freeBufferLocked(int slotIndex);
+
+ // computeCurrentTransformMatrix computes the transform matrix for the
+ // current texture. It uses mCurrentTransform and the current GraphicBuffer
+ // to compute this matrix and stores it in mCurrentTransformMatrix.
+ void computeCurrentTransformMatrix();
+
+ // syncForReleaseLocked performs the synchronization needed to release the
+ // current slot from an OpenGL ES context. If needed it will set the
+ // current slot's fence to guard against a producer accessing the buffer
+ // before the outstanding accesses have completed.
+ status_t syncForReleaseLocked(EGLDisplay dpy);
+
+ // The default consumer usage flags that SurfaceTexture always sets on its
+ // BufferQueue instance; these will be OR:d with any additional flags passed
+ // from the SurfaceTexture user. In particular, SurfaceTexture will always
+ // consume buffers as hardware textures.
+ static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
+
+ // mCurrentTextureBuf is the graphic buffer of the current texture. It's
+ // possible that this buffer is not associated with any buffer slot, so we
+ // must track it separately in order to support the getCurrentBuffer method.
+ sp<GraphicBuffer> mCurrentTextureBuf;
+
+ // mCurrentCrop is the crop rectangle that applies to the current texture.
+ // It gets set each time updateTexImage is called.
+ Rect mCurrentCrop;
+
+ // mCurrentTransform is the transform identifier for the current texture. It
+ // gets set each time updateTexImage is called.
+ uint32_t mCurrentTransform;
+
+ // mCurrentScalingMode is the scaling mode for the current texture. It gets
+ // set to each time updateTexImage is called.
+ uint32_t mCurrentScalingMode;
+
+ // mCurrentTransformMatrix is the transform matrix for the current texture.
+ // It gets computed by computeTransformMatrix each time updateTexImage is
+ // called.
+ float mCurrentTransformMatrix[16];
+
+ // mCurrentTimestamp is the timestamp for the current texture. It
+ // gets set each time updateTexImage is called.
+ int64_t mCurrentTimestamp;
+
+ uint32_t mDefaultWidth, mDefaultHeight;
+
+ // mFilteringEnabled indicates whether the transform matrix is computed for
+ // use with bilinear filtering. It defaults to true and is changed by
+ // setFilteringEnabled().
+ bool mFilteringEnabled;
+
+ // mTexName is the name of the OpenGL texture to which streamed images will
+ // be bound when updateTexImage is called. It is set at construction time
+ // and can be changed with a call to attachToContext.
+ GLuint mTexName;
+
+ // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
+ // extension should be used to prevent buffers from being dequeued before
+ // it's safe for them to be written. It gets set at construction time and
+ // never changes.
+ const bool mUseFenceSync;
+
+ // mTexTarget is the GL texture target with which the GL texture object is
+ // associated. It is set in the constructor and never changed. It is
+ // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
+ // Browser. In that case it is set to GL_TEXTURE_2D to allow
+ // glCopyTexSubImage to read from the texture. This is a hack to work
+ // around a GL driver limitation on the number of FBO attachments, which the
+ // browser's tile cache exceeds.
+ const GLenum mTexTarget;
+
+ // EGLSlot contains the information and object references that
+ // SurfaceTexture maintains about a BufferQueue buffer slot.
+ struct EGLSlot {
+ EGLSlot()
+ : mEglImage(EGL_NO_IMAGE_KHR),
+ mFence(EGL_NO_SYNC_KHR) {
+ }
+
+ sp<GraphicBuffer> mGraphicBuffer;
+
+ // mEglImage is the EGLImage created from mGraphicBuffer.
+ EGLImageKHR mEglImage;
+
+ // mFence is the EGL sync object that must signal before the buffer
+ // associated with this buffer slot may be dequeued. It is initialized
+ // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
+ // on a compile-time option) set to a new sync object in updateTexImage.
+ EGLSyncKHR mFence;
+ };
+
+ // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
+ // associated. It is intialized to EGL_NO_DISPLAY and gets set to the
+ // current display when updateTexImage is called for the first time and when
+ // attachToContext is called.
+ EGLDisplay mEglDisplay;
+
+ // mEglContext is the OpenGL ES context with which this SurfaceTexture is
+ // currently associated. It is initialized to EGL_NO_CONTEXT and gets set
+ // to the current GL context when updateTexImage is called for the first
+ // time and when attachToContext is called.
+ EGLContext mEglContext;
+
+ // mEGLSlots stores the buffers that have been allocated by the BufferQueue
+ // for each buffer slot. It is initialized to null pointers, and gets
+ // filled in with the result of BufferQueue::acquire when the
+ // client dequeues a buffer from a
+ // slot that has not yet been used. The buffer allocated to a slot will also
+ // be replaced if the requested buffer usage or geometry differs from that
+ // of the buffer allocated to a slot.
+ EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
+
+ // mAbandoned indicates that the BufferQueue will no longer be used to
+ // consume images buffers pushed to it using the ISurfaceTexture interface.
+ // It is initialized to false, and set to true in the abandon method. A
+ // BufferQueue that has been abandoned will return the NO_INIT error from
+ // all ISurfaceTexture methods capable of returning an error.
+ bool mAbandoned;
+
+ // mName is a string used to identify the SurfaceTexture in log messages.
+ // It can be set by the setName method.
+ String8 mName;
+
+ // mFrameAvailableListener is the listener object that will be called when a
+ // new frame becomes available. If it is not NULL it will be called from
+ // queueBuffer.
+ sp<FrameAvailableListener> mFrameAvailableListener;
+
+ // mCurrentTexture is the buffer slot index of the buffer that is currently
+ // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
+ // indicating that no buffer slot is currently bound to the texture. Note,
+ // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
+ // that no buffer is bound to the texture. A call to setBufferCount will
+ // reset mCurrentTexture to INVALID_BUFFER_SLOT.
+ int mCurrentTexture;
+
+ // The SurfaceTexture has-a BufferQueue and is responsible for creating this object
+ // if none is supplied
+ sp<BufferQueue> mBufferQueue;
+
+ // mAttached indicates whether the SurfaceTexture is currently attached to
+ // an OpenGL ES context. For legacy reasons, this is initialized to true,
+ // indicating that the SurfaceTexture is considered to be attached to
+ // whatever context is current at the time of the first updateTexImage call.
+ // It is set to false by detachFromContext, and then set to true again by
+ // attachToContext.
+ bool mAttached;
+
+ // mMutex is the mutex used to prevent concurrent access to the member
+ // variables of SurfaceTexture objects. It must be locked whenever the
+ // member variables are accessed.
+ mutable Mutex mMutex;
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_GUI_SURFACETEXTURE_H