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author | Oliver Wolff <oliver.wolff@qt.io> | 2018-12-04 12:11:01 +0100 |
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committer | Oliver Wolff <oliver.wolff@qt.io> | 2019-01-09 08:37:22 +0000 |
commit | 20e2c195f44286e91ed46d96a3b54c552e6e2943 (patch) | |
tree | 9b362a756386bd410b9c0e0df38d81ebeab99f5e | |
parent | c556903f7571e9f533dc016a97f2189767058c70 (diff) |
windows: Clarify dependencies for ANGLE when MSVC or MinGW is used
Change-Id: Id2bfc8476ddc4d46d92a2d5a27b195a60a96ab76
Reviewed-by: Dominik Holland <dominik.holland@pelagicore.com>
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
Reviewed-by: Miguel Costa <miguel.costa@qt.io>
-rw-r--r-- | doc/src/platforms/windows.qdoc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/src/platforms/windows.qdoc b/doc/src/platforms/windows.qdoc index 4b6047c01..877b9340d 100644 --- a/doc/src/platforms/windows.qdoc +++ b/doc/src/platforms/windows.qdoc @@ -145,7 +145,11 @@ includes a version of the \l{ANGLE} project which is included from the Windows Qt installers. ANGLE implements the OpenGL ES 2.0 API on top of DirectX 11 or DirectX 9. + ANGLE requires that the DirectX SDK is installed when building Qt. + If MSVC is used, the DirectX SDK will be provided by the Windows SDK. In + this case, you will need at least Windows SDK 10. + For MinGW builds, you have to install the DirectX SDK provided by Microsoft. ANGLE chooses the render backend depending on availability. DirectX 11 is usually preferable. However, some graphics cards may not fully |