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authorOliver Wolff <oliver.wolff@qt.io>2018-12-04 11:06:58 +0100
committerOliver Wolff <oliver.wolff@qt.io>2018-12-07 07:41:21 +0000
commit8f7c4db0ade8aa0a68279432af1329d93b1a9b97 (patch)
treec8899356ab236d358462ff517a3dda852a09a68e /doc
parent0a47462880d27120963605be3389f5b1db0f6aea (diff)
Clarify target platforms of winrt port
Building desktop applications using the winrt port might be possible, but it is by far not the main reason for having this port. Stating that we support desktop builds using Qt for WinRT just causes confusion. Instead we further clarify the term UWP in a short sentence inside the winrt part of "supported platforms". Change-Id: I7d1762f5b450dab74ff3c4e1e1aa16586f242319 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Diffstat (limited to 'doc')
-rw-r--r--doc/src/platforms/supported-platforms.qdocinc8
1 files changed, 5 insertions, 3 deletions
diff --git a/doc/src/platforms/supported-platforms.qdocinc b/doc/src/platforms/supported-platforms.qdocinc
index e2b27c6df..c6b201360 100644
--- a/doc/src/platforms/supported-platforms.qdocinc
+++ b/doc/src/platforms/supported-platforms.qdocinc
@@ -89,9 +89,6 @@
\li \l{https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/7.3.0/threads-posix/dwarf/i686-7.3.0-release-posix-dwarf-rt_v5-rev0.7z/download}{MinGW-builds GCC 7.3.0 (x86)}
\endtable
-\br
-\l{Qt for WinRT} can also be used to build applications for Window desktop platforms.
-
//! [windows]
//! [desktop]
@@ -138,6 +135,11 @@
\li \b{MSVC 2017}, \b{MSVC 2015}
\li \b{Windows 10} Creators Update
\endtable
+
+\br
+Universal Windows Platforms include Windows 10, Windows 10 IoT devices, Xbox
+One, and HoloLens.
+
//! [winrt]
//! [mobile]