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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef HANGMANGAME_H
#define HANGMANGAME_H
#include <QObject>
#include <QStringList>
#include <QMutex>
#include <QSettings>
#include <QtQml/qqml.h>
#include "purchasing/inapp/inappproduct.h"
#include "purchasing/inapp/inapppurchasebackend.h"
#include "purchasing/inapp/inappstore.h"
#include "purchasing/inapp/inapptransaction.h"
#include "purchasing/qmltypes/inappproductqmltype.h"
#include "purchasing/qmltypes/inappstoreqmltype.h"
class HangmanGame : public QObject
{
Q_OBJECT
Q_PROPERTY(QString word READ word NOTIFY wordChanged)
Q_PROPERTY(QString lettersOwned READ lettersOwned NOTIFY lettersOwnedChanged)
Q_PROPERTY(QString vowels READ vowels CONSTANT)
Q_PROPERTY(QString consonants READ consonants CONSTANT)
Q_PROPERTY(int errorCount READ errorCount NOTIFY errorCountChanged)
Q_PROPERTY(bool vowelsUnlocked READ vowelsUnlocked WRITE setVowelsUnlocked NOTIFY vowelsUnlockedChanged)
Q_PROPERTY(int vowelsAvailable READ vowelsAvailable WRITE setVowelsAvailable NOTIFY vowelsAvailableChanged)
Q_PROPERTY(int wordsGiven READ wordsGiven WRITE setWordsGiven NOTIFY wordsGivenChanged)
Q_PROPERTY(int wordsGuessedCorrectly READ wordsGuessedCorrectly WRITE setWordsGuessedCorrectly NOTIFY wordsGuessedCorrectlyChanged)
Q_PROPERTY(int score READ score WRITE setScore NOTIFY scoreChanged)
QML_NAMED_ELEMENT(Hangman)
public:
explicit HangmanGame(QObject *parent = 0);
Q_INVOKABLE void reset();
Q_INVOKABLE void reveal();
Q_INVOKABLE void gameOverReveal();
Q_INVOKABLE void requestLetter(const QString &letterString);
Q_INVOKABLE void guessWord(const QString &word);
Q_INVOKABLE bool isVowel(const QString &letter);
Q_INVOKABLE void setVowelsAvailable(int count);
Q_INVOKABLE void setWordsGiven(int count);
Q_INVOKABLE void setWordsGuessedCorrectly(int count);
Q_INVOKABLE void setScore(int score);
QString word() const { return m_word; }
QString lettersOwned() const { return m_lettersOwned; }
QString vowels() const;
QString consonants() const;
int errorCount() const;
bool vowelsUnlocked() const;
void setVowelsUnlocked(bool vowelsUnlocked);
int vowelsAvailable() const;
int wordsGiven() const;
int wordsGuessedCorrectly() const;
int score() const;
signals:
void wordChanged();
void lettersOwnedChanged();
void errorCountChanged();
void vowelBought(const QChar &vowel);
void purchaseWasSuccessful(bool wasSuccessful);
void vowelsUnlockedChanged(bool unlocked);
void vowelsAvailableChanged(int arg);
void wordsGivenChanged(int arg);
void wordsGuessedCorrectlyChanged(int arg);
void scoreChanged(int arg);
private slots:
void registerLetterBought(const QChar &letter);
private:
void chooseRandomWord();
void initWordList();
int calculateEarnedVowels();
int calculateEarnedPoints();
QString m_word;
QString m_lettersOwned;
QStringList m_wordList;
QRecursiveMutex m_lock;
bool m_vowelsUnlocked;
QSettings m_persistentSettings;
int m_vowelsAvailable;
int m_wordsGiven;
int m_wordsGuessedCorrectly;
int m_score;
};
#endif // HANGMANGAME_H
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