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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtFeedback
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Rectangle {
id: page
width: 800
height: 350
color: "olive"
//![File Effect]
import QtFeedback 5.0
FileEffect {
id: myFileEffect
loaded: false
source: "file:///myfile.ivs"
}
MouseArea {
onClicked: myFileEffect.start();
}
//![File Effect]
//![Haptics Effect]
import QtFeedback 5.0
HapticsEffect {
id: rumbleEffect
attackIntensity: 0.0
attackTime: 250
intensity: 1.0
duration: 100
fadeTime: 250
fadeIntensity: 0.0
}
MouseArea {
onClicked: {
rumbleEffect.start(); // plays a rumble effect
}
//![Haptics Effect]
//![Theme]
//Example 1: using ThemeEffect declaring element
import QtFeedback 5.0
Rectangle {
width: 180; height: 20
radius:5
color: "lightgrey"
Text {
anchors.centerIn: parent
text: "Play Theme: Press"
}
ThemeEffect {
id: myOtherThemeEffect
effect: "Press"
}
MouseArea {
anchors.fill: parent
onClicked: {
myOtherThemeEffect.play();
}
}
}
//Example 2: using ThemeEffect without declaring element
import QtFeedback.ThemeEffect 5.0 as Effect
Rectangle {
width: 180; height: 20
radius:5
color: "lightgrey"
Text {
anchors.centerIn: parent
text: "Play Theme: Press"
}
MouseArea {
anchors.fill: parent
onClicked: {
Effect.effect = "Press"
Effect.play();
}
}
}
//Example 3: using ThemeEffect without declaring element and calling overloaded play function
import QtFeedback.ThemeEffect 5.0 as Effect
Rectangle {
width: 180; height: 20
radius:5
color: "lightgrey"
Text {
anchors.centerIn: parent
text: "Play Theme: Press"
}
MouseArea {
anchors.fill: parent
onClicked: {
Effect.play(Effect.Press)
}
}
}
//![Theme]
//! [Play the system theme button click effect]
import QtFeedback.ThemeEffect 5.0 as Effect
Rectangle {
width: 180; height: 20
radius:5
color: "lightgrey"
Text {
anchors.centerIn: parent
text: "Play Theme: Press"
}
MouseArea {
anchors.fill: parent
onClicked: {
Effect.play(Effect.Press)
}
}
}
//! [Play the system theme button click effect]
//! [Start playing a custom haptic effect]
rumble.start();
//! [Start playing a custom haptic effect]
//! [Pause a custom haptic effect]
rumble.pause();
//! [Pause a custom haptic effect]
//! [Stop playing a custom haptic effect]
rumble.stop();
//! [Stop playing a custom haptic effect]
//! [Query the state of a custom haptic effect]
if (rumble.state === Feedback.Stopped)
console.log("The device has stopped rumbling.")
//! [Query the state of a custom haptic effect]
//! [Set the actuator which should play the custom effect]
for (var i = 0; rumble.availableActuators[i]; i++) {
if (rumble.availableActuators[i].name === "ExampleActuatorName") {
rumble.actuator = rumble.availableActuators[i]
}
}
//! [Set the actuator which should play the custom effect]
|