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authorPaul Wicking <paul.wicking@qt.io>2019-09-11 15:23:45 +0200
committerPaul Wicking <paul.wicking@qt.io>2019-09-20 00:42:30 +0200
commit324dd701ec755684a2bc5c7e8b2d5413316f2f53 (patch)
tree3a86829190f27af0f193d7f4ece37ef826ec1402
parent572ef46c5fd98e1052211051362e7c48930deacd (diff)
Doc: Fix typo
Change-Id: Ibcd295e8aa571f788deec2488ce11f5635f499cf Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
-rw-r--r--src/gamepad/doc/src/qtgamepad-index.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gamepad/doc/src/qtgamepad-index.qdoc b/src/gamepad/doc/src/qtgamepad-index.qdoc
index 3b4cd36..146cb49 100644
--- a/src/gamepad/doc/src/qtgamepad-index.qdoc
+++ b/src/gamepad/doc/src/qtgamepad-index.qdoc
@@ -59,7 +59,7 @@
are not in scope for this module. A number of third-party gamepads may be
supported as well, however, some of these may need custom configuration steps
in order to map the button/trigger codes the device or driver in question
- provides onto what QtGamepad expects. The can be done by the
+ provides onto what QtGamepad expects. This can be done by the
\l{Qt Gamepad Configure Buttons Example}{configureButtons} example that can also
save the generated layout persistently for use by other applications.