diff options
author | Andy Nichols <andy.nichols@theqtcompany.com> | 2015-10-26 13:46:51 +0100 |
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committer | Andy Nichols <andy.nichols@theqtcompany.com> | 2015-10-26 12:55:08 +0000 |
commit | 591e1229eccddaef43b8b2d67b9cd48077317a9b (patch) | |
tree | 4a7102ca850bcec124006c50448876adbc8455f4 | |
parent | 63527552d2070be768a0bc5d07a208053a5cd8fa (diff) |
Bump module version to 5.6.0
We now depend on features only in 5.6.0, so bumping
the module version. I also updated to README to
describe the currently supported platforms.
Change-Id: Ib67e1c474e9d096ad2dc18649127b4183bf25b95
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
-rw-r--r-- | .qmake.conf | 2 | ||||
-rw-r--r-- | README.md | 9 |
2 files changed, 9 insertions, 2 deletions
diff --git a/.qmake.conf b/.qmake.conf index a98bcf6..66a0241 100644 --- a/.qmake.conf +++ b/.qmake.conf @@ -1,3 +1,3 @@ load(qt_build_config) -MODULE_VERSION = 5.5.0 +MODULE_VERSION = 5.6.0 @@ -2,7 +2,14 @@ Qt Gamepad A Qt 5 module that adds support for getting events from gamepad devices on multiple platforms. -Currently supports Linux (evdev), Windows (xinput) and OS X (via SDL2). +Supported Platforms: +Native Backends + - Linux (evdev) + - Window (xinput) + - Android + - iOS + +For other platforms there is a backend that uses SDL2 for gamepad support. This module provides classes that can: - Read input events from game controllers (Button and Axis events), both from C++ and Qt Quick (QML) |