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authorAndy Nichols <andy.nichols@theqtcompany.com>2015-10-26 13:46:51 +0100
committerAndy Nichols <andy.nichols@theqtcompany.com>2015-10-26 12:55:08 +0000
commit591e1229eccddaef43b8b2d67b9cd48077317a9b (patch)
tree4a7102ca850bcec124006c50448876adbc8455f4
parent63527552d2070be768a0bc5d07a208053a5cd8fa (diff)
Bump module version to 5.6.0
We now depend on features only in 5.6.0, so bumping the module version. I also updated to README to describe the currently supported platforms. Change-Id: Ib67e1c474e9d096ad2dc18649127b4183bf25b95 Reviewed-by: BogDan Vatra <bogdan@kdab.com>
-rw-r--r--.qmake.conf2
-rw-r--r--README.md9
2 files changed, 9 insertions, 2 deletions
diff --git a/.qmake.conf b/.qmake.conf
index a98bcf6..66a0241 100644
--- a/.qmake.conf
+++ b/.qmake.conf
@@ -1,3 +1,3 @@
load(qt_build_config)
-MODULE_VERSION = 5.5.0
+MODULE_VERSION = 5.6.0
diff --git a/README.md b/README.md
index 7a2ec2c..3e13306 100644
--- a/README.md
+++ b/README.md
@@ -2,7 +2,14 @@ Qt Gamepad
A Qt 5 module that adds support for getting events from gamepad devices on multiple platforms.
-Currently supports Linux (evdev), Windows (xinput) and OS X (via SDL2).
+Supported Platforms:
+Native Backends
+ - Linux (evdev)
+ - Window (xinput)
+ - Android
+ - iOS
+
+For other platforms there is a backend that uses SDL2 for gamepad support.
This module provides classes that can:
- Read input events from game controllers (Button and Axis events), both from C++ and Qt Quick (QML)