diff options
author | Andy Maloney <asmaloney@gmail.com> | 2017-10-06 14:25:42 -0400 |
---|---|---|
committer | Andy Nichols <andy.nichols@qt.io> | 2017-10-09 08:48:52 +0000 |
commit | 6bc67065a243a8042b809c52a579ed0582c7b734 (patch) | |
tree | 6f0c4e09ea7f43ff25316147072907ad9690806f /examples | |
parent | 0cea22b644881aaa3edb68267153e334b34d23f7 (diff) |
Turn on debug logging for simple gamepad example
The example fails silently, so turn on debug logging so we can see what's
happening and add a debug message if it fails to find any gamepads.
Change-Id: I5ceedc9734836e1a44788c0912c3cbcfbb7cb158
Reviewed-by: Andrea Odetti <mariofutire@gmail.com>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/gamepad/simple/gamepadmonitor.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/examples/gamepad/simple/gamepadmonitor.cpp b/examples/gamepad/simple/gamepadmonitor.cpp index d77b7a7..96626be 100644 --- a/examples/gamepad/simple/gamepadmonitor.cpp +++ b/examples/gamepad/simple/gamepadmonitor.cpp @@ -42,13 +42,17 @@ #include <QtGamepad/QGamepad> #include <QDebug> +#include <QLoggingCategory> GamepadMonitor::GamepadMonitor(QObject *parent) : QObject(parent) , m_gamepad(0) { + QLoggingCategory::setFilterRules(QStringLiteral("qt.gamepad.debug=true")); + auto gamepads = QGamepadManager::instance()->connectedGamepads(); if (gamepads.isEmpty()) { + qDebug() << "Did not find any connected gamepads"; return; } |