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authorAndy Nichols <andy.nichols@qt.io>2017-01-31 11:33:13 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-01-31 10:49:42 +0000
commit38c99df55648bb13c0d1c761413c639ba8e0ad26 (patch)
tree5c523191d784c6a2d49d5913ac3ead2db7d7ef7b /src
parent8a3579ea871ac20878492ce032a7b03c8c0b8c58 (diff)
General Module Cleanups
Removed reference to bsquask nullptr instead of 0 explicit override keyword for virtuals Q_SLOTS and Q_SIGNALS instead of keywords Change-Id: I7dd96fa66003c52fe2d26decca73224b70896baa Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/gamepad/qgamepadbackend_p.h6
-rw-r--r--src/gamepad/qgamepadbackendplugin_p.h4
-rw-r--r--src/gamepad/qgamepadkeynavigation.cpp2
-rw-r--r--src/gamepad/qgamepadmanager.cpp2
-rw-r--r--src/imports/gamepad/qgamepadmouseitem.cpp2
-rw-r--r--src/imports/gamepad/qgamepadmouseitem.h2
-rw-r--r--src/plugins/gamepads/android/src/main.cpp2
-rw-r--r--src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h2
-rw-r--r--src/plugins/gamepads/darwin/main.cpp2
-rw-r--r--src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h8
-rw-r--r--src/plugins/gamepads/evdev/main.cpp2
-rw-r--r--src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h16
-rw-r--r--src/plugins/gamepads/sdl2/main.cpp2
-rw-r--r--src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h8
-rw-r--r--src/plugins/gamepads/xinput/main.cpp2
-rw-r--r--src/plugins/gamepads/xinput/qxinputgamepadbackend.cpp2
-rw-r--r--src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h4
17 files changed, 34 insertions, 34 deletions
diff --git a/src/gamepad/qgamepadbackend_p.h b/src/gamepad/qgamepadbackend_p.h
index 0d1f0a6..0ce46de 100644
--- a/src/gamepad/qgamepadbackend_p.h
+++ b/src/gamepad/qgamepadbackend_p.h
@@ -83,7 +83,7 @@ public:
};
public:
- explicit QGamepadBackend(QObject *parent = 0);
+ explicit QGamepadBackend(QObject *parent = nullptr);
virtual bool isConfigurationNeeded(int deviceId);
virtual void resetConfiguration(int deviceId);
virtual bool configureButton(int deviceId, QGamepadManager::GamepadButton button);
@@ -93,11 +93,11 @@ public:
virtual void saveSettings(int productId, const QVariant &value);
virtual QVariant readSettings(int productId);
-public slots:
+public Q_SLOTS:
virtual bool start();
virtual void stop();
-signals:
+Q_SIGNALS:
void buttonConfigured(int deviceId, QGamepadManager::GamepadButton button);
void axisConfigured(int deviceId, QGamepadManager::GamepadAxis axis);
void configurationCanceled(int deviceId);
diff --git a/src/gamepad/qgamepadbackendplugin_p.h b/src/gamepad/qgamepadbackendplugin_p.h
index 6bb680f..19f53c8 100644
--- a/src/gamepad/qgamepadbackendplugin_p.h
+++ b/src/gamepad/qgamepadbackendplugin_p.h
@@ -57,13 +57,13 @@ QT_BEGIN_NAMESPACE
class QGamepadBackend;
-#define QtGamepadBackendFactoryInterface_iid "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5"
+#define QtGamepadBackendFactoryInterface_iid "org.qt-project.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.9"
class Q_GAMEPAD_EXPORT QGamepadBackendPlugin : public QObject
{
Q_OBJECT
public:
- explicit QGamepadBackendPlugin(QObject *parent = 0);
+ explicit QGamepadBackendPlugin(QObject *parent = nullptr);
~QGamepadBackendPlugin();
virtual QGamepadBackend *create(const QString &key, const QStringList &paramList) = 0;
diff --git a/src/gamepad/qgamepadkeynavigation.cpp b/src/gamepad/qgamepadkeynavigation.cpp
index a317ed0..2eac092 100644
--- a/src/gamepad/qgamepadkeynavigation.cpp
+++ b/src/gamepad/qgamepadkeynavigation.cpp
@@ -76,7 +76,7 @@ void QGamepadKeyNavigationPrivate::sendGeneratedKeyEvent(QKeyEvent *event)
return;
}
const QGuiApplication *app = qApp;
- QWindow *focusWindow = app ? app->focusWindow() : 0;
+ QWindow *focusWindow = app ? app->focusWindow() : nullptr;
if (focusWindow)
QGuiApplication::sendEvent(focusWindow, event);
}
diff --git a/src/gamepad/qgamepadmanager.cpp b/src/gamepad/qgamepadmanager.cpp
index 51912ad..4d5c596 100644
--- a/src/gamepad/qgamepadmanager.cpp
+++ b/src/gamepad/qgamepadmanager.cpp
@@ -127,7 +127,7 @@ void QGamepadManagerPrivate::loadBackend()
}
QGamepadManager::QGamepadManager() :
- QObject(*new QGamepadManagerPrivate(), 0)
+ QObject(*new QGamepadManagerPrivate(), nullptr)
{
Q_D(QGamepadManager);
diff --git a/src/imports/gamepad/qgamepadmouseitem.cpp b/src/imports/gamepad/qgamepadmouseitem.cpp
index b8144d7..a7a4a17 100644
--- a/src/imports/gamepad/qgamepadmouseitem.cpp
+++ b/src/imports/gamepad/qgamepadmouseitem.cpp
@@ -47,7 +47,7 @@ QT_BEGIN_NAMESPACE
QGamepadMouseItem::QGamepadMouseItem(QQuickItem *parent)
: QQuickItem(parent)
, m_active(false)
- , m_gamepad(0)
+ , m_gamepad(nullptr)
, m_joystick(QGamepadMouseItem::LeftStick)
, m_deadZoneSize(0.1)
{
diff --git a/src/imports/gamepad/qgamepadmouseitem.h b/src/imports/gamepad/qgamepadmouseitem.h
index d5eb1e7..b58d9e1 100644
--- a/src/imports/gamepad/qgamepadmouseitem.h
+++ b/src/imports/gamepad/qgamepadmouseitem.h
@@ -62,7 +62,7 @@ public:
Both
};
- explicit QGamepadMouseItem(QQuickItem *parent = 0);
+ explicit QGamepadMouseItem(QQuickItem *parent = nullptr);
bool active() const;
QGamepad* gamepad() const;
diff --git a/src/plugins/gamepads/android/src/main.cpp b/src/plugins/gamepads/android/src/main.cpp
index 20cc646..ddd9261 100644
--- a/src/plugins/gamepads/android/src/main.cpp
+++ b/src/plugins/gamepads/android/src/main.cpp
@@ -46,7 +46,7 @@ class QAndroidGamepadBackendPlugin : public QGamepadBackendPlugin
Q_OBJECT
Q_PLUGIN_METADATA(IID QtGamepadBackendFactoryInterface_iid FILE "android.json")
public:
- QGamepadBackend *create(const QString &key, const QStringList &paramList) Q_DECL_OVERRIDE;
+ QGamepadBackend *create(const QString &key, const QStringList &paramList) override;
};
QGamepadBackend *QAndroidGamepadBackendPlugin::create(const QString &key, const QStringList &paramList) {
diff --git a/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h b/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h
index 4ef6552..fdd1619 100644
--- a/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h
+++ b/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h
@@ -53,7 +53,7 @@ class QAndroidGamepadBackend : public QGamepadBackend, public QtAndroidPrivate::
{
Q_OBJECT
public:
- explicit QAndroidGamepadBackend(QObject *parent = 0);
+ explicit QAndroidGamepadBackend(QObject *parent = nullptr);
~QAndroidGamepadBackend();
void addDevice(int deviceId);
diff --git a/src/plugins/gamepads/darwin/main.cpp b/src/plugins/gamepads/darwin/main.cpp
index f1dc667..0eb4dff 100644
--- a/src/plugins/gamepads/darwin/main.cpp
+++ b/src/plugins/gamepads/darwin/main.cpp
@@ -46,7 +46,7 @@ class QDarwinGamepadBackendPlugin : public QGamepadBackendPlugin
Q_OBJECT
Q_PLUGIN_METADATA(IID QtGamepadBackendFactoryInterface_iid FILE "darwin.json")
public:
- QGamepadBackend *create(const QString &key, const QStringList &paramList) Q_DECL_OVERRIDE;
+ QGamepadBackend *create(const QString &key, const QStringList &paramList) override;
};
QGamepadBackend *QDarwinGamepadBackendPlugin::create(const QString &key, const QStringList &paramList) {
diff --git a/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h b/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h
index 632d5b3..8b21a15 100644
--- a/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h
+++ b/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h
@@ -51,14 +51,14 @@ class QDarwinGamepadBackend : public QGamepadBackend
{
Q_OBJECT
public:
- explicit QDarwinGamepadBackend(QObject *parent = 0);
+ explicit QDarwinGamepadBackend(QObject *parent = nullptr);
~QDarwinGamepadBackend();
protected:
- bool start();
- void stop();
+ bool start() override;
+ void stop() override;
-public slots:
+public Q_SLOTS:
void darwinGamepadAdded(int index);
void darwinGamepadRemoved(int index);
void darwinGamepadAxisMoved(int index, QGamepadManager::GamepadAxis axis, double value);
diff --git a/src/plugins/gamepads/evdev/main.cpp b/src/plugins/gamepads/evdev/main.cpp
index 64f6952..7c6ce57 100644
--- a/src/plugins/gamepads/evdev/main.cpp
+++ b/src/plugins/gamepads/evdev/main.cpp
@@ -46,7 +46,7 @@ class QEvdevGamepadBackendPlugin : public QGamepadBackendPlugin
Q_OBJECT
Q_PLUGIN_METADATA(IID QtGamepadBackendFactoryInterface_iid FILE "evdev.json")
public:
- QGamepadBackend *create(const QString &key, const QStringList &paramList) Q_DECL_OVERRIDE;
+ QGamepadBackend *create(const QString &key, const QStringList &paramList) override;
};
QGamepadBackend *QEvdevGamepadBackendPlugin::create(const QString &key, const QStringList &paramList)
diff --git a/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h b/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h
index 2b3f72a..68e011c 100644
--- a/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h
+++ b/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h
@@ -65,7 +65,7 @@ public:
bool configureAxis(QGamepadManager::GamepadAxis axis);
bool setCancelConfigureButton(QGamepadManager::GamepadButton button);
-private slots:
+private Q_SLOTS:
void readData();
private:
@@ -113,13 +113,13 @@ class QEvdevGamepadBackend : public QGamepadBackend
public:
QEvdevGamepadBackend();
- bool start() Q_DECL_OVERRIDE;
- void stop() Q_DECL_OVERRIDE;
- void resetConfiguration(int deviceId) Q_DECL_OVERRIDE;
- bool isConfigurationNeeded(int deviceId) Q_DECL_OVERRIDE;
- bool configureButton(int deviceId, QGamepadManager::GamepadButton button) Q_DECL_OVERRIDE;
- bool configureAxis(int deviceId, QGamepadManager::GamepadAxis axis) Q_DECL_OVERRIDE;
- bool setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button) Q_DECL_OVERRIDE;
+ bool start() override;
+ void stop() override;
+ void resetConfiguration(int deviceId) override;
+ bool isConfigurationNeeded(int deviceId) override;
+ bool configureButton(int deviceId, QGamepadManager::GamepadButton button) override;
+ bool configureAxis(int deviceId, QGamepadManager::GamepadAxis axis) override;
+ bool setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button) override;
private slots:
void handleAddedDevice(const QString &device);
diff --git a/src/plugins/gamepads/sdl2/main.cpp b/src/plugins/gamepads/sdl2/main.cpp
index cc28ad2..a2adf69 100644
--- a/src/plugins/gamepads/sdl2/main.cpp
+++ b/src/plugins/gamepads/sdl2/main.cpp
@@ -46,7 +46,7 @@ class QSdl2GamepadBackendPlugin : public QGamepadBackendPlugin
Q_OBJECT
Q_PLUGIN_METADATA(IID QtGamepadBackendFactoryInterface_iid FILE "sdl2.json")
public:
- QGamepadBackend *create(const QString &key, const QStringList &paramList) Q_DECL_OVERRIDE;
+ QGamepadBackend *create(const QString &key, const QStringList &paramList) override;
};
QGamepadBackend *QSdl2GamepadBackendPlugin::create(const QString &key, const QStringList &paramList) {
diff --git a/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h b/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h
index 5991ac1..daff498 100644
--- a/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h
+++ b/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h
@@ -51,15 +51,15 @@ class QSdlGamepadBackend : public QGamepadBackend
{
Q_OBJECT
public:
- explicit QSdlGamepadBackend(QObject *parent = 0);
+ explicit QSdlGamepadBackend(QObject *parent = nullptr);
~QSdlGamepadBackend();
-private slots:
+private Q_SLOTS:
void pumpSdlEventLoop();
protected:
- bool start();
- void stop();
+ bool start() override;
+ void stop() override;
private:
QGamepadManager::GamepadButton translateButton(int button);
diff --git a/src/plugins/gamepads/xinput/main.cpp b/src/plugins/gamepads/xinput/main.cpp
index a5eb0f8..28ce133 100644
--- a/src/plugins/gamepads/xinput/main.cpp
+++ b/src/plugins/gamepads/xinput/main.cpp
@@ -46,7 +46,7 @@ class QXInputGamepadBackendPlugin : public QGamepadBackendPlugin
Q_OBJECT
Q_PLUGIN_METADATA(IID QtGamepadBackendFactoryInterface_iid FILE "xinput.json")
public:
- QGamepadBackend *create(const QString &key, const QStringList &paramList) Q_DECL_OVERRIDE;
+ QGamepadBackend *create(const QString &key, const QStringList &paramList) override;
};
QGamepadBackend *QXInputGamepadBackendPlugin::create(const QString &key, const QStringList &paramList)
diff --git a/src/plugins/gamepads/xinput/qxinputgamepadbackend.cpp b/src/plugins/gamepads/xinput/qxinputgamepadbackend.cpp
index 97680cb..e9a04a4 100644
--- a/src/plugins/gamepads/xinput/qxinputgamepadbackend.cpp
+++ b/src/plugins/gamepads/xinput/qxinputgamepadbackend.cpp
@@ -91,7 +91,7 @@ class QXInputThread : public QThread
{
public:
QXInputThread(QXInputGamepadBackend *backend);
- void run() Q_DECL_OVERRIDE;
+ void run() override;
void signalQuit() { m_quit.fetchAndStoreAcquire(1); }
private:
diff --git a/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h b/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h
index 42f7a4a..b575ca1 100644
--- a/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h
+++ b/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h
@@ -50,8 +50,8 @@ class QXInputGamepadBackend : public QGamepadBackend
public:
QXInputGamepadBackend();
- bool start() Q_DECL_OVERRIDE;
- void stop() Q_DECL_OVERRIDE;
+ bool start() override;
+ void stop() override;
private:
QXInputThread *m_thread;