diff options
author | Nico Vertriest <nico.vertriest@qt.io> | 2017-01-31 15:36:51 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2017-02-03 13:46:41 +0000 |
commit | 7aceda138944c3dec11937147a8a51f22539bc5a (patch) | |
tree | cd4726fee68445f17d93740003768edbe18543e4 /src | |
parent | a4c0ae4390391f65a631a39599a310260dcaa693 (diff) |
Doc: documented methods in qgamepadkeynavigation.cpp
Change-Id: If292fca8a81aaba20a12fa79eea0031468f28c32
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
Diffstat (limited to 'src')
-rw-r--r-- | src/gamepad/qgamepadkeynavigation.cpp | 117 |
1 files changed, 115 insertions, 2 deletions
diff --git a/src/gamepad/qgamepadkeynavigation.cpp b/src/gamepad/qgamepadkeynavigation.cpp index 686e8bd..62b1f1e 100644 --- a/src/gamepad/qgamepadkeynavigation.cpp +++ b/src/gamepad/qgamepadkeynavigation.cpp @@ -162,120 +162,181 @@ QGamepadKeyNavigation::QGamepadKeyNavigation(QObject *parent) this, SLOT(_q_processGamepadButtonReleaseEvent(int,QGamepadManager::GamepadButton))); } +/*! + * Returns whether key navigation on the gamepad is active or not. +*/ bool QGamepadKeyNavigation::active() const { Q_D(const QGamepadKeyNavigation); return d->active; } +/*! + * Returns a pointer the current QGamepad + */ QGamepad *QGamepadKeyNavigation::gamepad() const { Q_D(const QGamepadKeyNavigation); return d->gamepad; } +/*! + * Returns the key mapping of the Up button. + */ Qt::Key QGamepadKeyNavigation::upKey() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonUp]; } +/*! + * Returns the key mapping of the Down button. + */ Qt::Key QGamepadKeyNavigation::downKey() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonDown]; } +/*! + * Returns the key mapping of the Left button. + */ Qt::Key QGamepadKeyNavigation::leftKey() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonLeft]; } +/*! + * Returns the key mapping of the Right button. + */ Qt::Key QGamepadKeyNavigation::rightKey() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonRight]; } +/*! + * Returns the key mapping of A button. + */ Qt::Key QGamepadKeyNavigation::buttonAKey() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonA]; } +/*! + * Returns the key mapping of the B button. + */ Qt::Key QGamepadKeyNavigation::buttonBKey() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonB]; } +/*! + * Returns the key mapping of the X button. + */ Qt::Key QGamepadKeyNavigation::buttonXKey() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonX]; } +/*! + * Returns the key mapping of the Y button. + */ Qt::Key QGamepadKeyNavigation::buttonYKey() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonY]; } +/*! + * Returns the key mapping of the Select button. + */ Qt::Key QGamepadKeyNavigation::buttonSelectKey() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonSelect]; } +/*! + * Returns the key mapping of the Start button. + */ Qt::Key QGamepadKeyNavigation::buttonStartKey() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonStart]; } +/*! + * Returns the key mapping of the Guide button. + */ Qt::Key QGamepadKeyNavigation::buttonGuideKey() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonGuide]; } +/*! + * Returns the key mapping of the left shoulder button. + */ Qt::Key QGamepadKeyNavigation::buttonL1Key() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonL1]; } +/*! + * Returns the key mapping of the Right shoulder button. + */ Qt::Key QGamepadKeyNavigation::buttonR1Key() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonL2]; } +/*! + * Returns the key mapping of the left trigger button. + */ Qt::Key QGamepadKeyNavigation::buttonL2Key() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonL2]; } +/*! + * Returns the key mapping of the Right trigger button. + */ Qt::Key QGamepadKeyNavigation::buttonR2Key() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonL2]; } +/*! + * Returns the key mapping of the left stick button. + */ Qt::Key QGamepadKeyNavigation::buttonL3Key() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonL3]; } +/*! + * Returns the key mapping of the right stick button. + */ Qt::Key QGamepadKeyNavigation::buttonR3Key() const { Q_D(const QGamepadKeyNavigation); return d->keyMapping[QGamepadManager::ButtonL3]; } +/*! + * Activates key navigation if \a isActive is true, + * disables it otherwise. + */ void QGamepadKeyNavigation::setActive(bool isActive) { Q_D(QGamepadKeyNavigation); @@ -285,6 +346,9 @@ void QGamepadKeyNavigation::setActive(bool isActive) } } +/*! + * Selects the specified \a gamepad. +*/ void QGamepadKeyNavigation::setGamepad(QGamepad *gamepad) { Q_D(QGamepadKeyNavigation); @@ -294,6 +358,9 @@ void QGamepadKeyNavigation::setGamepad(QGamepad *gamepad) } } +/*! + * Sets the mapping of the Up button. +*/ void QGamepadKeyNavigation::setUpKey(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -303,6 +370,9 @@ void QGamepadKeyNavigation::setUpKey(Qt::Key key) } } +/*! + * Sets the mapping of the Down button. +*/ void QGamepadKeyNavigation::setDownKey(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -312,6 +382,9 @@ void QGamepadKeyNavigation::setDownKey(Qt::Key key) } } +/*! + * Sets the mapping of the Left button. +*/ void QGamepadKeyNavigation::setLeftKey(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -321,6 +394,9 @@ void QGamepadKeyNavigation::setLeftKey(Qt::Key key) } } +/*! + * Sets the mapping of the Right button. +*/ void QGamepadKeyNavigation::setRightKey(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -330,6 +406,9 @@ void QGamepadKeyNavigation::setRightKey(Qt::Key key) } } +/*! + * Sets the mapping of the A button. +*/ void QGamepadKeyNavigation::setButtonAKey(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -339,6 +418,9 @@ void QGamepadKeyNavigation::setButtonAKey(Qt::Key key) } } +/*! + * Sets the mapping of the B button. +*/ void QGamepadKeyNavigation::setButtonBKey(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -348,6 +430,9 @@ void QGamepadKeyNavigation::setButtonBKey(Qt::Key key) } } +/*! + * Sets the mapping of the X button. +*/ void QGamepadKeyNavigation::setButtonXKey(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -357,6 +442,9 @@ void QGamepadKeyNavigation::setButtonXKey(Qt::Key key) } } +/*! + * Sets the mapping of the Y button. +*/ void QGamepadKeyNavigation::setButtonYKey(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -366,6 +454,9 @@ void QGamepadKeyNavigation::setButtonYKey(Qt::Key key) } } +/*! + * Sets the mapping of the Select button. +*/ void QGamepadKeyNavigation::setButtonSelectKey(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -375,6 +466,9 @@ void QGamepadKeyNavigation::setButtonSelectKey(Qt::Key key) } } +/*! + * Sets the mapping of the Start button. +*/ void QGamepadKeyNavigation::setButtonStartKey(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -384,6 +478,9 @@ void QGamepadKeyNavigation::setButtonStartKey(Qt::Key key) } } +/*! + * Sets the mapping of the Guide button. +*/ void QGamepadKeyNavigation::setButtonGuideKey(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -393,6 +490,9 @@ void QGamepadKeyNavigation::setButtonGuideKey(Qt::Key key) } } +/*! + * Sets the mapping of the left shoulder button. +*/ void QGamepadKeyNavigation::setButtonL1Key(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -402,6 +502,9 @@ void QGamepadKeyNavigation::setButtonL1Key(Qt::Key key) } } +/*! + * Sets the mapping of the right shoulder button. +*/ void QGamepadKeyNavigation::setButtonR1Key(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -411,6 +514,9 @@ void QGamepadKeyNavigation::setButtonR1Key(Qt::Key key) } } +/*! + * Sets the mapping of the left trigger button. +*/ void QGamepadKeyNavigation::setButtonL2Key(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -420,6 +526,9 @@ void QGamepadKeyNavigation::setButtonL2Key(Qt::Key key) } } +/*! + * Sets the mapping of the right trigger button. +*/ void QGamepadKeyNavigation::setButtonR2Key(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -429,6 +538,9 @@ void QGamepadKeyNavigation::setButtonR2Key(Qt::Key key) } } +/*! + * Sets the mapping of the left stick button. +*/ void QGamepadKeyNavigation::setButtonL3Key(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -438,6 +550,9 @@ void QGamepadKeyNavigation::setButtonL3Key(Qt::Key key) } } +/*! + * Sets the mapping of the right stick button. +*/ void QGamepadKeyNavigation::setButtonR3Key(Qt::Key key) { Q_D(QGamepadKeyNavigation); @@ -447,8 +562,6 @@ void QGamepadKeyNavigation::setButtonR3Key(Qt::Key key) } } - - QT_END_NAMESPACE #include "moc_qgamepadkeynavigation.cpp" |