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authorSimon Hausmann <simon.hausmann@qt.io>2018-04-26 16:57:21 +0200
committerSimon Hausmann <simon.hausmann@qt.io>2018-04-27 15:24:20 +0000
commitca6786a6cc9dd92f486dcca449c21ff529813b91 (patch)
tree4330736422f53a1d0b878b04fa1356fd9b194d01 /src
parentac1910ab4b54c4b4ef012d3373ed66ac7ea77f00 (diff)
Remove the code to manually initialize resources in static builds
After commit be9a56e5e3ced5d0d668fa24e4c65ae928f2e25a in qtbase, this is not needed anymore. Instead the resource system injects the plugin entry point with a reference to all resources. Change-Id: Iebfa316887d144728ecd3d173e40139cd1c1fcce Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/imports/gamepad/qtgamepad.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/imports/gamepad/qtgamepad.cpp b/src/imports/gamepad/qtgamepad.cpp
index 3b81dec..f3f6439 100644
--- a/src/imports/gamepad/qtgamepad.cpp
+++ b/src/imports/gamepad/qtgamepad.cpp
@@ -43,13 +43,6 @@
#include "qgamepadmouseitem.h"
-static void initResources()
-{
-#ifdef QT_STATIC
- Q_INIT_RESOURCE(qmake_QtGamepad);
-#endif
-}
-
QT_BEGIN_NAMESPACE
static QObject *gamepadmanager_singletontype_provider(QQmlEngine * /* engine */, QJSEngine * /* scriptEngine */)
@@ -64,7 +57,7 @@ class QGamepadModule : public QQmlExtensionPlugin
Q_OBJECT
Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid)
public:
- QGamepadModule(QObject *parent = 0) : QQmlExtensionPlugin(parent) { initResources(); }
+ QGamepadModule(QObject *parent = 0) : QQmlExtensionPlugin(parent) { }
void registerTypes(const char *uri)
{
Q_ASSERT(QLatin1String(uri) == QLatin1String("QtGamepad"));