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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Gamepad module
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtGamepad 1.0
+
+ApplicationWindow {
+ visible: true
+ width: 640
+ height: 480
+ title: qsTr("Gamepad Key Navigation")
+
+ Gamepad {
+ id: gamepad1
+ deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
+ }
+
+ Connections {
+ target: GamepadManager
+ onGamepadConnected: gamepad1.deviceId = deviceId
+ }
+
+ GamepadKeyNavigation {
+ id: gamepadKeyNavigation
+ gamepad: gamepad1
+ active: true
+ buttonYKey: Qt.Key_Y
+ }
+
+ Text {
+ text: qsTr("Test key events from Gamepad")
+ anchors.centerIn: parent
+ focus: true
+ Keys.onPressed: {
+ if (event.key === Qt.Key_Up) {
+ text = "Key Up Pressed";
+ } else if (event.key === Qt.Key_Down) {
+ text = "Key Down Pressed";
+ } else if (event.key === Qt.Key_Right) {
+ text = "Key Right Pressed";
+ } else if (event.key === Qt.Key_Left) {
+ text = "Key Left Pressed";
+ } else if (event.key === Qt.Key_Return) {
+ text = "Key Return Pressed";
+ } else if (event.key === Qt.Key_Back) {
+ text = "Key Back Pressed";
+ } else if (event.key === Qt.Key_Forward) {
+ text = "Key Forward Pressed";
+ } else if (event.key === Qt.Key_Y) {
+ text = "Key Y Pressed";
+ }
+ }
+ Keys.onReleased: {
+ if (event.key === Qt.Key_Up) {
+ text = "Key Up Released";
+ } else if (event.key === Qt.Key_Down) {
+ text = "Key Down Released";
+ } else if (event.key === Qt.Key_Right) {
+ text = "Key Right Released";
+ } else if (event.key === Qt.Key_Left) {
+ text = "Key Left Released";
+ } else if (event.key === Qt.Key_Return) {
+ text = "Key Return Released";
+ } else if (event.key === Qt.Key_Back) {
+ text = "Key Back Released";
+ } else if (event.key === Qt.Key_Forward) {
+ text = "Key Forward Released";
+ } else if (event.key === Qt.Key_Y) {
+ text = "Key Y Released";
+ }
+ }
+ }
+}